Vehicle Armor Appendix: Difference between revisions
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{{Armor Table | image=armor_small.png | name=Basic Armor | desc=Basic armor offers inferior protection from damage. | research=None | cost=5 | weight=15 | health=40 | regeneration=0 | anglemod=0 | speedmod=0 | damagemod=1 | damageheat=0 | biomod=1 }} | {{Armor Table | image=armor_small.png | name=Basic Armor | desc=Basic armor offers inferior protection from damage. | research=None | cost=5 | weight=15 | health=40 | regeneration=0 | anglemod=0 | speedmod=0 | damagemod=1 | damageheat=0 | biomod=1 }} | ||
{{Armor Table | image=composite_sml.png | name=Composite | desc=A composite of other armors, offering deflective, regenerative and cooling capabilities. Hint: This armor is partially Deflective and Regenerative - try to angle your tank and extend the fight for as long as you can to benefit from that. Strong against: cannons; weak against: biological weaponry, missiles. | research=Composite Armor | cost=20 | weight=15 | health=80 | regeneration=0.019 | anglemod=0.25 | speedmod=- | {{Armor Table | image=composite_sml.png | name=Composite | desc=A composite of other armors, offering deflective, regenerative and cooling capabilities. Hint: This armor is partially Deflective and Regenerative - try to angle your tank and extend the fight for as long as you can to benefit from that. Strong against: cannons; weak against: biological weaponry, missiles. | research=Composite Armor | cost=20 | weight=15 | health=80 | regeneration=0.019 | anglemod=0.25 | speedmod=-0.00005 | damagemod=1 | damageheat=-0.05 | biomod=1 }} | ||
{{Armor Table | image=reactive_sml.png | name=Reactive | desc=Electrically charged armor capable of reacting to projectiles by discharging an array of capacitors. It is one of the heaviest armors, but also one of the strongest in terms of how much damage it can take. Hint: this armor's only upside is increased hit points - finish the fight as quickly as you can. Good against: nothing in particular; weak against: nothing in particular. | research=Reactive Armor | cost=15 | weight=18 | health=125 | regeneration=0 | anglemod=0 | speedmod=0 | damagemod=1 | damageheat=0 | biomod=1 }} | {{Armor Table | image=reactive_sml.png | name=Reactive | desc=Electrically charged armor capable of reacting to projectiles by discharging an array of capacitors. It is one of the heaviest armors, but also one of the strongest in terms of how much damage it can take. Hint: this armor's only upside is increased hit points - finish the fight as quickly as you can. Good against: nothing in particular; weak against: nothing in particular. | research=Reactive Armor | cost=15 | weight=18 | health=125 | regeneration=0 | anglemod=0 | speedmod=0 | damagemod=1 | damageheat=0 | biomod=1 }} | ||
{{Armor Table | image=reflective_sml.png | name=Deflective | desc=Deflective armor is able to deflect most of a projectile's kinetic energy away from the vehicle as long as the projectile does not hit perfectly perpendicular to the plating. Hint: Angle your vehicle as much as you can to reduce damage by up to 44%. Strong against: Everything except for biological weaponry and anti-vehicle machine guns when angled; weak against: biological weaponry, anti-vehicle machine guns. | research=Deflective Armor | cost=18 | weight=15 | health=75 | regeneration=0 | anglemod=0.88 | speedmod=0 | damagemod=1 | damageheat=0 | biomod=0.75 }} | {{Armor Table | image=reflective_sml.png | name=Deflective | desc=Deflective armor is able to deflect most of a projectile's kinetic energy away from the vehicle as long as the projectile does not hit perfectly perpendicular to the plating. Hint: Angle your vehicle as much as you can to reduce damage by up to 44%. Strong against: Everything except for biological weaponry and anti-vehicle machine guns when angled; weak against: biological weaponry, anti-vehicle machine guns. | research=Deflective Armor | cost=18 | weight=15 | health=75 | regeneration=0 | anglemod=0.88 | speedmod=0 | damagemod=1 | damageheat=0 | biomod=0.75 }} |
Revision as of 05:51, 23 February 2020
Home > Vehicle Armor Appendix
Different kinds of armor play very important roles in the tank battles of the Empires universe. Select the appropriate type of armor and you will come out victorious.
A note regarding guns: There are two types of anti-vehicle weapons: guns and cannons. Cannons are anything that fires a shell that is affected by gravity. Includes rail guns. high explosive cannon. extended range cannon. These shots are affected by the the Speed To Damage Modifier. Guns fire projectiles that are not affected by gravity and have an instantaneous travel time. Includes bioMG. DUMG. HEMG. These shots are not affected by the the Speed To Damage Modifier.
Armor Weapon Table (Last updated 17/02/2020):
See Template:Armor_Table for instructions on how to edit this table.