Version/2.29.x: Difference between revisions
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<small>'''Release: (TBA)'''</small> | <small>'''Release: (TBA)'''</small> | ||
=== Features === | === Features === | ||
* Implemented Rich Presence for Steam Friends. | * Implemented Rich Presence for Steam Friends. [https://partner.steamgames.com/doc/features/enhancedrichpresence (More info on Steam Enhanced Rich Presence can be found here here.)] | ||
* Implemented Discord Rich Presence. | * Implemented Discord Rich Presence. | ||
[[File:Discord-Example.png|thumb|Discord rich presence example]] | |||
=== Bug fixes === | === Bug fixes === | ||
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* Fixed an issue with the BE commander model & BE APC model which made the bounding box appear incorrectly in command view. | * Fixed an issue with the BE commander model & BE APC model which made the bounding box appear incorrectly in command view. | ||
* Fixed scout hide not being removed when the last bullet in the scout's gun is fired. | * Fixed scout hide not being removed when the last bullet in the scout's gun is fired. | ||
=== Script/Game Balance === | |||
* Removed the armour penetration effect to vehicle damage | |||
** (Previously taking more than 30 damage at once, would mean the armour will take 90% of the damage and the hull will take 10%. This has now been removed.) | |||
=== Other changes === | === Other changes === | ||
* Players can now join any squad through the menu without having to join them sequencially. | |||
* Updated PBR shader with latest changes. - https://github.com/thexa4/source-pbr | * Updated PBR shader with latest changes. - https://github.com/thexa4/source-pbr |
Revision as of 16:55, 25 July 2020
2.29.1
Release: (TBA)
Features
- Implemented Rich Presence for Steam Friends. (More info on Steam Enhanced Rich Presence can be found here here.)
- Implemented Discord Rich Presence.
Bug fixes
- Fixed an issue where walls were not being removed correctly, causing servers to reach the entity limit very quickly.
- Fixed an issue with the BE commander model & BE APC model which made the bounding box appear incorrectly in command view.
- Fixed scout hide not being removed when the last bullet in the scout's gun is fired.
Script/Game Balance
- Removed the armour penetration effect to vehicle damage
- (Previously taking more than 30 damage at once, would mean the armour will take 90% of the damage and the hull will take 10%. This has now been removed.)
Other changes
- Players can now join any squad through the menu without having to join them sequencially.
- Updated PBR shader with latest changes. - https://github.com/thexa4/source-pbr