Version/2.29.x: Difference between revisions
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<small>'''Release: (TBA)'''</small> | <small>'''Release: (TBA)'''</small> | ||
=== Bug fixes === | === Bug fixes === | ||
* Fixed a server crash relating to the emp_eng_map_brush entity. | |||
* Fixed a bug with the "Never Give Up Never Surrender" achievement not being awarded. | |||
* Fixed several issues with [https://developer.valvesoftware.com/wiki/Soundscape Soundscape's] used in official maps. | * Fixed several issues with [https://developer.valvesoftware.com/wiki/Soundscape Soundscape's] used in official maps. | ||
** Fixed an issue with the emp_duststorm soundscape (It shared a name with a HL2 soundscape which had coast noises, now has it's own unique name without the wave noises) | ** Fixed an issue with the emp_duststorm soundscape (It shared a name with a HL2 soundscape which had coast noises, now has it's own unique name without the wave noises) | ||
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** Fixed missing sound files and soundscape definitions for emp_crossroads | ** Fixed missing sound files and soundscape definitions for emp_crossroads | ||
** Reduced ambient sound volume slightly in the sound mixer system. | ** Reduced ambient sound volume slightly in the sound mixer system. | ||
=== Other changes === | |||
* Added a default [https://developer.valvesoftware.com/wiki/VRAD#Lights_files lights.rad] file for use by map makers. | |||
== 2.29.2 == | == 2.29.2 == |
Revision as of 19:54, 3 August 2020
2.29.3
Release: (TBA)
Bug fixes
- Fixed a server crash relating to the emp_eng_map_brush entity.
- Fixed a bug with the "Never Give Up Never Surrender" achievement not being awarded.
- Fixed several issues with Soundscape's used in official maps.
- Fixed an issue with the emp_duststorm soundscape (It shared a name with a HL2 soundscape which had coast noises, now has it's own unique name without the wave noises)
- Fixed an issue with the emp_mvalley soundscape file (It had the wrong file name so it wasn't being loaded.)
- Fixed missing sound files and soundscape definitions for emp_crossroads
- Reduced ambient sound volume slightly in the sound mixer system.
Other changes
- Added a default lights.rad file for use by map makers.
2.29.2
Release: (2020/07/27)
Bug fixes
- Fixed a few issues with scout hide introduced in 2.29.1
- Fixed an issue where scout hide would trigger when you weren't crouched/prone
- Fixed an issue where grenades wouldn't remove scout hide
2.29.1
Release: (2020/07/26)
Features
- Implemented Rich Presence for Steam Friends. (More info on Steam Enhanced Rich Presence can be found here.)
- Implemented Discord Rich Presence.
Bug fixes
- Fixed an issue where walls were not being removed correctly, causing servers to reach the entity limit very quickly.
- Fixed an issue with the BE commander model & BE APC model which made the bounding box appear incorrectly in command view.
- Fixed scout hide not being removed when the last bullet in the scout's gun is fired.
- Re-enabled and fixed a number of the achievements. (Hopefully all of them)
Script/Game Balance
- Removed the armour penetration effect to vehicle damage
- (Previously taking more than 30 damage at once, would mean the armour will take 90% of the damage and the hull will take 10%. This has now been removed.)
Other changes
- Players can now join any squad through the menu without having to join them sequentially.
- Updated PBR shader with latest changes. - https://github.com/thexa4/source-pbr