Version/2.31.x: Difference between revisions

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(Created page with "== 2.31.1 (Hotfix) == <small>'''Release: (2021/03/20)'''</small> === Features === * Player names and revive icons now follow ragdolls correctly rather than staying at the deat...")
 
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==== Infantry Weapons ====
==== Infantry Weapons ====
* HMG - Both teams
Rather than listing the individual changes (Which would be a long list), please follow the link below for all of the changes.
** AccuracyUpgradeModifier 0.90 -> 0.85
 
** StandingSpread  0.06 -> 0.18
https://git.empiresmod.com/empires_public/empires_scripts/-/merge_requests/209/diffs
** DuckingSpread  0.003 -> 0.009
** ProneSpread  0.002 -> 0.0045
** StandingSpreadModifier 0.06 -> 0.028
** DuckingSpreadModifier  0.01 -> 0.009
** ProneSpreadModifier  0.005 -> 0.0045
** JumpingSpreadMax  0.7 -> 0.5
** StandingSpreadMax  0.5 -> 0.3
** DuckingSpreadMax  0.4 -> 0.2
** ProneSpreadMax  0.152 -> 0.125
** DuckingSpreadIncrement 0.0040 -> 0.0050
** ProneSpreadIncrement  0.0030 -> 0.0040
** JumpingSpreadDecrement 0.01 -> 0.08
** StandingSpreadDecrement 0.1 -> 0.08
** DuckingSpreadDecrement 0.15 -> 0.1
** ProneSpreadDecrement  0.15 -> 0.1
* Northern Faction SMG3
** AccuracyUpgradeModifier 0.9 -> 0.85
** JumpingSpread 0.08 -> 0.05
** DuckingSpread 0.125 -> 0.02
** ProneSpread 0.0075 -> 0.015
** StandingSpreadMax 0.235 -> 0.1
** DuckingSpreadMax 0.16 -> 0.075
** ProneSpreadMax 0.135 -> 0.05
** StandingSpreadIncrement 0.235 -> 0.1
** JumpingSpreadDecrement 0.01 -> 0.09
** StandingSpreadDecrement 0.06 -> 0.09
** DuckingSpreadDecrement 0.06 -> 0.09
** ProneSpreadDecrement 0.1 -> 0.09

Revision as of 02:50, 21 March 2021

2.31.1 (Hotfix)

Release: (2021/03/20)

Features

  • Player names and revive icons now follow ragdolls correctly rather than staying at the death location.
  • Changed the revive icon to something simpler that is able to be re-colored in code and faded as to not block too much space on screen.
    • Revive icon is now red for team mates and yellow for squad mates.
    • Revive icon now fades out when close to the crosshair and if the player is too far away. (3000 units)
  • Tweaked player name fade distance and position on screen in an effort to make them less likely to block your view.
  • Player health colors are now drawn Red->Orange->Yellow->Green, rather than a linear transition of Red->Green.
  • Tweaked position of ammo/health request icons along with the squad member icon.

Bug fixes

  • Fixed an issue causing spotting/targeting to be unreliable, this was due to incorrect parameters on the collision traces.
  • Fixed bad parameters on prone collision checks causing team mates to be able to block a prone attempt.
  • Bullets no longer collide with projectiles, this should fix issues where tanks would shoot their own shells/missiles. (Although this affects all bullets)

Script/Game Balance

Vehicle Handling

  • Armored Fighting Vehicle
    • Reduced Max Steering at Slow Speed from 50 to 45
  • Armored Personnel Carrier (NF)
    • Reduced Max Steering at Slow Speed from 40 to 35
  • Medium Tank (BE)
    • Increased Max Steering at Fast Speed from 10 to 12

Research

  • Plasma Cannon Projectile
    • Increased Cost from 240 to 360
    • Increased Time from 60 to 90
  • Plasma Tipped Rounds
    • Increased Cost from 240 to 360
    • Increased Time from 60 to 90
  • Upgraded Missile Warhead
    • Reduced Cost from 360 to 240
    • Reduced Time from 90 to 60
  • Salvo Missile Launcher (NEW)
    • Cost = 180
    • Time = 45
  • Guided Missiles
    • Reduced Cost from 360 to 240
    • Reduced Time from 90 to 60
  • Chemical Dispersion (NEW)
    • Cost = 120
    • Time = 60
    • Contains Biological Warhead
    • Contains Biological Grenades (NEW)
      • Cost = 120
      • Time = 30
  • Projectile Coating (NEW)
    • Cost = 120
    • Time = 60
    • Contains Biological Projectile
      • Reduced Cost from 360 to 240
      • Reduced Time from 90 to 60
    • Contains Biological Cannon
  • Upgraded Chassis
    • Increased Cost from 480 to 600
  • Medium Tank Chassis
    • Increased Cost from 360 to 450
  • Artillery Tank Chassis
    • Increased Cost from 480 to 600
  • Advanced Chassis
    • Reduced Time from 150 to 120
  • Heavy Tank Chassis
    • Reduced Time from 180 to 120
    • Reduced Cost from 720 to 600.

Armors

  • Increased Composite Cost from 20 to 30.

Weapons

  • Biological Warhead
    • Reduced Player Bio Damage from 5 to 4
    • Reduced Player Bio Time from 10 to 8
    • Reduced Player Bio Interval from 1 to 0.5
    • Increased Vehicle Bio Damage from 7 to 8
    • Reduced Vehicle Bio Time from 10 to 8
  • Biological Grenade Launcher (NEW)
  • Removed Weapons
    • Machine Guns
      • Plasma Machine Gun (2 slot)
    • Cannons
      • Plasma Cannon (3 slot)
      • Heavy-duty Ranged Cannon (3 slot)
      • Thermobaric Cannon (3 slot)
      • Biological Cannon (2 slot)
    • Missiles
      • Heavy-duty Missile Launcher (3 slot)
      • Virulent Missile Launcher (3 slot)
      • Advanced Salvo Missile Launcher (3 slot)
      • TOW Guided Missile Launcher (3 slot)
      • Homing Missile Launcher (2 slot)
      • Salvo Homing Missile Launcher (3 slot)

Infantry Weapons

Rather than listing the individual changes (Which would be a long list), please follow the link below for all of the changes.

https://git.empiresmod.com/empires_public/empires_scripts/-/merge_requests/209/diffs