Armory: Difference between revisions
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(Amended misinformation, added a new tip and fixed formatting.) |
(→Stats) |
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=Stats= | =Stats= | ||
*Cost : | *Cost : 100 | ||
*Health when initially built : | *Health when initially built : 50 | ||
*Maximum health : | *Maximum health : 125 | ||
*Weapons that cannot harm vehicles are not able to harm this building. | *Weapons that cannot harm vehicles are not able to harm this building. | ||
Latest revision as of 21:29, 1 April 2021
Structures |
Armory | Barracks | Refinery | Radar | Repair Station | Vehicle Factory | Turrets | Walls |
Engineer Structures |
Surveillance | Ammo Crates | Turrets | Walls |
Function
The armory contains Ammo Crates which allows an infantryman to resupply their ammunition and heal themselves on the frontline. Like the Barracks, players may change their class here. Vehicles may also resupply their ammunition while in the vicinity of an armory.
Stats
- Cost : 100
- Health when initially built : 50
- Maximum health : 125
- Weapons that cannot harm vehicles are not able to harm this building.
Infantry Tips
((Tip|The Brenodi Empire Armory has two different entrances, use this to your advantage when attacking one.}}