Version/2.33.x: Difference between revisions
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** Fixed various exploit spots | ** Fixed various exploit spots | ||
* Standardized core entity names with other official maps. | * Standardized core entity names with other official maps. | ||
==== Minor update to emp_mvalley: ==== | |||
* Added player/vehicle/comm building clips to the high ground again. After hearing feedback from a lot of players, the majority of people suggested that they preferred the gameplay without high ground being accessible. | |||
=== Script/Game Balance === | === Script/Game Balance === |
Revision as of 08:54, 4 September 2021
Home > Patch notes > Version/2.33.x
2.33.1
Release: (TBA)
Bug fixes
- Updated the Source Engine SDK Base files to the latest version.
- Identified and resolved an issue causing Half-Life 2: Lost Coast content to be missing in the server packages. (Both Windows/Linux)
Maps / Level design
Minor update to emp_canyon:
- Fixed Cubemaps not being built when the map was last published.
- All player/vehicle clip brushes have been remade, increasing accuracy in order to prevent players from using exploits to reach the top of the hills.
- B4 hill is now player/vehicle clipped and has restrictions in place for placing buildings.
- Standardized core entity names to match other official maps.
- Fixed the env_sun entity not displaying because of bad entity settings.
Minor update to emp_coast:
- Remade all clip brushes/comm/engy restrict brushes
- Fixed various exploit spots
- Standardized core entity names with other official maps.
Minor update to emp_mvalley:
- Added player/vehicle/comm building clips to the high ground again. After hearing feedback from a lot of players, the majority of people suggested that they preferred the gameplay without high ground being accessible.
Script/Game Balance
- High-Explosive Heavy Machine Gun
- This weapon has been removed