Version/2.37.x: Difference between revisions

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** Different armors can have different sounds, though most armors currently do not.
** Different armors can have different sounds, though most armors currently do not.
* Enabled several unused NF taunts.
* Enabled several unused NF taunts.
* Updated the commander view's zoom functionality.
** Added zoom-to-cursor functionality. The camera will zoom towards the cursor position when enabled. An option will be added to the advanced section of the multiplayer settings menu.
** Camera smoothing has been updated, updated cvars added to control this.
*** emp_comm_zoom_stepsize - Controls how many units to increment/decrement the target zoom amount per scroll.
*** emp_comm_zoom_speed - Original cvar, original values should still work with updated smoothing method.


=== Bugfixes ===
=== Bugfixes ===

Revision as of 23:34, 25 May 2024

Home > Patch notes > Version/2.37.x

2.37.0

This patch has not yet been released
The information in this section is preliminary and subject to change, including addition and removal of entire sections.

Release: (TBA)

Features

  • Grenades and mines make sounds when they bounce against surfaces.
  • Added armor impact sounds.
    • Distinct sounds play when a vehicle's armor is damaged, a vehicle's hull is damaged, and when a sticky grenade latches to a tank hull.
    • Different armors can have different sounds, though most armors currently do not.
  • Enabled several unused NF taunts.
  • Updated the commander view's zoom functionality.
    • Added zoom-to-cursor functionality. The camera will zoom towards the cursor position when enabled. An option will be added to the advanced section of the multiplayer settings menu.
    • Camera smoothing has been updated, updated cvars added to control this.
      • emp_comm_zoom_stepsize - Controls how many units to increment/decrement the target zoom amount per scroll.
      • emp_comm_zoom_speed - Original cvar, original values should still work with updated smoothing method.

Bugfixes

  • Fixed the game phase material proxy not updating correctly.
  • Fixed MG turrets continuing to play the shooting sound effect after game end.
  • Fixed spectator HUD not displaying observer target info correctly.
  • Added warning message when the vehicle customization menu fails to open because your team has no chassis researched.
  • Changes to team physics content masking.

Script/Game Balance

Vehicle Weapons

  • Guided Missile
    • Increased Maximum Guiding Range from 5500 to 8000
  • Homing Missile
    • Increased Maximum Lock On range from 7000 to 8000
  • Biological Missile
    • Reduced Bio Duration from 8 to 5s

Vehicle Armors

  • Regenerative
    • Reduced Health Regeneration from 4 to 3

Vehicle Engines

  • Bio Diesel
    • Reduced Cooling by 0.25

Known Issues

  • Armor impact sounds are often too quiet to be heard well.