Version/2.37.x: Difference between revisions
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*** emp_comm_zoom_stepsize - Controls how many units to increment/decrement the target zoom amount per scroll. | *** emp_comm_zoom_stepsize - Controls how many units to increment/decrement the target zoom amount per scroll. | ||
*** emp_comm_zoom_speed - Original cvar, original values should still work with updated smoothing method. | *** emp_comm_zoom_speed - Original cvar, original values should still work with updated smoothing method. | ||
* | * Enabled the trigger_portal brush entity. | ||
** trigger_portal is an brush entity in the Source base code. | |||
** It moves touched entity to a destination trigger_portal, preserving the relative position and velocity of the entity. | |||
** Warning: This entity can cause teleported entities to become stuck or escape the map, and has not extensively tested. Use at your own risk! | |||
* Added team-limiting spawnflags to all trigger bruah entities. | |||
=== Bugfixes === | === Bugfixes === |
Revision as of 02:28, 26 May 2024
Home > Patch notes > Version/2.37.x
2.37.0
Release: (TBA)
Features
- Grenades and mines make sounds when they bounce against surfaces.
- Added armor impact sounds.
- Distinct sounds play when a vehicle's armor is damaged, a vehicle's hull is damaged, and when a sticky grenade latches to a tank hull.
- Different armors can have different sounds, though most armors currently do not.
- Enabled several unused NF taunts.
- Updated the commander view's zoom functionality.
- Added zoom-to-cursor functionality. The camera will zoom towards the cursor position when enabled. An option will be added to the advanced section of the multiplayer settings menu.
- Camera smoothing has been updated, updated cvars added to control this.
- emp_comm_zoom_stepsize - Controls how many units to increment/decrement the target zoom amount per scroll.
- emp_comm_zoom_speed - Original cvar, original values should still work with updated smoothing method.
- Enabled the trigger_portal brush entity.
- trigger_portal is an brush entity in the Source base code.
- It moves touched entity to a destination trigger_portal, preserving the relative position and velocity of the entity.
- Warning: This entity can cause teleported entities to become stuck or escape the map, and has not extensively tested. Use at your own risk!
- Added team-limiting spawnflags to all trigger bruah entities.
Bugfixes
- Fixed the game phase material proxy not updating correctly.
- Fixed MG turrets continuing to play the shooting sound effect after game end.
- Fixed spectator HUD not displaying observer target info correctly.
- Added warning message when the vehicle customization menu fails to open because your team has no chassis researched.
- Changes to team physics content masking.
Script/Game Balance
Vehicle Weapons
- Guided Missile
- Increased Maximum Guiding Range from 5500 to 8000
- Homing Missile
- Increased Maximum Lock On range from 7000 to 8000
- Biological Missile
- Reduced Bio Duration from 8 to 5s
Vehicle Armors
- Regenerative
- Reduced Health Regeneration from 4 to 3
Vehicle Engines
- Bio Diesel
- Reduced Cooling by 0.25
Other changes
- Sever operators can now disable the server inactivity timeout by setting emp_sv_inactivity_timeout to 0.
- If non-zero, the timeout has a minimum of 120 seconds.
- Deprecate the emp_sv_forceteam convar.
- This functionality has been replaced by the new AllowedTeams field in emp_info_params.
- Setting AllowedTeams to 0 allows players to join either team. Setting it to 2 or 3 allows player to only join Northern Faction or Brenodi Empire respectively.
- This function can still be accessed by setting the emp_sv_forceteam convar, but that variable is now deprecated and will not show up in autocomplete.
- This functionality has been replaced by the new AllowedTeams field in emp_info_params.
- Remove remnants of the PushMap setting in emp_params
- Minimap icons will now be revealed to both teams when the game is over.
- When creating workshop packages, you can now specify a preview image.
- This can be done by adding the "Image" "FilePathRelativeToWorkshopItemFolder.jpg" KV pair to the package.txt`
Known Issues
- Armor impact sounds are often too quiet to be heard well.