Version/2.40.0: Difference between revisions
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Created page with "{{SitenavNested|:Change_Log|Patch notes}} == 2.40.0 == {{FuturePatch}} <small>'''Release: (TBA)'''</small> === Features === * Updated the game to use the Team Fortress 2 engine branch. ** You can read about the features/changes here - https://developer.valvesoftware.com/wiki/Team_Fortress_2_engine_branch. === Bugfix === * Fixed a memory leak relating to the creation of vehicle grenades. * Fixed a velocity calculation used by speedToDamageModifier. Previously the damage..." |
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Revision as of 12:26, 22 March 2026
Home > Patch notes > Version/2.40.0
2.40.0
Release: (TBA)
Features
- Updated the game to use the Team Fortress 2 engine branch.
- You can read about the features/changes here - https://developer.valvesoftware.com/wiki/Team_Fortress_2_engine_branch.
Bugfix
- Fixed a memory leak relating to the creation of vehicle grenades.
- Fixed a velocity calculation used by speedToDamageModifier. Previously the damage applied was inconsistent due to calculations based on projectile orientation.
Script/Game Balance
Other Changes
- Removed mm_crossroads map. This was added as a main menu map but it was never fully implemented.
- Recompiled shaders and updated the PBR shader - from https://github.com/thexa4/source-pbr.