Version/2.40.0: Difference between revisions
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* Changes to maps: | * Changes to maps: | ||
** Retired emp_arid as an officially supported map, the files will be uploaded to the Steam Workshop for download instead. | ** Retired emp_arid as an officially supported map, the files will be uploaded to the Steam Workshop for download instead. | ||
** Retired emp_money as an officially supported map, the files will be uploaded to the Steam Workshop for download instead. | |||
** Removed mm_crossroads map. This was added as a main menu map but it was never fully implemented. | ** Removed mm_crossroads map. This was added as a main menu map but it was never fully implemented. | ||
* Recompiled shaders and updated the PBR shader - from https://github.com/thexa4/source-pbr. | * Recompiled shaders and updated the PBR shader - from https://github.com/thexa4/source-pbr. | ||
Latest revision as of 04:59, 28 March 2026
Home > Patch notes > Version/2.40.0
2.40.0
Release: (TBA)
Features
- Updated the game to use the Team Fortress 2 engine branch.
- You can read about the features/changes here - https://developer.valvesoftware.com/wiki/Team_Fortress_2_engine_branch.
Bugfix
- Fixed a memory leak relating to the creation of vehicle grenades.
- Fixed a velocity calculation used by speedToDamageModifier. Previously the damage applied was inconsistent due to calculations based on projectile orientation.
Script/Game Balance
Other Changes
- Changes to maps:
- Retired emp_arid as an officially supported map, the files will be uploaded to the Steam Workshop for download instead.
- Retired emp_money as an officially supported map, the files will be uploaded to the Steam Workshop for download instead.
- Removed mm_crossroads map. This was added as a main menu map but it was never fully implemented.
- Recompiled shaders and updated the PBR shader - from https://github.com/thexa4/source-pbr.