Emp info player NF: Difference between revisions
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{{Sitenav|[[Entity_Index|Entity Index]] > Emp_info_player_NF}} | {{Sitenav|[[Entity_Index|Entity Index]] > Emp_info_player_NF}} | ||
== Description == | == Description == | ||
Places a NF Spwan point. | Places a NF Spwan point. Has the option to be tied to a cap point or not. | ||
These | == Notes == | ||
"Number of the parent capture point" box, where the | These entities are related to a specified spawnpoint by the usage of the "Number of the parent capture point" box, where the corresponding number to whatever the flag you want the spawn to be triggered by have. | ||
The "enabled?" option is what decides if it will be possible to spawn there even if the flag is not captured. If this is set to | The "enabled?" option is what decides if it will be possible to spawn there even if the flag is not captured. If this is set to ''Disabled'', then the capture point will only work when the faction that the capture point actually belongs to own the flag. | ||
It is often a good idea to have several spawn points for any given flag to prevent tele-fragging. | |||
[[Category:Entity|Spwan]] | [[Category:Entity|Spwan]] |
Revision as of 03:53, 14 March 2006
Home > Emp info player NF
Description
Places a NF Spwan point. Has the option to be tied to a cap point or not.
Notes
These entities are related to a specified spawnpoint by the usage of the "Number of the parent capture point" box, where the corresponding number to whatever the flag you want the spawn to be triggered by have.
The "enabled?" option is what decides if it will be possible to spawn there even if the flag is not captured. If this is set to Disabled, then the capture point will only work when the faction that the capture point actually belongs to own the flag.
It is often a good idea to have several spawn points for any given flag to prevent tele-fragging.