Talk:Engineer: Difference between revisions
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'''Re³:''' Psst... The other note you restored involving reviving teammates no longer applies to the latest version. (you can now always revive a comrade, no matter where his ragdoll is)--[[User:Beerdude26|Beerdude26]] 11:07, 8 June 2006 (EDT) | '''Re³:''' Psst... The other note you restored involving reviving teammates no longer applies to the latest version. (you can now always revive a comrade, no matter where his ragdoll is)--[[User:Beerdude26|Beerdude26]] 11:07, 8 June 2006 (EDT) | ||
'''Rex4:''' Well, even though the Revive skill has a better range than pre-1.03, it's still quite limitting and you might need to roam around the corpse a bit to get into the range of where the player was killed. -- [[User:Chahk|Chahk]] |
Revision as of 02:30, 11 June 2006
I rearranged most of the content on this page to streamline the information.
Why delete content that still applies?
Beerdude26, was there a reason you deleted some content that's still applicable in version 1.05? See these edits: [1].
Reply: Woops, sorry, was quite tired (did this at around 2AM for me), I thought it concerned the 1.04 bug (IIRC) where you could crouch and turrets wouldn't target you at all.--Beerdude26 19:26, 7 June 2006 (EDT)
Re: re: Ok, no problem. I'll restore those edits then. -- Chahk
Re³: Psst... The other note you restored involving reviving teammates no longer applies to the latest version. (you can now always revive a comrade, no matter where his ragdoll is)--Beerdude26 11:07, 8 June 2006 (EDT)
Rex4: Well, even though the Revive skill has a better range than pre-1.03, it's still quite limitting and you might need to roam around the corpse a bit to get into the range of where the player was killed. -- Chahk