Map:con district402: Difference between revisions
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{{Sitenav|[[Maps]] > | {{Sitenav|[[Maps]] > emp_district402}} | ||
[[Image:District402 minimap.jpg|thumb|right|250px|Minimap of Emp_District402]] | [[Image:District402 minimap.jpg|thumb|right|250px|Minimap of Emp_District402]] | ||
Revision as of 09:41, 10 August 2006
Home > Map:con district402
General Map Information
District402 is a conquest map. There are no Command Vehicles on this map. Both teams start at a set spawn point; Northern Faction spawns in a bunker, Brenodi Empire spawns at an APC. Engineers cannot build any walls on this map. Each faction gets a stream of resource credits from "invisible" Refineries. This stream is constant, but very slow (only one Refinery per team.) Both teams start with the Technology Tree fully researched and all upgrades active and ready for use.
Objectives and Conditions
This map utilizes a "Push" style of gameplay for both factions, which means that both teams must capture flags in sequence (i.e. flags cannot be "skipped"), while protecting their already captured flags. Once a flag is captured by one team the other team can re-capture it.
Both teams start off with 300 tickets. As always, one ticket is subtracted from the teams' score for every soldier that respawns. If a team loses all their flags, they lose.
Squad Level Tactics
Unit and Infantry Tactics
- Well-timed grenades around a corner will often kill or severely injure an enemy.