Map:con district402: Difference between revisions
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== Objectives and Conditions == | == Objectives and Conditions == | ||
This map utilizes a "Push" style of gameplay for both factions, which means that both teams must capture flags in sequence (i.e. flags cannot be "skipped"), while protecting their already captured flags. Once a flag is captured by one team the other team can re-capture it. | This map utilizes a "Push" style of gameplay for both factions, which means that both teams must capture flags in sequence (i.e. flags cannot be "skipped"), while protecting their already captured flags. Once a flag is captured by one team the other team can re-capture it. Each flag opens up spawn point which is located at the previous flag's location, thus allowing slow progression. | ||
Both teams start off with 300 tickets. As always, one ticket is subtracted from the teams' score for every soldier that respawns. If a team loses all their flags, they lose. | Both teams start off with 300 tickets. As always, one ticket is subtracted from the teams' score for every soldier that respawns. If a team loses all their flags, they lose. |
Revision as of 07:32, 17 August 2006
Home > Map:con district402
General Map Information
District402 is a conquest map. There are no Command Vehicles on this map. Both teams start at a set spawn point; Northern Faction spawns in a bunker, Brenodi Empire spawns at a static APC that cannot be moved or manned. Engineers cannot build any walls on this map. Each faction gets a stream of resource credits from "invisible" Refineries. This stream is constant, but very slow (only one Refinery per team). Even though both teams start with the Technology Tree fully researched and all upgrades active and ready for use, technology and resources go unused since neither team has access to a Vehicle Factory or any other commander-placed buildings. This map is strictly infantry-only.
Objectives and Conditions
This map utilizes a "Push" style of gameplay for both factions, which means that both teams must capture flags in sequence (i.e. flags cannot be "skipped"), while protecting their already captured flags. Once a flag is captured by one team the other team can re-capture it. Each flag opens up spawn point which is located at the previous flag's location, thus allowing slow progression.
Both teams start off with 300 tickets. As always, one ticket is subtracted from the teams' score for every soldier that respawns. If a team loses all their flags, they lose.
Squad Level Tactics
Unit and Infantry Tactics
- Well-timed grenades around a corner will often kill or severely injure an enemy.