Map:con district402: Difference between revisions
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== General Map Information == | == General Map Information == | ||
District402 is a conquest map, and is strictly infantry-only. There are no [[Command Vehicle|Command Vehicles]] on this map. Both teams start at a set spawn point; Northern Faction spawns in a bunker, Brenodi Empire spawns at a static APC that cannot be moved or manned. Engineers cannot build any [[walls]] on this map. | District402 is a conquest map, and is strictly infantry-only. There are no [[Command Vehicle|Command Vehicles]] on this map. Both teams start at a set spawn point; Northern Faction spawns in a bunker, Brenodi Empire spawns at a static APC that cannot be moved or manned. Engineers cannot build any [[walls]] on this map. | ||
This map features a sewer system. Accessible via manholes (that must be blown off to gain entry) scattered throughout the streets, the sewers add another dimension to game play. Narrow passages with many twists and turns offer an alternate way of getting behind the enemy lines. | |||
== Objectives and Conditions == | == Objectives and Conditions == |
Revision as of 01:25, 13 May 2007
Home > Map:con district402
General Map Information
District402 is a conquest map, and is strictly infantry-only. There are no Command Vehicles on this map. Both teams start at a set spawn point; Northern Faction spawns in a bunker, Brenodi Empire spawns at a static APC that cannot be moved or manned. Engineers cannot build any walls on this map.
This map features a sewer system. Accessible via manholes (that must be blown off to gain entry) scattered throughout the streets, the sewers add another dimension to game play. Narrow passages with many twists and turns offer an alternate way of getting behind the enemy lines.
Objectives and Conditions
This map utilizes a "Push" style of gameplay for both factions, which means that both teams must capture flags in sequence (i.e. flags cannot be "skipped"), while protecting their already captured flags. Once a flag is captured by one team the other team can re-capture it. Each flag opens up spawn point which is located at the previous flag's location, thus allowing slow progression.
Both teams start off with 150 tickets. As always, one ticket is subtracted from the teams' score for every soldier that respawns. If a team loses all their flags, they lose.
Squad Level Tactics
Unit and Infantry Tactics
- Well-timed grenades around a corner will often kill or severely injure an enemy.
- The sewers are a great alternate way of moving around quickly, if the enemy has teammates pinned down you should try and get behind them.