Vehicle Armor Appendix: Difference between revisions

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* Weight: 15
* Weight: 15
* Strong Against - Nothing
* Strong Against - Nothing
* Weak Against - High velocity projectiles, machine guns
* Weak Against - High velocity projectiles, machine guns, biological weapons
* Other - Armor self regenerates at a moderate speed, double damage from biological weapons
* Other - Armor self regenerates at a moderate speed, double damage from biological weapons



Revision as of 04:25, 7 December 2007

Home > Vehicle Armor Appendix

Different kinds of armor play very important roles in the tank battles of the Empires universe. Select the appropriate type of armor and you will come out victorious.

Armor

Plain armor - Plain armor offers mild protection from damage.

Research Required: None

  • Cost: 10
  • Health: 30
  • Slots: 1
  • Weight: 15
  • Strong Against - Nothing
  • Weak Against - Biological Weapons
  • Other - Takes 50% extra damage from Biological Weapons


Absorbant armor - Absorbant armor is engineered with strong materials able to undergo excessive plastic deformation. This allows the armor to reduce damage received as a projectile's speed increases.

Research Required: Chemistry > Absorbant Materials > Absorbant Armor

  • Cost: 15
  • Health: 50
  • Slots: 1
  • Weight: 15
  • Strong Against - High velocity projectiles
  • Weak Against - Biological weapons, missiles, mines
  • Other - Absorbs extra heat damage


Composite armor - Composite armor consists of layers of steel, ceramic, and plastic honeycomb, and it's designed to offer protection from almost all types of projectiles equally well.

Research Required: Mechanical Engineering > Advanced Machining > Composite Armor

  • Cost: 38
  • Health: 80
  • Slots: 1
  • Weight: 10
  • Strong Against - Slow projectiles (e.g. missiles, artillery shells)
  • Weak Against - High velocity projectiles
  • Other - None


Reactive armor - Electrically charged armor is internally aligned with charged capacitors. When an incoming projectile makes contact, the capacitor discharges its energy into the projectile, disrupting it or possibly even vaporizing it.

Research Required: Electrical Engineering > Reactive Armor

  • Cost: 34
  • Health: 65
  • Slots: 1
  • Weight: 20
  • Strong Against - High velocity projectiles, biological weapons
  • Weak Against - Slower projectiles, missiles, depleted uranium machine guns
  • Other - 40% reduced damage from biological weapons


Reflective armor - Reflective armor is able to deflect almost all of a projectile's kinetic energy away from the vehicle so long as the projectile does not hit perfectly perpendicular to the armor plating.

Research Required: Physics > Projectile Physics > Reflective Armor

  • Cost: 23
  • Health: 60
  • Slots: 1
  • Weight: 15
  • Strong Against - Missiles
  • Weak Against - Direct, non-angled hits
  • Other - Damage is reduced depending on angle of impact


Regenerative armor - Regenerative armor is engineered with living tissue designed to grow calcium carbonate as the protective medium. As it is newly formed, it is malleable enough to find its way into damaged areas where it solidifies and reinforces/replaces material that had been damaged/destroyed.

Research Required: Biology > Regenerative Armor

  • Cost: 23
  • Health: 75
  • Slots: 1
  • Weight: 15
  • Strong Against - Nothing
  • Weak Against - High velocity projectiles, machine guns, biological weapons
  • Other - Armor self regenerates at a moderate speed, double damage from biological weapons