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  4 "Unknown(Never Appears)"
  4 "Unknown(Never Appears)"
  5 "None/Spectator"
  5 "None/Spectator"
==Empires 2.2 Indexes==
Coming Soon!!





Revision as of 01:44, 9 November 2008

Home > Sourcemod Resources

Empires 2.12 Indexes

Vehicles

//These values are returned by the m_iChassis offset of the netclass CEmpTank
//Found By Theowningone
0	"NF Jeep"
1	"NF APC"
2	"NF Light Tank"
3	"NF Med Tank"
4	"NF Heavy Tank"
5	"NF Arty Tank"
6	"Imperial Jeep"
7	"Imperial APC"
8	"Imperial AFV"
9	"Imperial Med Tank"
10	"Imperial Heavy Tank"
11	"Imperial Arty Tank"
12	"Imperial Commander"
13	"NF Commander"

Vehicle Weapons

//These values are returned by the m_iWeapon offset of the netclass CEmpTankTurret
//Found By Theowningone
0	"Standard Machine Gun"
1	"Bio Machine Gun"
2	".50 Caliber Medium Machine Gun"
3	".50 Caliber Heavy Machine Gun"
4	"Anti-Tank Machine Gun"
5	"Anti-Tank Heavy Machine Gun"
6	"Chain Gun"
7	"Medium Chain Gun"
8	"Plasma Machine Gun"
9	"HE MG"
10	"Standard Cannon"
11	"Ranged Cannon"
12	"High Explosive Cannon"
13	"Plasma Cannon"
14	"Rail Gun"
15	"smallArtilleryCannon"
16	"medArtilleryCannon"
17	"High Explosive Artillery"
18	"Ranged Artillery Cannon"
19	"singleMissileLauncher"
20	"Upgraded Missile Launcher"
21	"Biological Warhead"
22	"Nuclear Warhead"
23	"salvoMissileLauncher"
24	"guidedMissileLauncher"
25	"Upgraded Guided ML"
26	"homingMissileLauncher"
27	"Upgraded Homing Missile Launcher"
28	"salvoHomingMissileLauncher"
29	"grenadeLauncher"
30	"Upgraded Grenade Launcher"
31	"smallBombBay"
32	"largeBombBay"

Research

//These values are returned by the Multiple Offsets of the netclass CResearchResource
//Found By Theowningone
1	"Physics"
2		"Superheated Material Physics"
3			"Plasma Cannon Projectile"
4			"Plasma Bullet Projectile"
5		"Projectile Physics"
6			"Reflective Armor"
7			"Extended Range Cannon"
8			"Heavy Caliber Machine Gun"
9		"Nuclear Fission"
10			"Fission Reactor"
11			"Nuclear Warhead"
12	"Chemistry"
13		"Improved Flagration Compounds"
14			"Explosive Tipped Bullets"
15		"Improved Detonation Compounds"
16			"Upgraded Grenades"
17			"Explosive Shells"
18		"Improved Warhead Compounds"
19			"Upgraded Missile Warhead"
20			"Upgraded Grenadier RPG"
21				"Advanced Grenadier RPG"
22		"Improved Heat Transfer Fluids"
23			"Advanced Coolant Engine"
24		"Absorbant Materials"
25			"Absorbant Armor"
26	"Mechanical Engineering"
27		"Upgraded Chassis"
28			"Medium Tank Chassis"
29			"Advanced Chassis"
30				"Heavy Tank Chassis"
31				"Artillery Tank Chassis"
32		"Advanced Machining"
33			"Composite Armor"
34			"Gas Turbine Engine"
35	"Electrical Engineering"
36		"Advanced Magnet Research"
37			"Rail Gun"
38			"3 Phase Electric Motor"
39		"Reactive Armor"
40		"Tracking Systems"
41			"Homing Missiles"
42			"Guided Missiles"
43		"Upgraded Turrets Lvl 2"
44			"Upgraded Turrets Lvl 3"
45		"Improved Detonators"
46	"Biology"
47		"Regenerative Armor"
48		"Bio Diesel Engine"
49		"Biological Weaponry"
50			"Biological Warhead"
51			"Biological Projectile"

Vehicle Armor

//These values are found in Multiple Offsets of the netclass CEmpTank
//Found By Theowningone
offset+0	"Front"
offset+4	"Back"
offset+8	"Left"
offset+12	"Right"

Player Classes

//These values are found in m_iEmpClass of the netclass CSDKPlayer
//Found By Theowningone
0	"Scout"
1	"Rifleman"
2	"Grenadier"
3	"Engineer"
4	"Unknown(Never Appears)"
5	"None/Spectator"


Empires 2.2 Indexes

Coming Soon!!


Tools

Theowningone's Empires API

A very useful set of functions to simplify the creation of sourcemod plugins for empires. It can be download from [Sourcemod.net] or [Theowningone.info].

/*
* Empires API
* 
* Created By Theowningone
* Version: 1.1
* http://www.theowningone.info/
* http://www.borgamers.com/
*/

/********************
* --> Is Stocks <-- *
********************/

/**
* Is Player Squad Leader
*
* @param client            Client Index
* @return                1 if leader, 0 if other
*/
stock IsSquadLeader(client)

/**
* Is Player Commander
*
* @param client            Client Index
* @return                1 if comm, 0 if other
*/
stock IsComm(client)

/**
* Is Player In Vehicle
*
* @param client            Client Index
* @return                1 if in vehicle, 0 if not
*/
stock IsInVehicle(client)





/**********************
* --> Team Stocks <-- *
**********************/

/**
* Retrieves NF Resources.
*
* @return                NF Resources
*/
stock GetNFResources()

/**
* Sets NF Resources.
*
* @noreturn
*/
stock SetNFResources(amount)

/**
* Retrieves BE Resources.
*
* @return                BE Resources
*/
stock GetBEResources()

/**
* Sets BE Resources.
*
* @noreturn
*/
stock SetBEResources(amount)

/**
* Retrieves NF Reinforcements
*
* @return                NF Reinforcements
*/
stock GetNFReinforcements()

/**
* Sets NF Reinforcements
*
* @noreturn
*/
stock SetNFReinforcements(amount)

/**
* Retrieves BE Reinforcements
*
* @return                BE Reinforcements
*/
stock GetBEReinforcements()

/**
* Sets BE Reinforcements
*
* @noreturn
*/
stock SetBEReinforcements(amount)

/**
* Is Researched
*
* @param team            Team Index
* @param index            Research Index
* @return                1 if researched, 0 if not
*/
stock IsResearched(team, index)

/**
* Current Research
*
* @param team            Team Index
* @return                Research Index
*/
stock CurrentResearch(team)

/**
* Current Research Name
*
* @param team            Team Index
* @param buffer            Buffer to hold the research name
* @param size            Len of the buffer
* @return                Research Index
*/
stock CurrentResearchName(team, String:buffer[], size)

/**
* Set Research
*
* @param team            Team Index
* @param index            Research Index
* @param status            weather to research or not
* @noreturn
*/
stock SetResearch(team, index, bool:status)




/*************************
* --> Vehicle Stocks <-- *
*************************/

/**
* Get Vehicle Occupants
*
* @param ent            Vehicle Entity Index
* @return               Amount of clients in vehicle
*/
stock GetVehicleOccupants(ent)

/**
* Get Vehicle Driver
*
* @param ent            Vehicle Entity Index
* @return                 Client Index of Driver (0 if none, -1 if invalid entity)
*/
stock GetVehicleDriver(ent)

/**
* Set Vehicle Armor
*
* @param ent            Vehicle Entity Index
* @param side            side of armor (1 is front, 2 is back, 3 is left, 4 is right)
* @param front            Health to set armor to
* @return                -1 on error, 0 on success
*/
stock SetVehicleArmor(ent, side, Float:health)

/**
* Get Vehicle Armor
*
* @param ent            Vehicle Entity Index
* @param side            side of armor (1 is front, 2 is back, 3 is left, 4 is right)
* @return                Armor Health (-1.0 on error)
*/
stock Float:GetVehicleArmor(ent, side)

/**
* Set Vehicle Hull
*
* @param ent            Vehicle Entity Index
* @param health            Health to set hull to
* @return                -1 on error, 0 on success
*/
stock SetVehicleHull(ent, Float:health)

/**
* Get Vehicle Hull
*
* @param ent            Vehicle Entity Index
* @return                Hull Health (-1.0 on error)
*/
stock Float:GetVehicleHull(ent)

/**
* Set Vehicle Heat
*
* @param ent            Vehicle Entity Index
* @param heat            Heat to set for vehicle
* @return                -1 on error, 0 on success
*/
stock SetVehicleHeat(ent, Float:heat)

/**
* Get Vehicle Heat
*
* @param ent            Vehicle Entity Index
* @return                Vehicle Heat (-1.0 on error)
*/
stock Float:GetVehicleHeat(ent)

/**
* Get Vehicle Class
*
* @param ent            Vehicle Entity Index
* @return                Vehicle Class (-1 on error)
*/
stock GetVehicleClass(ent)

/**
* Get Vehicle Class Name
*
* @param ent            Vehicle Entity Index
* @param buffer            Buffer to hold the vehicle class name
* @param size            Len of the buffer
* @return                Vehicle Class (-1 on error)
*/
stock GetVehicleClassName(ent, String:buffer[], size)

/**
* Get Client Vehicle
*
* @param client            Client Index
* @return                Client Vehicle Entity Index (-1 is error, 0 is none)
*/
stock GetPlayerVehicle(client)

/**
* Get Cannon Entity
*
* @param ent            Vehicle Entity Index
* @return                Cannon Entity Index
*/
stock GetCannonEnt(ent)

/**
* Get Turret Entity
*
* @param ent            Vehicle Entity Index
* @return                Turret Entity Index
*/
stock GetTurretEnt(ent)



/**********************
* --> Misc Stocks <-- *
**********************/

/**
* Retrieves a player's squad number
*
* @param client            Client Index
* @return                Player squad index (0 is none)
*/
stock GetPlayerSquadNum(client)

/**
* Retrieves a player's squad name
*
* @param client            Client Index
* @param buffer            Buffer to hold the squad name
* @param size            Len of the buffer
* @return                Player squad index
*/
stock GetPlayerSquadName(client, String:buffer[], size)

/**
* Retrieves a player's score
*
* @param client            Client Index
* @return                Player score
*/
stock GetPlayerScore(client)

/**
* Retrieves a player's class
*
* @param client            Client Index
* @return                Player class (0 is scout, 1 is rifleman, 2 is gren, 3 is engy, 5 is spec)
*/
stock GetPlayerClassNum(client)

/**
* Retrieves a player's class
*
* @param client            Client Index
* @param buffer            Buffer to hold the class name
* @param size            Len of the buffer
* @return                Player class index
*/
stock GetPlayerClassName(client, String:buffer[], size)