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| ==Virtual Offsets== | | ==Virtual Offsets== |
| <pre>
| | Coming soon in offsite link due to wiki limitations! |
| // Auto reconstructed from vtable block @ 0x00BFDC60
| | |
| // from "server_i486.so", by ida_vtables.idc
| | ==Dump files== |
| // These are windows offsets, To get the linux offset add 1
| | ===Datamaps=== |
| // Provided By Theowningone
| | Coming soon in offsite link due to wiki limitations! |
| 0 CSDKPlayer::~CSDKPlayer()
| | |
| 1 CBaseEntity::SetRefEHandle(CBaseHandle const&)
| | ===Netprops=== |
| 2 CBaseEntity::GetRefEHandle(void)const
| | Coming soon in offsite link due to wiki limitations! |
| 3 CBaseEntity::GetCollideable(void)
| | |
| 4 CBaseEntity::GetNetworkable(void)
| |
| 5 CBaseEntity::GetBaseEntity(void)
| |
| 6 CBaseEntity::GetModelIndex(void)const
| |
| 7 CBaseEntity::GetModelName(void)const
| |
| 8 CBaseEntity::SetModelIndex(int)
| |
| 9 CSDKPlayer::GetServerClass(void)
| |
| 10 CSDKPlayer::YouForgotToImplementOrDeclareServerClass(void)
| |
| 11 CBasePlayer::GetDataDescMap(void)
| |
| 12 CBaseAnimating::TestCollision(Ray_t const&,unsigned int,CGameTrace &)
| |
| 13 CBaseAnimating::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &)
| |
| 14 CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
| |
| 15 CBaseEntity::ShouldCollide(int,int)const
| |
| 16 CBaseEntity::SetOwnerEntity(CBaseEntity*)
| |
| 17 CBasePlayer::ShouldTransmit(CCheckTransmitInfo const*)
| |
| 18 CBasePlayer::UpdateTransmitState(void)
| |
| 19 CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool)
| |
| 20 CBasePlayer::GetTracerType(void)
| |
| 21 CSDKPlayer::Spawn(void)
| |
| 22 CSDKPlayer::Precache(void)
| |
| 23 CBasePlayer::SetModel(char const*)
| |
| 24 CBaseEntity::PostConstructor(char const*)
| |
| 25 CBaseEntity::PostClientActive(void)
| |
| 26 CBaseEntity::ParseMapData(CEntityMapData *)
| |
| 27 CBaseEntity::KeyValue(char const*,char const*)
| |
| 28 CBaseEntity::KeyValue(char const*,float)
| |
| 29 CBaseEntity::KeyValue(char const*,Vector const&)
| |
| 30 CBaseEntity::GetKeyValue(char const*,char *,int)
| |
| 31 CBasePlayer::Activate(void)
| |
| 32 CBaseEntity::SetParent(CBaseEntity*,int)
| |
| 33 CBaseEntity::SetParentTemporary(CBaseEntity*,int)
| |
| 34 CBasePlayer::ObjectCaps(void)
| |
| 35 CBaseEntity::AcceptInput(char const*,CBaseEntity*,CBaseEntity*,variant_t,int)
| |
| 36 CBaseAnimating::GetInputDispatchEffectPosition(char const*,Vector &,QAngle &)
| |
| 37 CBasePlayer::DrawDebugGeometryOverlays(void)
| |
| 38 CBaseAnimating::DrawDebugTextOverlays(void)
| |
| 39 CBasePlayer::Save(ISave &)
| |
| 40 CBasePlayer::Restore(IRestore &)
| |
| 41 CBasePlayer::ShouldSavePhysics(void)
| |
| 42 CBaseEntity::OnSave(IEntitySaveUtils *)
| |
| 43 CBasePlayer::OnRestore(void)
| |
| 44 CBasePlayer::RequiredEdictIndex(void)
| |
| 45 CBaseEntity::MoveDone(void)
| |
| 46 CBaseEntity::Think(void)
| |
| 47 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void)
| |
| 48 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *)
| |
| 49 CBaseAnimating::GetBaseAnimating(void)
| |
| 50 CBaseEntity::GetResponseSystem(void)
| |
| 51 CBaseEntity::DispatchResponse(char const*)
| |
| 52 CBasePlayer::Classify(void)
| |
| 53 CBaseEntity::DeathNotice(CBaseEntity*)
| |
| 54 CBaseEntity::ShouldAttractAutoAim(CBaseEntity*)
| |
| 55 CBaseEntity::GetAutoAimRadius(void)
| |
| 56 CBaseEntity::GetAutoAimCenter(void)
| |
| 57 CBaseEntity::GetBeamTraceFilter(void)
| |
| 58 CBaseEntity::PassesDamageFilter(CTakeDamageInfo const&)
| |
| 59 CSDKPlayer::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *)
| |
| 60 CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*)
| |
| 61 CSDKPlayer::OnTakeDamage(CTakeDamageInfo const&)
| |
| 62 CBasePlayer::TakeHealth(float,int)
| |
| 63 CBaseEntity::IsAlive(void)
| |
| 64 CSDKPlayer::Event_Killed(CTakeDamageInfo const&)
| |
| 65 CBasePlayer::Event_KilledOther(CBaseEntity *,CTakeDamageInfo const&)
| |
| 66 CBaseCombatCharacter::BloodColor(void)
| |
| 67 CBaseEntity::IsTriggered(CBaseEntity*)
| |
| 68 CBaseEntity::IsNPC(void)const
| |
| 69 CBaseCombatCharacter::MyCombatCharacterPointer(void)
| |
| 70 CBaseEntity::GetDelay(void)
| |
| 71 CBaseEntity::IsMoving(void)
| |
| 72 CBaseEntity::DamageDecal(int,int)
| |
| 73 CBaseEntity::DecalTrace(CGameTrace *,char const*)
| |
| 74 CBaseEntity::ImpactTrace(CGameTrace *,int,char *)
| |
| 75 CBaseEntity::OnControls(CBaseEntity*)
| |
| 76 CBaseEntity::HasTarget(string_t)
| |
| 77 CBasePlayer::IsPlayer(void)const
| |
| 78 CBasePlayer::IsNetClient(void)const
| |
| 79 CBaseEntity::IsVehicle(void)const
| |
| 80 CBaseEntity::IsAircraft(void)const
| |
| 81 CBaseEntity::IsBuilding(void)const
| |
| 82 CBaseEntity::IsTemplate(void)
| |
| 83 CBaseEntity::IsBaseObject(void)const
| |
| 84 CBaseEntity::IsBaseTrain(void)const
| |
| 85 CBaseEntity::GetServerVehicle(void)
| |
| 86 CBaseEntity::IsViewable(void)
| |
| 87 CSDKPlayer::ChangeTeam(int)
| |
| 88 CBaseEntity::OnEntityEvent(EntityEvent_t,void *)
| |
| 89 CBaseEntity::CanStandOn(CBaseEntity*)const
| |
| 90 CBaseEntity::CanStandOn(edict_t *)const
| |
| 91 CBaseEntity::GetEnemy(void)
| |
| 92 CBaseEntity::GetEnemy(void)const
| |
| 93 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)
| |
| 94 CBaseEntity::StartTouch(CBaseEntity*)
| |
| 95 CBasePlayer::Touch(CBaseEntity *)
| |
| 96 CBaseEntity::EndTouch(CBaseEntity*)
| |
| 97 CBaseEntity::StartBlocked(CBaseEntity*)
| |
| 98 CBaseEntity::Blocked(CBaseEntity*)
| |
| 99 CBaseEntity::EndBlocked(void)
| |
| 100 CBasePlayer::PhysicsSimulate(void)
| |
| 101 CBasePlayer::UpdateOnRemove(void)
| |
| 102 CBaseEntity::StopLoopingSounds(void)
| |
| 103 CBaseEntity::SUB_AllowedToFade(void)
| |
| 104 CBaseFlex::Teleport(Vector const*,QAngle const*,Vector const*)
| |
| 105 CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t const&)
| |
| 106 CBasePlayer::MakeTracer(Vector const&,CGameTrace const&,int)
| |
| 107 CBaseEntity::GetTracerAttachment(void)
| |
| 108 CBaseEntity::FireBullets(FireBulletsInfo_t const&)
| |
| 109 CBasePlayer::DoImpactEffect(CGameTrace &,int)
| |
| 110 CBaseEntity::Respawn(void)
| |
| 111 CBaseEntity::IsLockedByMaster(void)
| |
| 112 CBaseAnimating::ModifyOrAppendCriteria(AI_CriteriaSet &)
| |
| 113 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void)
| |
| 114 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *)
| |
| 115 CBasePlayer::NetworkStateChanged_m_iHealth(void)
| |
| 116 CBasePlayer::NetworkStateChanged_m_iHealth(void *)
| |
| 117 CBasePlayer::NetworkStateChanged_m_lifeState(void)
| |
| 118 CBasePlayer::NetworkStateChanged_m_lifeState(void *)
| |
| 119 CBaseEntity::NetworkStateChanged_m_takedamage(void)
| |
| 120 CBaseEntity::NetworkStateChanged_m_takedamage(void *)
| |
| 121 CBaseEntity::GetDamageType(void)const
| |
| 122 CBaseEntity::GetDamage(void)
| |
| 123 CBaseEntity::SetDamage(float)
| |
| 124 CBasePlayer::EyePosition(void)
| |
| 125 CBasePlayer::EyeAngles(void)
| |
| 126 CBasePlayer::LocalEyeAngles(void)
| |
| 127 CBaseEntity::EarPosition(void)
| |
| 128 CBasePlayer::BodyTarget(Vector const&,bool)
| |
| 129 CBaseEntity::HeadTarget(Vector const&)
| |
| 130 CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const
| |
| 131 CBaseEntity::GetViewOffset(void)
| |
| 132 CBasePlayer::GetSmoothedVelocity(void)
| |
| 133 CBaseAnimating::GetVelocity(Vector *,Vector *)
| |
| 134 CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity **)
| |
| 135 CBaseCombatCharacter::FVisible(Vector const&,int,CBaseEntity **)
| |
| 136 CBaseEntity::CanBeSeenBy(CAI_BaseNPC *)
| |
| 137 CBaseEntity::GetAttackDamageScale(CBaseEntity*)
| |
| 138 CBaseEntity::GetReceivedDamageScale(CBaseEntity*)
| |
| 139 CBaseEntity::GetGroundVelocityToApply(Vector &)
| |
| 140 CBaseEntity::PhysicsSplash(Vector const&,Vector const&,float,float)
| |
| 141 CBaseEntity::Splash(void)
| |
| 142 CBaseEntity::WorldSpaceCenter(void)const
| |
| 143 CBaseEntity::GetSoundEmissionOrigin(void)const
| |
| 144 CBaseEntity::CreateVPhysics(void)
| |
| 145 CBaseEntity::ForceVPhysicsCollide(CBaseEntity*)
| |
| 146 CBasePlayer::VPhysicsDestroyObject(void)
| |
| 147 CBasePlayer::VPhysicsUpdate(IPhysicsObject *)
| |
| 148 CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo const&)
| |
| 149 CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *)
| |
| 150 CBasePlayer::VPhysicsShadowUpdate(IPhysicsObject *)
| |
| 151 CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *)
| |
| 152 CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int)
| |
| 153 CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float)
| |
| 154 CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int)
| |
| 155 CBaseEntity::VPhysicsIsFlesh(void)
| |
| 156 CBaseEntity::HasPhysicsAttacker(float)
| |
| 157 CBasePlayer::PhysicsSolidMaskForEntity(void)const
| |
| 158 CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &)
| |
| 159 CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
| |
| 160 CBaseAnimating::GetStepOrigin(void)const
| |
| 161 CBaseAnimating::GetStepAngles(void)const
| |
| 162 CBaseEntity::ShouldDrawWaterImpacts(void)
| |
| 163 CBasePlayer::NetworkStateChanged_m_fFlags(void)
| |
| 164 CBasePlayer::NetworkStateChanged_m_fFlags(void *)
| |
| 165 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void)
| |
| 166 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void *)
| |
| 167 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void)
| |
| 168 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void *)
| |
| 169 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void)
| |
| 170 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void *)
| |
| 171 CBasePlayer::NetworkStateChanged_m_flFriction(void)
| |
| 172 CBasePlayer::NetworkStateChanged_m_flFriction(void *)
| |
| 173 CBasePlayer::NetworkStateChanged_m_vecVelocity(void)
| |
| 174 CBasePlayer::NetworkStateChanged_m_vecVelocity(void *)
| |
| 175 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void)
| |
| 176 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void *)
| |
| 177 CBaseAnimating::GetIdealSpeed(void)const
| |
| 178 CBaseAnimating::GetIdealAccel(void)const
| |
| 179 CBaseAnimatingOverlay::StudioFrameAdvance(void)
| |
| 180 CBaseAnimating::IsActivityFinished(void)
| |
| 181 CBaseAnimating::GetSequenceGroundSpeed(CStudioHdr *,int)
| |
| 182 CBaseAnimating::ClampRagdollForce(Vector const&,Vector*)
| |
| 183 CBaseAnimating::BecomeRagdollOnClient(Vector const&)
| |
| 184 CBaseAnimating::IsRagdoll(void)
| |
| 185 CBaseAnimating::CanBecomeRagdoll(void)
| |
| 186 CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int)
| |
| 187 CBaseAnimating::GetBoneTransform(int,matrix3x4_t &)
| |
| 188 CBaseAnimating::SetupBones(matrix3x4_t *,int)
| |
| 189 CBaseAnimating::CalculateIKLocks(float)
| |
| 190 CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *)
| |
| 191 CBasePlayer::HandleAnimEvent(animevent_t *)
| |
| 192 CBaseAnimating::PopulatePoseParameters(void)
| |
| 193 CBaseAnimating::GetAttachment(int,matrix3x4_t &)
| |
| 194 CBaseAnimating::InitBoneControllers(void)
| |
| 195 CBaseAnimating::GetGroundSpeedVelocity(void)
| |
| 196 CBaseAnimating::Ignite(float,bool,float,bool)
| |
| 197 CBaseAnimating::IgniteLifetime(float)
| |
| 198 CBaseAnimating::IgniteNumHitboxFires(int)
| |
| 199 CBaseAnimating::IgniteHitboxFireScale(float)
| |
| 200 CBaseAnimating::Extinguish(void)
| |
| 201 CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity *)
| |
| 202 CBaseAnimating::SetLightingOrigin(CBaseEntity *)
| |
| 203 CBaseFlex::SetViewtarget(Vector const&)
| |
| 204 CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *)
| |
| 205 CBaseFlex::ProcessSceneEvents(void)
| |
| 206 CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *)
| |
| 207 CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool)
| |
| 208 CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *)
| |
| 209 CBaseFlex::PlayScene(char const*,float,AI_Response *,IRecipientFilter *)
| |
| 210 CBaseFlex::PlayAutoGeneratedSoundScene(char const*)
| |
| 211 CBasePlayer::GetPhysicsImpactDamageTable(void)
| |
| 212 CBaseCombatCharacter::FInViewCone(CBaseEntity *)
| |
| 213 CBaseCombatCharacter::FInViewCone(Vector const&)
| |
| 214 CBaseCombatCharacter::FInAimCone(CBaseEntity *)
| |
| 215 CBaseCombatCharacter::FInAimCone(Vector const&)
| |
| 216 CBaseCombatCharacter::ShouldShootMissTarget(CBaseCombatCharacter*)
| |
| 217 CBaseCombatCharacter::FindMissTarget(void)
| |
| 218 CBaseCombatCharacter::HandleInteraction(int,void *,CBaseCombatCharacter*)
| |
| 219 CBasePlayer::BodyAngles(void)
| |
| 220 CBaseCombatCharacter::BodyDirection2D(void)
| |
| 221 CBaseCombatCharacter::BodyDirection3D(void)
| |
| 222 CBaseCombatCharacter::HeadDirection2D(void)
| |
| 223 CBaseCombatCharacter::HeadDirection3D(void)
| |
| 224 CBaseCombatCharacter::EyeDirection2D(void)
| |
| 225 CBaseCombatCharacter::EyeDirection3D(void)
| |
| 226 CBaseCombatCharacter::GiveAmmo(int,int,bool)
| |
| 227 CBaseCombatCharacter::NPC_TranslateActivity(Activity)
| |
| 228 CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *)
| |
| 229 CBaseCombatCharacter::Weapon_FrameUpdate(void)
| |
| 230 CBaseCombatCharacter::Weapon_HandleAnimEvent(animevent_t *)
| |
| 231 CBasePlayer::Weapon_CanUse(CBaseCombatWeapon *)
| |
| 232 CBasePlayer::Weapon_Equip(CBaseCombatWeapon *)
| |
| 233 CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *)
| |
| 234 CBasePlayer::Weapon_Drop(CBaseCombatWeapon *,Vector const*,Vector const*)
| |
| 235 CSDKPlayer::Weapon_Switch(CBaseCombatWeapon *,int)
| |
| 236 CBasePlayer::Weapon_ShootPosition(void)
| |
| 237 CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *)
| |
| 238 CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *)
| |
| 239 CBaseCombatCharacter::Weapon_GetSlot(int)const
| |
| 240 CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *)
| |
| 241 CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *)
| |
| 242 CBaseCombatCharacter::CanBecomeServerRagdoll(void)
| |
| 243 CBasePlayer::OnTakeDamage_Alive(CTakeDamageInfo const&)
| |
| 244 CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo const&)
| |
| 245 CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo const&)
| |
| 246 CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*,CBaseEntity *)
| |
| 247 CBaseCombatCharacter::NotifyFriendsOfDamage(CBaseEntity *)
| |
| 248 CBaseCombatCharacter::OnPlayerKilledOther(CBaseEntity *,CTakeDamageInfo const&)
| |
| 249 CBaseCombatCharacter::GetDeathActivity(void)
| |
| 250 CBaseCombatCharacter::CorpseGib(CTakeDamageInfo const&)
| |
| 251 CBaseCombatCharacter::CorpseFade(void)
| |
| 252 CBaseCombatCharacter::HasHumanGibs(void)
| |
| 253 CBaseCombatCharacter::HasAlienGibs(void)
| |
| 254 CBaseCombatCharacter::ShouldGib(CTakeDamageInfo const&)
| |
| 255 CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*)
| |
| 256 CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo const&)
| |
| 257 CBasePlayer::Event_Dying(void)
| |
| 258 CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo const&,Vector const&)
| |
| 259 CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *)
| |
| 260 CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector const&,float,int)
| |
| 261 CBaseCombatCharacter::CheckTraceHullAttack(float,Vector const&,Vector const&,int,int,float,bool)
| |
| 262 CBaseCombatCharacter::CheckTraceHullAttack(Vector const&,Vector const&,Vector const&,Vector const&,int,int,float,bool)
| |
| 263 CBaseCombatCharacter::PushawayTouch(CBaseEntity *)
| |
| 264 CBaseCombatCharacter::IRelationType(CBaseEntity *)
| |
| 265 CBaseCombatCharacter::IRelationPriority(CBaseEntity *)
| |
| 266 CBasePlayer::IsInAVehicle(void)const
| |
| 267 CBasePlayer::GetVehicle(void)
| |
| 268 CBasePlayer::GetVehicleEntity(void)
| |
| 269 CBaseCombatCharacter::ExitVehicle(void)
| |
| 270 CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon *)
| |
| 271 CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *)
| |
| 272 CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *)
| |
| 273 CBasePlayer::DoMuzzleFlash(void)
| |
| 274 CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int)
| |
| 275 CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *)
| |
| 276 CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int)
| |
| 277 CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *)
| |
| 278 CBasePlayer::NetworkStateChanged_m_iAmmo(void)
| |
| 279 CBasePlayer::NetworkStateChanged_m_iAmmo(void *)
| |
| 280 CSDKPlayer::CreateViewModel(int)
| |
| 281 CSDKPlayer::SetupVisibility(CBaseEntity *,unsigned char *,int)
| |
| 282 CSDKPlayer::WantsLagCompensationOnEntity(CBasePlayer const*,CUserCmd const*,CBitVec<2048> const*)const
| |
| 283 CBasePlayer::SharedSpawn(void)
| |
| 284 CBasePlayer::ForceRespawn(void)
| |
| 285 CSDKPlayer::InitialSpawn(void)
| |
| 286 CBasePlayer::InitHUD(void)
| |
| 287 CBasePlayer::ShowViewPortPanel(char const*,bool,KeyValues *)
| |
| 288 CBasePlayer::PlayerDeathThink(void)
| |
| 289 CBasePlayer::Jump(void)
| |
| 290 CBasePlayer::Duck(void)
| |
| 291 CSDKPlayer::PreThink(void)
| |
| 292 CSDKPlayer::PostThink(void)
| |
| 293 CBasePlayer::DamageEffect(float,int)
| |
| 294 CBasePlayer::OnDamagedByExplosion(CTakeDamageInfo const&)
| |
| 295 CBasePlayer::ShouldFadeOnDeath(void)
| |
| 296 CBasePlayer::IsFakeClient(void)const
| |
| 297 CBasePlayer::GetPlayerMins(void)const
| |
| 298 CBasePlayer::GetPlayerMaxs(void)const
| |
| 299 CBasePlayer::CalcRoll(QAngle const&,Vector const&,float,float)
| |
| 300 CBasePlayer::PackDeadPlayerItems(void)
| |
| 301 CBasePlayer::RemoveAllItems(bool)
| |
| 302 CBasePlayer::Weapon_TracerPosition(void)
| |
| 303 CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *)
| |
| 304 CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *)
| |
| 305 CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *)
| |
| 306 CBasePlayer::UpdateClientData(void)
| |
| 307 CBasePlayer::ExitLadder(void)
| |
| 308 CBasePlayer::GetLadderSurface(Vector const&)
| |
| 309 CBasePlayer::SetFlashlightEnabled(bool)
| |
| 310 CSDKPlayer::FlashlightIsOn(void)
| |
| 311 CSDKPlayer::FlashlightTurnOn(void)
| |
| 312 CSDKPlayer::FlashlightTurnOff(void)
| |
| 313 CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *)
| |
| 314 CBasePlayer::UpdateStepSound(surfacedata_t *,Vector const&,Vector const&)
| |
| 315 CBasePlayer::PlayStepSound(Vector &,surfacedata_t *,float,bool)
| |
| 316 CBasePlayer::GetStepSoundVelocities(float *,float *)
| |
| 317 CBasePlayer::SetStepSoundTime(stepsoundtimes_t,bool)
| |
| 318 CBasePlayer::DeathSound(CTakeDamageInfo const&)
| |
| 319 CSDKPlayer::SetAnimation(PLAYER_ANIM)
| |
| 320 CBasePlayer::ImpulseCommands(void)
| |
| 321 CSDKPlayer::CheatImpulseCommands(int)
| |
| 322 CSDKPlayer::ClientCommand(CCommand const&)
| |
| 323 CBasePlayer::StartObserverMode(int)
| |
| 324 CBasePlayer::StopObserverMode(void)
| |
| 325 CBasePlayer::ModeWantsSpectatorGUI(int)
| |
| 326 CBasePlayer::SetObserverMode(int)
| |
| 327 CBasePlayer::GetObserverMode(void)
| |
| 328 CBasePlayer::SetObserverTarget(CBaseEntity *)
| |
| 329 CBasePlayer::ObserverUse(bool)
| |
| 330 CBasePlayer::GetObserverTarget(void)
| |
| 331 CBasePlayer::FindNextObserverTarget(bool)
| |
| 332 CBasePlayer::GetNextObserverSearchStartPoint(bool)
| |
| 333 CBasePlayer::IsValidObserverTarget(CBaseEntity *)
| |
| 334 CBasePlayer::CheckObserverSettings(void)
| |
| 335 CBasePlayer::JumptoPosition(Vector const&,QAngle const&)
| |
| 336 CBasePlayer::ForceObserverMode(int)
| |
| 337 CBasePlayer::ResetObserverMode(void)
| |
| 338 CBasePlayer::ValidateCurrentObserverTarget(void)
| |
| 339 CBasePlayer::AttemptToExitFreezeCam(void)
| |
| 340 CBasePlayer::StartReplayMode(float,float,int)
| |
| 341 CBasePlayer::StopReplayMode(void)
| |
| 342 CBasePlayer::GetDelayTicks(void)
| |
| 343 CBasePlayer::GetReplayEntity(void)
| |
| 344 CBasePlayer::CreateCorpse(void)
| |
| 345 CBasePlayer::EntSelectSpawnPoint(void)
| |
| 346 CBasePlayer::GetInVehicle(IServerVehicle *,int)
| |
| 347 CSDKPlayer::LeaveVehicle(Vector const&,QAngle const&)
| |
| 348 CBasePlayer::OnVehicleStart(void)
| |
| 349 CBasePlayer::OnVehicleEnd(Vector &)
| |
| 350 CBasePlayer::BumpWeapon(CBaseCombatWeapon *)
| |
| 351 CBasePlayer::SelectLastItem(void)
| |
| 352 CBasePlayer::SelectItem(char const*,int)
| |
| 353 CBasePlayer::ItemPostFrame(void)
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| 354 CBasePlayer::GiveNamedItem(char const*,int)
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| 355 CBasePlayer::CheckTrainUpdate(void)
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| 356 CBasePlayer::SetPlayerUnderwater(bool)
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| 357 CBasePlayer::CanBreatheUnderwater(void)const
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| 358 CBasePlayer::PlayerUse(void)
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| 359 CBasePlayer::PlayUseDenySound(void)
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| 360 CBasePlayer::FindUseEntity(void)
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| 361 CSDKPlayer::IsUseableEntity(CBaseEntity *,unsigned int)
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| 362 CBasePlayer::PickupObject(CBaseEntity *,bool)
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| 363 CBasePlayer::ForceDropOfCarriedPhysObjects(CBaseEntity *)
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| 364 CBasePlayer::GetHeldObjectMass(IPhysicsObject *)
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| 365 CBasePlayer::GetHeldObject(void)
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| 366 CBasePlayer::UpdateGeigerCounter(void)
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| 367 CBasePlayer::GetAutoaimVector(float)
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| 368 CBasePlayer::GetAutoaimVector(float,float)
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| 369 CBasePlayer::GetAutoaimVector(autoaim_params_t &)
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| 370 CBasePlayer::ShouldAutoaim(void)
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| 371 CBasePlayer::ForceClientDllUpdate(void)
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| 372 CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool)
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| 373 CBasePlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *)
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| 374 CBasePlayer::CanHearAndReadChatFrom(CBasePlayer*)
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| 375 CBasePlayer::CanSpeak(void)
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| 376 CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &)
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| 377 CBasePlayer::CheckChatText(char *,int)
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| 378 CSDKPlayer::CreateRagdollEntity(void)
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| 379 CBasePlayer::ShouldAnnounceAchievement(void)
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| 380 CBasePlayer::IsFollowingPhysics(void)
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| 381 CBasePlayer::InitVCollision(Vector const&,Vector const&)
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| 382 CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void)
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| 383 CBasePlayer::Hints(void)
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| 384 CBasePlayer::IsReadyToPlay(void)
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| 385 CBasePlayer::IsReadyToSpawn(void)
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| 386 CBasePlayer::ShouldGainInstantSpawn(void)
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| 387 CBasePlayer::ResetPerRoundStats(void)
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| 388 CBasePlayer::ResetScores(void)
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| 389 CBasePlayer::EquipSuit(bool)
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| 390 CBasePlayer::RemoveSuit(void)
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| 391 CBasePlayer::CommitSuicide(bool,bool)
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| 392 CBasePlayer::CommitSuicide(Vector const&,bool,bool)
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| 393 CBasePlayer::IsBot(void)const
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| 394 CBasePlayer::GetExpresser(void)
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| 395 CBasePlayer::IsCommander(void)
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| 396 CBasePlayer::SpawnArmorValue(void)const
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| 397 CBasePlayer::NetworkStateChanged_m_ArmorValue(void)
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| 398 CBasePlayer::NetworkStateChanged_m_ArmorValue(void *)
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| 399 CSDKPlayer::CommitSuicide(void)
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| 400 CSDKPlayer::IsCommander(void)const
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| </pre>
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|
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|
| ==Tools== | | ==Tools== |
| Comming Soon! | | Comming Soon! |