Tutorial: Edit existing models: Difference between revisions

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(New page: {{Sitenav|Moddeling| Tutorial: Edit existing models}} {{Note| This tutorial isn't complete yet and can contain errors. Use at your own risk!}} == Programs / files you'll need == 1. A mdl...)
 
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== Programs / files you'll need ==
== Programs / files you'll need ==


1. A mdl decompiler.  [http://developer.valvesoftware.com/wiki/Exporting_a_model Multi-tool Crafty] or [http://chaosincarnate.net/cannonfodder/cftools.php Cannonfodder's MDL decompiler]
1. A mdl decompiler.  [http://nemesis.thewavelength.net/index.php?p=45 Multi-tool Crafty] or [http://chaosincarnate.net/cannonfodder/cftools.php Cannonfodder's MDL decompiler]


2. A Model editing program (XSI|Softimage Modtool Recommended) [http://developer.valvesoftware.com/wiki/3D_Modeling_Programs 3d Modeling Programs]
2. A Model editing program (XSI|Softimage Modtool Recommended) [http://developer.valvesoftware.com/wiki/3D_Modeling_Programs 3d Modeling Programs]

Revision as of 07:56, 7 May 2009

Home > Tutorial: Edit existing models

Note
This tutorial isn't complete yet and can contain errors. Use at your own risk!

Programs / files you'll need

1. A mdl decompiler. Multi-tool Crafty or Cannonfodder's MDL decompiler

2. A Model editing program (XSI|Softimage Modtool Recommended) 3d Modeling Programs

2b. You may also require a .smd exporter plugin


How to edit existing models in Empires

Decompiling

Once you have your mdl decompiler set-up and working properly, browse to your models folder, open the model to be editing with your freshly installed decompiler (or browser) and decompile/export into a workable format (.vtf/.obj etc etc.)

Compile your model

Refer to tutorial on creating models