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Different kinds of armor play very important roles in the tank battles of the Empires universe. Select the appropriate type of armor and you will come out victorious.
Different kinds of armor play very important roles in the tank battles of the Empires universe. Select the appropriate type of armor and you will come out victorious.
A note regarding guns:
There are two types of anti-vehicle weapons: guns and cannons.
Cannons are anything that fires a shell that is affected by gravity. Includes rail guns. high explosive cannon. extended range cannon. These shots are affected by the the Speed To Damage Modifier.
Guns fire projectiles that are not affected by gravity and have an instantaneous travel time. Includes bioMG. DUMG. HEMG. These shots are not affected by the the Speed To Damage Modifier.


= Armor =
= Armor =
(as of 2.24)


[[Image:Armor_small.gif|left]]'''Plain armor''' - Plain armor offers mild protection from damage.
[[Image:Armor_small.gif|left]]'''Plain armor''' - Plain armor offers mild protection from damage.


'''Research Required:''' None
'''Research Required:''' None
* Cost: 10
* Cost: 5
* Health: 30
* Health: 43.3
* Weight: 15
* Weight: 15
* Damage reduction : 0%
* Damage reduction due to angle (Angle Modifier): 0.1
* Speed To Damage Modifier: 0.8%
* Damage To Heat Absorbed: 2.5%
* Bioweapon Damage Modifier: 150%
* Strong Against - Nothing
* Strong Against - Nothing
* Weak Against - Biological Weapons
* Weak Against - Biological Weapons
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[[Image:Armor_small.gif|left]]'''Composite armor''' - Composite armor consists of layers of steel, ceramic, and plastic honeycomb, and it's designed to offer protection from almost all types of projectiles equally well.
[[Image:Armor_small.gif|left]]'''Composite armor''' - Composite armor consists of layers of steel, ceramic, and plastic honeycomb. and it's designed to offer protection from almost all types of projectiles equally well.
 
'''Research Required:''' Mechanical Engineering > Composite Armor
* Cost: 25
* Health: 96
* Weight: 10   
* Damage reduction : 15%
* Damage reduction due to angle (Angle Modifier): 0
* Speed To Damage Modifier: 0.5%
* Damage To Heat Absorbed: 2.5%
* Bioweapon Damage Modifier: 100%


'''Research Required:''' Mechanical Engineering > Advanced Machining > Composite Armor
* Strong Against - Nothing
* Cost: 38
* Weak Against - Nothing
* Health: 80
* Other - Composite armor has no major disadvantages. Its light weight and high health allows multiple plates to be added to a tank. effectively trading special attributes for high health.
* Weight: 10
* Strong Against - Slow projectiles (e.g. missiles, artillery shells)
* Weak Against - High velocity projectiles
* Other - None




[[Image:Armor_small.gif|left]]'''Reactive armor''' - Electrically charged armor is internally aligned with charged capacitors. When an incoming projectile makes contact, the capacitor discharges its energy into the projectile, disrupting it or possibly even vaporizing it.
[[Image:Armor_small.gif|left]]'''Reactive armor''' - Electrically charged armor is internally aligned with charged capacitors. When an incoming projectile makes contact. the capacitor discharges its energy into the projectile. disrupting it or possibly even vaporizing it.


'''Research Required:''' Electrical Engineering > Reactive Armor
'''Research Required:''' Electrical Engineering > Reactive Armor
* Cost: 34
* Cost: 20
* Health: 70
* Health: 84
* Weight: 20
* Weight: 20
* Strong Against - High velocity projectiles, biological weapons
* Damage reduction : 10%
* Weak Against - Slower projectiles, missiles, depleted uranium machine guns
* Damage reduction due to angle (Angle Modifier): 0.1
* Other - 40% reduced damage from biological weapons
* Speed To Damage Modifier: -0.4%
* Damage To Heat Absorbed: 2.5%
* Bioweapon Damage Modifier: 50%


* Strong Against - High velocity projectiles (rail guns). biological weapons (half damage)
* Weak Against - Slower projectiles. missiles
* Other - Reactive Armor takes less damage as the speed of the projectile increases. The weight of the armor makes it somewhat less useful for heavy tanks. 


[[Image:Armor_small.gif|left]]'''Reflective armor''' - Reflective armor is able to deflect almost all of a projectile's kinetic energy away from the vehicle so long as the projectile does not hit perfectly perpendicular to the armor plating.
[[Image:Armor_small.gif|left]]'''Reflective armor''' - Reflective armor is able to deflect almost all of a projectile's kinetic energy away from the vehicle so long as the projectile does not hit perfectly perpendicular to the armor plating.


'''Research Required:''' Physics > Projectile Physics > Reflective Armor
'''Research Required:''' Physics > Projectile Physics > Reflective Armor
* Cost: 23
* Cost: 15
* Health: 60
* Health: 75
* Weight: 15
* Weight: 15
* Damage reduction : 0%
* Damage reduction due to angle (Angle Modifier): 1
* Speed To Damage Modifier: -0.1%
* Damage To Heat Absorbed: 2.5%
* Bioweapon Damage Modifier: 100%
* Strong Against - Missiles
* Strong Against - Missiles
* Weak Against - Direct, non-angled hits
* Weak Against - Direct. non-angled hits
* Other - Damage is reduced depending on angle of impact
* Other - Damage is reduced depending on angle of impact as well as taking slightly less damage from high velocity projectiles. A hit at 45 degrees will reduce damage taken by half.




[[Image:Armor_small.gif|left]]'''Regenerative armor''' - Regenerative armor is engineered with living tissue designed to grow calcium carbonate as the protective medium. As it is newly formed, it is malleable enough to find its way into damaged areas where it solidifies and reinforces/replaces material that had been damaged/destroyed.
[[Image:Armor_small.gif|left]]'''Regenerative armor''' - Regenerative armor is engineered with living tissue designed to grow calcium carbonate as the protective medium. As it is newly formed. it is malleable enough to find its way into damaged areas where it solidifies and reinforces/replaces material that had been damaged/destroyed.


'''Research Required:''' Biology > Regenerative Armor
'''Research Required:''' Biology > Regenerative Armor
* Cost: 15
* Cost: 15
* Health: 75
* Health: 93.75
  *Regeneration: 0.036 plate/second
* Weight: 15
* Weight: 15
* Damage reduction : 0%
* Damage reduction due to angle (Angle Modifier): 0
* Speed To Damage Modifier: 0.32%
* Damage To Heat Absorbed: 3%
* Bioweapon Damage Modifier: 200%
* Strong Against - Nothing
* Strong Against - Nothing
* Weak Against - High velocity projectiles, machine guns, biological weapons
* Weak Against - High velocity projectiles. biological weapons (takes double damage)
* Other - Armor self regenerates at a moderate speed, double damage from biological weapons
* Other - Armor is self regenerates as long as there is base material. Slightly increased heat absorption from damage. takes double from biological weapons




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'''Research Required:''' Chemistry > Absorbant Materials > Absorbant Armor
'''Research Required:''' Chemistry > Absorbant Materials > Absorbant Armor
* Cost: 15
* Cost: 10
* Health: 50
* Health: 66.5
* Weight: 12,5
* Weight: 12.5
* Strong Against - High velocity projectiles
* Damage reduction : 0%
* Weak Against - Biological weapons, missiles, mines
* Damage reduction due to angle (Angle Modifier): 0
* Other - Absorbs extra heat damage
* Speed To Damage Modifier: -0.75%
* Damage To Heat Absorbed: 1%
* Bioweapon Damage Modifier: 100%
 
* Strong Against - High velocity projectiles (rail guns)
* Weak Against - Missiles, mines
* Other - None






[[Category:Gameplay]] [[Category:Vehicles]]
[[Category:Gameplay]] [[Category:Vehicles]]

Revision as of 03:09, 9 May 2009

Home > Vehicle Armor Appendix

Different kinds of armor play very important roles in the tank battles of the Empires universe. Select the appropriate type of armor and you will come out victorious.

A note regarding guns: There are two types of anti-vehicle weapons: guns and cannons. Cannons are anything that fires a shell that is affected by gravity. Includes rail guns. high explosive cannon. extended range cannon. These shots are affected by the the Speed To Damage Modifier. Guns fire projectiles that are not affected by gravity and have an instantaneous travel time. Includes bioMG. DUMG. HEMG. These shots are not affected by the the Speed To Damage Modifier.

Armor

(as of 2.24)

Plain armor - Plain armor offers mild protection from damage.

Research Required: None

  • Cost: 5
  • Health: 43.3
  • Weight: 15
  • Damage reduction : 0%
  • Damage reduction due to angle (Angle Modifier): 0.1
  • Speed To Damage Modifier: 0.8%
  • Damage To Heat Absorbed: 2.5%
  • Bioweapon Damage Modifier: 150%
  • Strong Against - Nothing
  • Weak Against - Biological Weapons
  • Other - Takes 50% extra damage from Biological Weapons


Composite armor - Composite armor consists of layers of steel, ceramic, and plastic honeycomb. and it's designed to offer protection from almost all types of projectiles equally well.

Research Required: Mechanical Engineering > Composite Armor

  • Cost: 25
  • Health: 96
  • Weight: 10
  • Damage reduction : 15%
  • Damage reduction due to angle (Angle Modifier): 0
  • Speed To Damage Modifier: 0.5%
  • Damage To Heat Absorbed: 2.5%
  • Bioweapon Damage Modifier: 100%
  • Strong Against - Nothing
  • Weak Against - Nothing
  • Other - Composite armor has no major disadvantages. Its light weight and high health allows multiple plates to be added to a tank. effectively trading special attributes for high health.


Reactive armor - Electrically charged armor is internally aligned with charged capacitors. When an incoming projectile makes contact. the capacitor discharges its energy into the projectile. disrupting it or possibly even vaporizing it.

Research Required: Electrical Engineering > Reactive Armor

  • Cost: 20
  • Health: 84
  • Weight: 20
  • Damage reduction : 10%
  • Damage reduction due to angle (Angle Modifier): 0.1
  • Speed To Damage Modifier: -0.4%
  • Damage To Heat Absorbed: 2.5%
  • Bioweapon Damage Modifier: 50%
  • Strong Against - High velocity projectiles (rail guns). biological weapons (half damage)
  • Weak Against - Slower projectiles. missiles
  • Other - Reactive Armor takes less damage as the speed of the projectile increases. The weight of the armor makes it somewhat less useful for heavy tanks.

Reflective armor - Reflective armor is able to deflect almost all of a projectile's kinetic energy away from the vehicle so long as the projectile does not hit perfectly perpendicular to the armor plating.

Research Required: Physics > Projectile Physics > Reflective Armor

  • Cost: 15
  • Health: 75
  • Weight: 15
  • Damage reduction : 0%
  • Damage reduction due to angle (Angle Modifier): 1
  • Speed To Damage Modifier: -0.1%
  • Damage To Heat Absorbed: 2.5%
  • Bioweapon Damage Modifier: 100%
  • Strong Against - Missiles
  • Weak Against - Direct. non-angled hits
  • Other - Damage is reduced depending on angle of impact as well as taking slightly less damage from high velocity projectiles. A hit at 45 degrees will reduce damage taken by half.


Regenerative armor - Regenerative armor is engineered with living tissue designed to grow calcium carbonate as the protective medium. As it is newly formed. it is malleable enough to find its way into damaged areas where it solidifies and reinforces/replaces material that had been damaged/destroyed.

Research Required: Biology > Regenerative Armor

  • Cost: 15
  • Health: 93.75
 *Regeneration: 0.036 plate/second
  • Weight: 15
  • Damage reduction : 0%
  • Damage reduction due to angle (Angle Modifier): 0
  • Speed To Damage Modifier: 0.32%
  • Damage To Heat Absorbed: 3%
  • Bioweapon Damage Modifier: 200%
  • Strong Against - Nothing
  • Weak Against - High velocity projectiles. biological weapons (takes double damage)
  • Other - Armor is self regenerates as long as there is base material. Slightly increased heat absorption from damage. takes double from biological weapons


Absorbant armor - Absorbant armor is engineered with strong materials able to undergo excessive plastic deformation. This allows the armor to reduce damage received as a projectile's speed increases.

Research Required: Chemistry > Absorbant Materials > Absorbant Armor

  • Cost: 10
  • Health: 66.5
  • Weight: 12.5
  • Damage reduction : 0%
  • Damage reduction due to angle (Angle Modifier): 0
  • Speed To Damage Modifier: -0.75%
  • Damage To Heat Absorbed: 1%
  • Bioweapon Damage Modifier: 100%
  • Strong Against - High velocity projectiles (rail guns)
  • Weak Against - Missiles, mines
  • Other - None