Vehicle Weapon Appendix: Difference between revisions
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= Vehicle Weapons = | = Vehicle Weapons = | ||
== Machine Guns == | |||
: | [[Image:Mg_small.gif|left]] | ||
'''Standard Machine Gun''' - A small machine gun that fires bullets with common properties. | |||
: | '''Research Required:''' None | ||
: | * Cost: 25 | ||
* Weight: 30 | |||
* Clip Size: 50 (3 Clips) | |||
* Damage: 40 | |||
* Cycle Time: 0.1 | |||
{| | |||
|Infantry Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(187.5)</small> | |||
|- | |||
|Armor Damage: ||[[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] | |||
|- | |||
|Structure Damage: ||[[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] | |||
|- | |||
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(0.01)</small> | |||
|- | |||
|Heat: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(0.6)</small> | |||
|} | |||
: | [[Image:Mg med.gif|left]]'''Biological Machine Gun''' - A small machine gun that fires bullets infectious material to do continual damage to a target. Each hit deals 4 damage per second for 20 seconds. Does not stack.(Affects vehicles and infantry) | ||
: | '''Research Required:''' Biology > Biological Weaponry > Biological Projectile | ||
* Cost: 35 | |||
* Weight: 70 | |||
* Clip Size: 50 (4 Clips) | |||
* Damage: 5 | |||
* Cycle Time: 0.2 | |||
{| | |||
|Infantry Damage: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(25)</small> | |||
|- | |||
|Armor Damage: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(25)</small> | |||
|- | |||
|Structure Damage: ||[[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] | |||
|- | |||
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>(0.03)</small> | |||
|- | |||
|Heat: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>(2.5)</small> | |||
|} | |||
: | [[Image:Mg med.gif|left]]'''.50 Cal Medium Machine Gun''' - .50 caliber firing medium machine gun. | ||
:Cycle Time: | '''Research Required:''' Physics > Projectile Physics > Heavy Caliber Machine Gun | ||
* Cost: 30 | |||
* Weight: 70 | |||
* Clip Size: 75 (5 Clips) | |||
* Damage: 50 | |||
* Cycle Time: 0.06 | |||
{| | |||
|Infantry Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>(555.6)</small> | |||
|- | |||
|Armor Damage: ||[[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] | |||
|- | |||
|Structure Damage: ||[[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] | |||
|- | |||
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(0.01)</small> | |||
|- | |||
|Heat: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(5.6)</small> | |||
|} | |||
: | [[Image:Mg large.gif|left]]'''.50 Cal Heavy Machine Gun''' - .50 caliber firing heavy machine gun. | ||
: | '''Research Required:''' Physics > Projectile Physics > Heavy Caliber Machine Gun | ||
* Cost: 40 | |||
* Weight: 90 | |||
* Clip Size: 75 (6 Clips) | |||
* Damage: 60 | |||
* Cycle Time: 0.06 | |||
{| | |||
|Infantry Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(1000)</small> | |||
|- | |||
|Armor Damage: ||[[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] | |||
|- | |||
|Structure Damage: ||[[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] | |||
|- | |||
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(0.01)</small> | |||
|- | |||
|Heat: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>(3.3)</small> | |||
|} | |||
: | [[Image:Mg med.gif|left]]'''Depleted Uranium Machine Gun''' - This machine gun fires armor penetrating rounds that can damage vehicle armor. | ||
: | '''Research Required:''' Physics > Projectile Physics > Heavy Caliber Machine Gun | ||
* Cost: 30 | |||
* Weight: 70 | |||
* Clip Size: 140 (5 Clips) | |||
* Damage: 8 | |||
* Cycle Time: 0.2 | |||
{| | |||
|Infantry Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(40)</small> | |||
|- | |||
|Armor Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(40)</small> | |||
|- | |||
|Structure Damage: ||[[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] | |||
|- | |||
|Accuracy: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(0.08)</small> | |||
|- | |||
|Heat: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(5.0)</small> | |||
|} | |||
: | [[Image:Mg large.gif|left]]'''Depleted Uranium Heavy Machine Gun''' - This machine gun fires armor penetrating rounds that can damage vehicle armor. | ||
: | '''Research Required:''' Physics > Projectile Physics > Heavy Caliber Machine Gun | ||
* Cost: 50 | |||
* Weight: 120 | |||
* Clip Size: 180 (5 Clips) | |||
* Damage: 10 | |||
* Cycle Time: 0.18 | |||
{| | |||
|Infantry Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(55.6)</small> | |||
|- | |||
|Armor Damage: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(55.6)</small> | |||
|- | |||
|Structure Damage: ||[[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] | |||
|- | |||
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(0.06)</small> | |||
|- | |||
|Heat: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(8.3)</small> | |||
|} | |||
[[Image:Mg small.gif|left]]'''Chain Gun''' - This machine gun fires ammo at a very fast rate. | |||
'''Research Required:''' None | |||
* Cost: 20 | |||
* Weight: 70 | |||
* Clip Size: 200 (4 Clips) | |||
* Damage: 16 | |||
* Cycle Time: 0.025 | |||
{| | |||
|Infantry Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>(600)</small> | |||
|- | |||
|Armor Damage: ||[[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] | |||
|- | |||
|Structure Damage: ||[[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] | |||
|- | |||
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(0.04)</small> | |||
|- | |||
|Heat: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(20.0)</small> | |||
|} | |||
[[Image:Mg med.gif|left]]'''Medium Chain Gun''' - This machine gun fires ammo at a very fast rate. Its damage is greater than the smaller version. | |||
'''Research Required:''' None | |||
* Cost: 30 | |||
* Weight: 70 | |||
* Clip Size: 150 (4 Clips) | |||
* Damage: 32 | |||
* Cycle Time: 0.04 | |||
{| | |||
|Infantry Damage: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(800)</small> | |||
|- | |||
|Armor Damage: ||[[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] | |||
|- | |||
|Structure Damage: ||[[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] | |||
|- | |||
|Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(0.04)</small> | |||
|- | |||
|Heat: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(12.5)</small> | |||
|} | |||
[[Image:Mg med.gif|left]]'''Plasma Machine Gun''' - This machine gun fires superheated ammo that is designed to overheat the target vehicle. Adds 10 heat to target on each hit. | |||
'''Research Required:''' Physics > Superheated Material Physics > Plasma Bullet Projectile | |||
* Cost: 30 | |||
: | * Weight: 70 | ||
: | * Clip Size: 200 (4 Clips) | ||
: | * Damage: 1 | ||
: | * Cycle Time: 0.3 | ||
: | {| | ||
: | |Infantry Damage: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(1)</small> | ||
: | |- | ||
: | |Armor Damage: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(1)</small> | ||
: | |- | ||
: | |Structure Damage: ||[[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] | ||
: | |- | ||
: | |Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>(0.03)</small> | ||
: | |- | ||
: | |Heat: ||[[Image:star.png]][[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(6)</small> | ||
: | |} | ||
[[Image:Mg med.gif|left]]'''High Explosive Machine Gun''' - This machine gun fires ammo which explodes upon impact. It is very effective against vehicles. | |||
: | '''Research Required:''' Chemistry > Improved Flagration Compounds > Explosive Tipped Bullets | ||
: | * Cost: 75 | ||
:: | * Weight: 70 | ||
: | * Clip Size: 30 (6 Clips) | ||
:: | * Damage: 14 | ||
: | * Cycle Time: 0.5 | ||
:: | * Explosion Radius / Force: 100 / 50 | ||
: | {| | ||
:: | |Infantry Damage: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(14)</small> | ||
: | |- | ||
:: | |Armor Damage: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(14)</small> | ||
: | |- | ||
:: | |Structure Damage: ||[[Image:star.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]][[Image:nostar.png]] <small>(14)</small> | ||
: | |- | ||
: | |Accuracy: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]] <small>(0.01)</small> | ||
|- | |||
|Heat: ||[[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:star.png]][[Image:nostar.png]] <small>(1.0)</small> | |||
|} | |||
== Tank Cannons == | |||
[[Image:Cn small.gif|left]]'''Standard Cannon''' - A small caliber cannon that fires tank shells. | |||
'''Research Required:''' None | |||
* Cost: 25 | |||
* Damage: 40 | |||
* Clip Size: 30 | |||
* Cycle Time: 1.4 | |||
* Weight: 50 | |||
* Heat: 10 | |||
* Speed: 3000 | |||
* Explosion Radius / Force: 300 / 100 | |||
[[Image:Cn med.gif|left]]'''Ranged Cannon''' - A small caliber cannon that fires tank shells. Its barrel is enhanced for farther distances. | |||
'''Research Required:''' Physics > Projectile Physics > Extended Range Cannon | |||
* Cost: 50 | |||
* Damage: 60 | |||
* Clip Size: 40 | |||
* Cycle Time: 1.5 | |||
* Weight: 70 | |||
* Heat: 14 | |||
* Speed: 3300 | |||
* Explosion Radius / Force: 300 / 100 | |||
[[Image:Cn med.gif|left]]'''High Explosive Cannon''' - This cannon has its explosive compound upgraded for a stronger explosion upon impact. | |||
'''Research Required:''' Chemistry > Improved Detonation Compounds > Explosive Shells | |||
: | * Cost: 80 | ||
* Damage: 75 | |||
* Clip Size: 24 | |||
: | * Cycle Time: 2.0 | ||
* Weight: 70 | |||
: | * Heat: 16 | ||
* Speed: 3000 | |||
* Explosion Radius / Force: 400 / 200 | |||
: | |||
: | |||
: | |||
: | |||
: | |||
: | |||
[[Image:Cn med.gif|left]]'''Plasma Cannon''' - This cannon fires a superheated shell able to transfer a large amount of heat into the target and put it into an overheated shutdown. | |||
: | |||
'''Research Required:''' Physics > Superheated Material Physics > Plasma Cannon Projectile | |||
* Cost: 50 | |||
* Damage: 45 | |||
* Clip Size: 30 | |||
* Cycle Time: 1.0 | |||
* Weight: 70 | |||
* Heat: 14 | |||
* Speed: 3100 | |||
* Explosion Radius / Force: 300 / 100 | |||
[[Image:Cn large.gif|left]]'''Railgun''' - This cannon uses magnetic coils to accelerate the shell. It produces less heat and can fire faster. | |||
'''Research Required:''' Electrical Engineering > Advanced Magnet Research > Rail Gun | |||
* Cost: 90 | |||
* Damage: 50 | |||
* Clip Size: 40 | |||
* Cycle Time: 0.8 | |||
* Weight: 120 | |||
: | * Heat: 6 | ||
* Speed: 3600 | |||
: | * Explosion Radius / Force: 100 / 50 | ||
: | |||
: | |||
: | |||
: | |||
== Artillery Cannons == | |||
[[Image:Ac_small.gif|left]]'''Small Artillery Cannon''' - An artillery cannon with high damage but low reload times. It has the shortest range but fastest reload. | |||
: | |||
'''Research Required:''' None | |||
* Cost: 25 | |||
* Damage: 120 | |||
* Clip Size: 10 (6 Clips) | |||
* Cycle Time: 1.0 | |||
* Reload Time: 4.0 | |||
* Weight: 100 | |||
* Heat: 10 | |||
* Explosion Radius / Force: 550 / 500 | |||
[[Image:Ac_med.gif|left]]'''Medium Artillery Cannon''' - An artillery cannon with high damage but low reload times. Has a greater range than the small cannon and two extra ammo magazines. | |||
'''Research Required:''' None | |||
: | * Cost: 50 | ||
* Damage: 140 | |||
* Clip Size: 10 (8 Clips) | |||
: | * Cycle Time: 1.6 | ||
* Reload Time: 5.0 | |||
: | * Weight: 100 | ||
: | * Heat: 10 | ||
* Explosion Radius / Force: 700 / 600 | |||
: | |||
: | |||
: | |||
[[Image:Ac_med.gif|left]]'''High Explosive Artillery Cannon''' - An artillery cannon with the greatest damage. | |||
'''Research Required:''' Chemistry > Improved Detonation Compounds > Explosive Shells | |||
: | * Cost: 75 | ||
* Damage: 160 | |||
: | * Clip Size: 10 (8 Clips) | ||
* Cycle Time: 2.0 | |||
: | * Reload Time: 7.0 | ||
: | * Weight: 100 | ||
* Heat: 15 | |||
* Explosion Radius / Force: 900 / 700 | |||
: | |||
: | |||
: | |||
[[Image:Ac_med.gif|left]]'''Ranged Artillery Cannon''' - An artillery cannon with high damage but low reload times. Has farthest range of all artillery cannons. | |||
: | |||
'''Research Required:''' Physics > Projectile Physics > Extended Range Cannon | |||
* Cost: 50 | |||
* Damage: 120 | |||
* Clip Size: 10 (8 Clips) | |||
* Cycle Time: 2.0 | |||
* Reload Time: 5.0 | |||
* Weight: 100 | |||
* Heat: 20 | |||
* Explosion Radius / Force: 1100 / 500 | |||
== Missile Launchers == | |||
[[Image:Ml_small.gif|left]]'''Standard Missile Launcher''' - A dumb fire missile launcher with no homing capabilities. | |||
: | |||
'''Research Required:''' None | |||
* Cost: 25 | |||
* Damage: 40 | |||
* Speed: 1600 | |||
* Clip Size: 4 (5 Clips) | |||
* Cycle Time: 1.0 | |||
* Reload Time: 3.0 | |||
* Weight: 30 | |||
* Heat: 6 | |||
* Explosion Radius / Force: 100 / 50 | |||
[[Image:Ml_med.gif|left]]'''Upgraded Missile Launcher''' - A dumb fire missile launcher with no homing capabilities but greater speed and damage than standard version. | |||
'''Research Required:''' Chemistry > Improved Warhead Compounds > Upgraded Missile Warhead | |||
* Cost: 50 | |||
* Damage: 75 | |||
* Speed: 1800 | |||
* Clip Size: 6 (6 Clips) | |||
* Cycle Time: 0.8 | |||
* Reload Time: 3.8 | |||
* Weight: 50 | |||
* Heat: 6 | |||
* Explosion Radius / Force: 100 / 50 | |||
[[Image:Ml_med.gif|left]]'''Biological Warhead''' - A dumb fire missile launcher which contains a biological agent in its warhead. Players and vehicles hit by the explosion will continuously suffer damage which lasts up to a full minute. Each hit deals 5 damage per second, inflicted for 60 seconds. Does not stack.(Affects vehicles and infantry) | |||
'''Research Required:''' Biology > Biological Weaponry > Biological Warhead | |||
: | * Cost: 50 | ||
* Damage: 50 | |||
* Speed: 1800 | |||
: | * Clip Size: 3 (3 Clips) | ||
: | * Cycle Time: 3.0 | ||
* Reload Time: 6.0 | |||
: | * Weight: 80 | ||
: | * Heat: 6 | ||
* Explosion Radius / Force: 300 / 50 | |||
: | |||
: | |||
: | |||
[[Image:Ml_large.gif|left]]'''Nuclear Tipped Missile Launcher''' - A dumb fire missile launcher with a nuclear warhead which inflicts excessive damage over a large area. | |||
: | '''Research Required:''' Physics > Nuclear Fission > Nuclear Warhead | ||
: | * Cost: 100 | ||
* Damage: 200 | |||
: | * Speed: 1000 | ||
: | * Clip Size: 6 (1 Clip) | ||
* Cycle Time: 10.0 | |||
: | * Reload Time: 12.0 | ||
: | * Weight: 200 | ||
* Heat: 50 | |||
* Explosion Radius / Force: 2000 / 1000 | |||
: | |||
: | |||
: | |||
: | |||
[[Image:Ml_salvo.gif|left]]'''Salvo Missile Launcher''' - A missile launcher with no homing capabilities but can fire its payload of four missiles in quick secession before reloading. | |||
: | |||
'''Research Required:''' Chemistry > Improved Warhead Compounds > Upgraded Missile Warhead | |||
* Cost: 40 | |||
* Damage: 35 | |||
* Speed: 1800 | |||
* Clip Size: 4 (8 Clips) | |||
* Reload Time: 3.0 | |||
* Weight: 40 | |||
* Heat: 3 | |||
* Explosion Radius / Force: 100 / 20 | |||
[[Image:Ml_guid.gif|left]]'''Guided Missile Launcher''' - A missile launcher which fires missiles that follow the crosshairs after launch. It has a decent turning ability to track the crosshairs. | |||
'''Research Required:''' Electrical Engineering > Tracking Systems > Guided Missiles | |||
* Cost: 75 | |||
* Damage: 75 | |||
* Speed: 1200 | |||
* Clip Size: 4 (4 Clips) | |||
* Cycle Time: 1.0 | |||
* Reload Time: 3.0 | |||
* Weight: 50 | |||
* Heat: 8 | |||
* Explosion Radius / Force: 110 / 40 | |||
[[Image:Ml_guid.gif|left]]'''Upgraded Guided Missile Launcher''' - A missile launcher which fires missiles that follow the crosshairs after launch. It is upgraded for more damage and better tracking. | |||
'''Research Required:''' Electrical Engineering > Tracking Systems > Guided Missiles | |||
* Cost: 80 | |||
* Damage: 80 | |||
* Speed: 1500 | |||
* Clip Size: 4 (4 Clips) | |||
* Cycle Time: 1.5 | |||
* Reload Time: 5.0 | |||
* Weight: 50 | |||
* Heat: 10 | |||
* Explosion Radius / Force: 130 / 60 | |||
[[Image:Ml_home.gif|left]]'''Homing Missile Launcher''' - A missile launcher which fires a single missile that home in on the locked on target. It has a good turning ability for tracking a target and a 50% chance of ignoring countermeasures. | |||
'''Research Required:''' Electrical Engineering > Tracking Systems > Homing Missiles | |||
: | * Cost: 60 | ||
* Damage: 75 | |||
* Speed: 2500 | |||
: | * Clip Size: 6 (6 Clips) | ||
: | * Cycle Time: 2.0 | ||
* Reload Time: 8.0 | |||
: | * Weight: 50 | ||
: | * Heat: 10 | ||
* Explosion Radius / Force: 100 / 40 | |||
: | |||
: | |||
[[Image:Ml_home.gif|left]]'''Upgraded Homing Missile Launcher''' - A missile launcher which fires a single missile that home in on the locked on target. It is upgraded for faster lock-on, better tracking, and more damage. | |||
'''Research Required:''' Electrical Engineering > Tracking Systems > Homing Missiles | |||
* Cost: 90 | |||
* Damage: 90 | |||
* Speed: 2000 | |||
* Clip Size: 6 (6 Clips) | |||
* Cycle Time: 3.0 | |||
* Reload Time: 9.0 | |||
* Weight: 50 | |||
* Heat: 8 | |||
* Explosion Radius / Force: 100 / 60 | |||
[[Image:Ml_salvo.gif|left]]'''Salvo Homing Missile Launcher''' - A missile launcher that fires four missiles at once which home in on the locked on target. Due to the number of missiles released at once, each has a less effective tracking unit with an almost guaranteed chance of being fooled by countermeasures. | |||
'''Research Required:''' Electrical Engineering > Tracking Systems > Homing Missiles | |||
* Cost: 70 | |||
* Damage: 40 | |||
* Speed: 1200 | |||
* Clip Size: 4 (6 Clips) | |||
* Reload Time: 5.0 | |||
* Weight: 70 | |||
* Heat: 4 | |||
* Explosion Radius / Force: 80 / 30 | |||
== Grenade Launchers == | |||
[[Image:Gl small.gif|left]]'''Grenade Launcher''' - A grenade launcher suited for urban combat with its ability of clearing out tight spaces. | |||
'''Research Required:''' None | |||
* Cost: 25 | |||
* Damage: 80 | |||
* Clip Size: 8 (2 Clips) | |||
* Cycle Time: 3.0 | |||
* Reload Time: 10.0 | |||
* Weight: 50 | |||
* Heat: 8 | |||
* Explosion Radius / Force: 200 / 100 | |||
[[Image:Gl med.gif|left]]'''Upgraded Grenade Launcher''' - A grenade launcher suited for urban combat with its ability of clearing out tight spaces. It is upgraded for more damage and farther range. | |||
'''Research Required:''' Chemistry > Improved Detionation Compounds > Upgraded Grenades | |||
* Cost: 50 | |||
: | * Damage: 110 | ||
* Clip Size: 12 (3 Clips) | |||
* Cycle Time: 1.5 | |||
* Reload Time: 12.0 | |||
* Weight: 50 | |||
* Heat: 8 | |||
* Explosion Radius / Force: 400 / 150 | |||
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[[Category:Gameplay]] [[Category:Vehicles]] [[Category:Weapons]] | [[Category:Gameplay]] [[Category:Vehicles]] [[Category:Weapons]] |
Revision as of 00:20, 15 June 2009
Home > Vehicle Weapon Appendix
Following is an index of all the weapons that can be used to equipped during vehicle customization.
Vehicle Weapons
Machine Guns
Standard Machine Gun - A small machine gun that fires bullets with common properties.
Research Required: None
- Cost: 25
- Weight: 30
- Clip Size: 50 (3 Clips)
- Damage: 40
- Cycle Time: 0.1
Infantry Damage: | (187.5) |
Armor Damage: | |
Structure Damage: | |
Accuracy: | (0.01) |
Heat: | (0.6) |
Biological Machine Gun - A small machine gun that fires bullets infectious material to do continual damage to a target. Each hit deals 4 damage per second for 20 seconds. Does not stack.(Affects vehicles and infantry)
Research Required: Biology > Biological Weaponry > Biological Projectile
- Cost: 35
- Weight: 70
- Clip Size: 50 (4 Clips)
- Damage: 5
- Cycle Time: 0.2
Infantry Damage: | (25) |
Armor Damage: | (25) |
Structure Damage: | |
Accuracy: | (0.03) |
Heat: | (2.5) |
.50 Cal Medium Machine Gun - .50 caliber firing medium machine gun.
Research Required: Physics > Projectile Physics > Heavy Caliber Machine Gun
- Cost: 30
- Weight: 70
- Clip Size: 75 (5 Clips)
- Damage: 50
- Cycle Time: 0.06
Infantry Damage: | (555.6) |
Armor Damage: | |
Structure Damage: | |
Accuracy: | (0.01) |
Heat: | (5.6) |
.50 Cal Heavy Machine Gun - .50 caliber firing heavy machine gun.
Research Required: Physics > Projectile Physics > Heavy Caliber Machine Gun
- Cost: 40
- Weight: 90
- Clip Size: 75 (6 Clips)
- Damage: 60
- Cycle Time: 0.06
Infantry Damage: | (1000) |
Armor Damage: | |
Structure Damage: | |
Accuracy: | (0.01) |
Heat: | (3.3) |
Depleted Uranium Machine Gun - This machine gun fires armor penetrating rounds that can damage vehicle armor.
Research Required: Physics > Projectile Physics > Heavy Caliber Machine Gun
- Cost: 30
- Weight: 70
- Clip Size: 140 (5 Clips)
- Damage: 8
- Cycle Time: 0.2
Infantry Damage: | (40) |
Armor Damage: | (40) |
Structure Damage: | |
Accuracy: | (0.08) |
Heat: | (5.0) |
Depleted Uranium Heavy Machine Gun - This machine gun fires armor penetrating rounds that can damage vehicle armor.
Research Required: Physics > Projectile Physics > Heavy Caliber Machine Gun
- Cost: 50
- Weight: 120
- Clip Size: 180 (5 Clips)
- Damage: 10
- Cycle Time: 0.18
Infantry Damage: | (55.6) |
Armor Damage: | (55.6) |
Structure Damage: | |
Accuracy: | (0.06) |
Heat: | (8.3) |
Chain Gun - This machine gun fires ammo at a very fast rate.
Research Required: None
- Cost: 20
- Weight: 70
- Clip Size: 200 (4 Clips)
- Damage: 16
- Cycle Time: 0.025
Infantry Damage: | (600) |
Armor Damage: | |
Structure Damage: | |
Accuracy: | (0.04) |
Heat: | (20.0) |
Medium Chain Gun - This machine gun fires ammo at a very fast rate. Its damage is greater than the smaller version.
Research Required: None
- Cost: 30
- Weight: 70
- Clip Size: 150 (4 Clips)
- Damage: 32
- Cycle Time: 0.04
Infantry Damage: | (800) |
Armor Damage: | |
Structure Damage: | |
Accuracy: | (0.04) |
Heat: | (12.5) |
Plasma Machine Gun - This machine gun fires superheated ammo that is designed to overheat the target vehicle. Adds 10 heat to target on each hit.
Research Required: Physics > Superheated Material Physics > Plasma Bullet Projectile
- Cost: 30
- Weight: 70
- Clip Size: 200 (4 Clips)
- Damage: 1
- Cycle Time: 0.3
Infantry Damage: | (1) |
Armor Damage: | (1) |
Structure Damage: | |
Accuracy: | (0.03) |
Heat: | (6) |
High Explosive Machine Gun - This machine gun fires ammo which explodes upon impact. It is very effective against vehicles.
Research Required: Chemistry > Improved Flagration Compounds > Explosive Tipped Bullets
- Cost: 75
- Weight: 70
- Clip Size: 30 (6 Clips)
- Damage: 14
- Cycle Time: 0.5
- Explosion Radius / Force: 100 / 50
Infantry Damage: | (14) |
Armor Damage: | (14) |
Structure Damage: | (14) |
Accuracy: | (0.01) |
Heat: | (1.0) |
Tank Cannons
Standard Cannon - A small caliber cannon that fires tank shells.
Research Required: None
- Cost: 25
- Damage: 40
- Clip Size: 30
- Cycle Time: 1.4
- Weight: 50
- Heat: 10
- Speed: 3000
- Explosion Radius / Force: 300 / 100
Ranged Cannon - A small caliber cannon that fires tank shells. Its barrel is enhanced for farther distances.
Research Required: Physics > Projectile Physics > Extended Range Cannon
- Cost: 50
- Damage: 60
- Clip Size: 40
- Cycle Time: 1.5
- Weight: 70
- Heat: 14
- Speed: 3300
- Explosion Radius / Force: 300 / 100
High Explosive Cannon - This cannon has its explosive compound upgraded for a stronger explosion upon impact.
Research Required: Chemistry > Improved Detonation Compounds > Explosive Shells
- Cost: 80
- Damage: 75
- Clip Size: 24
- Cycle Time: 2.0
- Weight: 70
- Heat: 16
- Speed: 3000
- Explosion Radius / Force: 400 / 200
Plasma Cannon - This cannon fires a superheated shell able to transfer a large amount of heat into the target and put it into an overheated shutdown.
Research Required: Physics > Superheated Material Physics > Plasma Cannon Projectile
- Cost: 50
- Damage: 45
- Clip Size: 30
- Cycle Time: 1.0
- Weight: 70
- Heat: 14
- Speed: 3100
- Explosion Radius / Force: 300 / 100
Railgun - This cannon uses magnetic coils to accelerate the shell. It produces less heat and can fire faster.
Research Required: Electrical Engineering > Advanced Magnet Research > Rail Gun
- Cost: 90
- Damage: 50
- Clip Size: 40
- Cycle Time: 0.8
- Weight: 120
- Heat: 6
- Speed: 3600
- Explosion Radius / Force: 100 / 50
Artillery Cannons
Small Artillery Cannon - An artillery cannon with high damage but low reload times. It has the shortest range but fastest reload.
Research Required: None
- Cost: 25
- Damage: 120
- Clip Size: 10 (6 Clips)
- Cycle Time: 1.0
- Reload Time: 4.0
- Weight: 100
- Heat: 10
- Explosion Radius / Force: 550 / 500
Medium Artillery Cannon - An artillery cannon with high damage but low reload times. Has a greater range than the small cannon and two extra ammo magazines.
Research Required: None
- Cost: 50
- Damage: 140
- Clip Size: 10 (8 Clips)
- Cycle Time: 1.6
- Reload Time: 5.0
- Weight: 100
- Heat: 10
- Explosion Radius / Force: 700 / 600
High Explosive Artillery Cannon - An artillery cannon with the greatest damage.
Research Required: Chemistry > Improved Detonation Compounds > Explosive Shells
- Cost: 75
- Damage: 160
- Clip Size: 10 (8 Clips)
- Cycle Time: 2.0
- Reload Time: 7.0
- Weight: 100
- Heat: 15
- Explosion Radius / Force: 900 / 700
Ranged Artillery Cannon - An artillery cannon with high damage but low reload times. Has farthest range of all artillery cannons.
Research Required: Physics > Projectile Physics > Extended Range Cannon
- Cost: 50
- Damage: 120
- Clip Size: 10 (8 Clips)
- Cycle Time: 2.0
- Reload Time: 5.0
- Weight: 100
- Heat: 20
- Explosion Radius / Force: 1100 / 500
Missile Launchers
Standard Missile Launcher - A dumb fire missile launcher with no homing capabilities.
Research Required: None
- Cost: 25
- Damage: 40
- Speed: 1600
- Clip Size: 4 (5 Clips)
- Cycle Time: 1.0
- Reload Time: 3.0
- Weight: 30
- Heat: 6
- Explosion Radius / Force: 100 / 50
Upgraded Missile Launcher - A dumb fire missile launcher with no homing capabilities but greater speed and damage than standard version.
Research Required: Chemistry > Improved Warhead Compounds > Upgraded Missile Warhead
- Cost: 50
- Damage: 75
- Speed: 1800
- Clip Size: 6 (6 Clips)
- Cycle Time: 0.8
- Reload Time: 3.8
- Weight: 50
- Heat: 6
- Explosion Radius / Force: 100 / 50
Biological Warhead - A dumb fire missile launcher which contains a biological agent in its warhead. Players and vehicles hit by the explosion will continuously suffer damage which lasts up to a full minute. Each hit deals 5 damage per second, inflicted for 60 seconds. Does not stack.(Affects vehicles and infantry)
Research Required: Biology > Biological Weaponry > Biological Warhead
- Cost: 50
- Damage: 50
- Speed: 1800
- Clip Size: 3 (3 Clips)
- Cycle Time: 3.0
- Reload Time: 6.0
- Weight: 80
- Heat: 6
- Explosion Radius / Force: 300 / 50
Nuclear Tipped Missile Launcher - A dumb fire missile launcher with a nuclear warhead which inflicts excessive damage over a large area.
Research Required: Physics > Nuclear Fission > Nuclear Warhead
- Cost: 100
- Damage: 200
- Speed: 1000
- Clip Size: 6 (1 Clip)
- Cycle Time: 10.0
- Reload Time: 12.0
- Weight: 200
- Heat: 50
- Explosion Radius / Force: 2000 / 1000
Salvo Missile Launcher - A missile launcher with no homing capabilities but can fire its payload of four missiles in quick secession before reloading.
Research Required: Chemistry > Improved Warhead Compounds > Upgraded Missile Warhead
- Cost: 40
- Damage: 35
- Speed: 1800
- Clip Size: 4 (8 Clips)
- Reload Time: 3.0
- Weight: 40
- Heat: 3
- Explosion Radius / Force: 100 / 20
Guided Missile Launcher - A missile launcher which fires missiles that follow the crosshairs after launch. It has a decent turning ability to track the crosshairs.
Research Required: Electrical Engineering > Tracking Systems > Guided Missiles
- Cost: 75
- Damage: 75
- Speed: 1200
- Clip Size: 4 (4 Clips)
- Cycle Time: 1.0
- Reload Time: 3.0
- Weight: 50
- Heat: 8
- Explosion Radius / Force: 110 / 40
Upgraded Guided Missile Launcher - A missile launcher which fires missiles that follow the crosshairs after launch. It is upgraded for more damage and better tracking.
Research Required: Electrical Engineering > Tracking Systems > Guided Missiles
- Cost: 80
- Damage: 80
- Speed: 1500
- Clip Size: 4 (4 Clips)
- Cycle Time: 1.5
- Reload Time: 5.0
- Weight: 50
- Heat: 10
- Explosion Radius / Force: 130 / 60
Homing Missile Launcher - A missile launcher which fires a single missile that home in on the locked on target. It has a good turning ability for tracking a target and a 50% chance of ignoring countermeasures.
Research Required: Electrical Engineering > Tracking Systems > Homing Missiles
- Cost: 60
- Damage: 75
- Speed: 2500
- Clip Size: 6 (6 Clips)
- Cycle Time: 2.0
- Reload Time: 8.0
- Weight: 50
- Heat: 10
- Explosion Radius / Force: 100 / 40
Upgraded Homing Missile Launcher - A missile launcher which fires a single missile that home in on the locked on target. It is upgraded for faster lock-on, better tracking, and more damage.
Research Required: Electrical Engineering > Tracking Systems > Homing Missiles
- Cost: 90
- Damage: 90
- Speed: 2000
- Clip Size: 6 (6 Clips)
- Cycle Time: 3.0
- Reload Time: 9.0
- Weight: 50
- Heat: 8
- Explosion Radius / Force: 100 / 60
Salvo Homing Missile Launcher - A missile launcher that fires four missiles at once which home in on the locked on target. Due to the number of missiles released at once, each has a less effective tracking unit with an almost guaranteed chance of being fooled by countermeasures.
Research Required: Electrical Engineering > Tracking Systems > Homing Missiles
- Cost: 70
- Damage: 40
- Speed: 1200
- Clip Size: 4 (6 Clips)
- Reload Time: 5.0
- Weight: 70
- Heat: 4
- Explosion Radius / Force: 80 / 30
Grenade Launchers
Grenade Launcher - A grenade launcher suited for urban combat with its ability of clearing out tight spaces.
Research Required: None
- Cost: 25
- Damage: 80
- Clip Size: 8 (2 Clips)
- Cycle Time: 3.0
- Reload Time: 10.0
- Weight: 50
- Heat: 8
- Explosion Radius / Force: 200 / 100
Upgraded Grenade Launcher - A grenade launcher suited for urban combat with its ability of clearing out tight spaces. It is upgraded for more damage and farther range.
Research Required: Chemistry > Improved Detionation Compounds > Upgraded Grenades
- Cost: 50
- Damage: 110
- Clip Size: 12 (3 Clips)
- Cycle Time: 1.5
- Reload Time: 12.0
- Weight: 50
- Heat: 8
- Explosion Radius / Force: 400 / 150