Armory: Difference between revisions
Jump to navigation
Jump to search
(Design Change, for removing thitespace) |
(→Stats) |
||
Line 4: | Line 4: | ||
=Stats= | =Stats= | ||
*Cost : 75 | *Cost : 75 | ||
*Health : | *Health : 100, weapons that cannot harm tanks cannot harm structures. | ||
== Infantry Tip == | == Infantry Tip == | ||
While you may not be able to hear your enemies reloading and cocking their weapons, what you can hear is when they are opening ammunition and health crates. If you hear this sound, chances are good that your opponent is preoccupied with loading up on supplies and will be easily caught off guard. If you hear that familiar 'click' then charge in, guns blazing! | While you may not be able to hear your enemies reloading and cocking their weapons, what you can hear is when they are opening ammunition and health crates. If you hear this sound, chances are good that your opponent is preoccupied with loading up on supplies and will be easily caught off guard. If you hear that familiar 'click' then charge in, guns blazing! | ||
=Pictures= | =Pictures= | ||
==Northern Faction== | ==Northern Faction== |
Revision as of 15:14, 26 August 2009
Home > Armory
The armory contains Ammo Crates and health containers. Like the barracks, players may change their class here. As players spawn with only a third of their ammo, visiting the armory after respawning is always a good idea. In addition any vehicle within its radius will be rearmed.
Stats
- Cost : 75
- Health : 100, weapons that cannot harm tanks cannot harm structures.
Infantry Tip
While you may not be able to hear your enemies reloading and cocking their weapons, what you can hear is when they are opening ammunition and health crates. If you hear this sound, chances are good that your opponent is preoccupied with loading up on supplies and will be easily caught off guard. If you hear that familiar 'click' then charge in, guns blazing!