WeaponScript.Speed: Difference between revisions
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New page: speed determines the initial velocity(distance/time) of a projectile as it leaves its spawning point(barrel). A larger value will produce a faster projectile. Machine Gun type weapons(ze... |
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Speed determines the initial velocity (distance/time) of a projectile as it leaves its spawning point(barrel). A larger value will produce a faster projectile. | |||
{{Note| Machine Gun type weapons(zero vector / non-trajectory) are not affected by this parameter.}} Normal values for this argument differ depending on weapon type. Due to engine short-comings, if the speed is set too high, projectiles will disappear in mid-air. The max speed for grenades is around '1400', depending on the max speed of the vehicle launching it. The max speed for cannons is much higher( higher than '3400'). The max speed for missiles is _______. |
Revision as of 05:56, 3 February 2010
Speed determines the initial velocity (distance/time) of a projectile as it leaves its spawning point(barrel). A larger value will produce a faster projectile.
Normal values for this argument differ depending on weapon type. Due to engine short-comings, if the speed is set too high, projectiles will disappear in mid-air. The max speed for grenades is around '1400', depending on the max speed of the vehicle launching it. The max speed for cannons is much higher( higher than '3400'). The max speed for missiles is _______.