Armory: Difference between revisions
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Gilmore110j (talk | contribs) (Cleaned up) |
Gilmore110j (talk | contribs) m (→Stats) |
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=Stats= | =Stats= | ||
*Cost : 75 | *Cost : 75 | ||
*Health when initially built: 25 | *Health when initially built : 25 | ||
*Maximum health : 100 | *Maximum health : 100 | ||
*Weapons that cannot harm vehicles are not able to harm this building. | *Weapons that cannot harm vehicles are not able to harm this building. |
Revision as of 15:14, 5 September 2013
Structures |
Armory | Barracks | Refinery | Radar | Repair Station | Vehicle Factory | Turrets | Walls |
Engineer Structures |
Surveillance | Ammo Crates | Turrets | Walls |
Function
The armory contains Ammo Crates and health containers. Like the Barracks, players may change their class here. As players spawn with only a third of their ammo, visiting the armory after respawning is always a good idea.
Stats
- Cost : 75
- Health when initially built : 25
- Maximum health : 100
- Weapons that cannot harm vehicles are not able to harm this building.
Infantry Tips
- While you may not be able to hear your enemies reloading and cocking their weapons, what you can hear is when they are opening ammunition and health crates. If you hear this sound, chances are good that your opponent is preoccupied with loading up on supplies and will be easily caught off guard. If you hear that familiar 'click' then charge in, guns blazing!
- To instantly reload all your weapons, press the loadout button (B by default) while inside an armory or barrack, then click "Accept". This may give you a split-second advantage you would have otherwise lost.