Version/2.11.x: Difference between revisions
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* Commander under attack notification no longer plays when full damage is resisted. | * Commander under attack notification no longer plays when full damage is resisted. | ||
* Fixed crash on quit | * Fixed crash on quit | ||
* Fixed crash on resize | |||
* Fixes for emp_isle: | |||
** Standardised health of bridges - 300 initial, 500 max [That's 3/5 RPGs to destroy] | |||
** Southern bridge is now harmable only by Grenadiers, like the rest of them | |||
** Lowered some hovering trees back into the ground | |||
** Fix for palm trees missing their collision boxes | |||
=== Non-code changes === | === Non-code changes === |
Revision as of 06:00, 5 December 2016
Script version: Devastation
Version 2.11.0
Initial release: <unknown>
Features
- Voice pop-ups now display avatar and map coordinates.
- Players can now execute specific binds for leading squads through editing squadleader.cfg
- New mass unit selection feature for commanders. Holding the ctrl key (default bind) and clicking a unit will select all on-screen units of the same type. This can be used in conjunction with shift to add units to your current selection.
- De-selection improvement for commander selection. Holding the ctrl key (default bind) and dragging a box over selected units will deselect them.
- Commander recycle now sets the whole selection to one unified recycle state rather than reversing their current state.
- Increased the speed of the animations used in the research menu, this should allow navigation of research trees to be twice as fast.
- The squad menu now has a compass-like feature, the arrow directs you to your squad leader.
- Moved some strings from code/script files to their own translation files.
- Added / updated various sounds
- "Requesting air support" replaced by "Requesting commander attention"
Bugfixes
- Fixed a bug where recycle was returning more resources than intended. Recycle percentages/times adjusted accordingly.
- Fixed a bug where halted missiles weren't exploding. Causing instability with higher player counts and eventually causing the server to crash.
- Fixed a crash with explosions occurring near emp_eng_map_brush entities.
- Fixed an exploit related to crouching and stuck viewports.
- Removed exploit using emp_gren_followProjectileView.
- Fixed load order of hammer definition files.
- Fixed warnings about unused EmpCloakProxy material.
- Fixed some palm tree models missing collisions.
- Commander under attack notification no longer plays when full damage is resisted.
- Fixed crash on quit
- Fixed crash on resize
- Fixes for emp_isle:
- Standardised health of bridges - 300 initial, 500 max [That's 3/5 RPGs to destroy]
- Southern bridge is now harmable only by Grenadiers, like the rest of them
- Lowered some hovering trees back into the ground
- Fix for palm trees missing their collision boxes
Non-code changes
- Fixed the crate models missing from NF vehicle factory LOD models.
- Fixed floating particles on NF radar model.
- Added static versions of the imp_dropship models for use by mappers.
- New particles for bio cannon and 2-slot plasma cannon.
- New weapon and skill icons for the class selection/loadout menu.
Script changes
Script version name: "Devastation"
- .50 cal HMG weight 65->60 DUHMG weight 65 -> 60
- Jeep recycle percentage - 100% -> 50%
- Light tank recycle percentage - 40% -> 50%
- APC recycle percentage - 40% -> 50%
- Medium recycle percentage - 40% -> 50%
- Heavy recycle percentage - 40% -> 50%
- Arty recycle percentage - 40% -> 50%
- Time to recycle (with repair upgrade) Jeep - 15 -> 10s
- Time to recycle (with repair upgrade) Light tank - 37.5s -> 30s
- Time to recycle (with repair upgrade) APC - 37.5s -> 25s
- Time to recycle (with repair upgrade) Medium - 50s -> 45s
- Time to recycle (with repair upgrade) Heavy - 75s -> 60s
- Time to recycle (with repair upgrade) Arty - 75s -> 60s