Version/2.11.x: Difference between revisions

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Line 259: Line 259:
"Vehicle Bio Time" "4"
"Vehicle Bio Time" "4"
"Vehicle Bio Interval" "0.4"
"Vehicle Bio Interval" "0.4"
*New : "Virulent Warhead" (3-slot bio ML)
"Size" "3"
"Cost" "125"
"Damage Type" "Missile"
"Damage" "53"
"Speed" "1850"
"Heat" "8"
"Weight" "80"
"Cycle Time" "3.0"
"Clip Size" "4"
"Total Ammo Clips" "4"
"Reload Time" "6.0"
"Projectile Spread" "0.5"
"Heat to Target" "0"
"Explosion Radius" "300"
"Player Bio Damage" "5"
"Player Bio Time" "10"
"Player Bio Interval" "1"
"Vehicle Bio Damage" "8"
"Vehicle Bio Time" "10"
"Vehicle Bio Interval" "0.5"
*New : "HE HMG"
"Size" "3"
"Cost" "125"
"Damage Type" "BulletExplosive"
"Damage" "13"
"Heat" "3"
"Weight" "55"
"Cycle Time" "0.4"
"Clip Size" "25"
"Total Ammo Clips" "6"
"Reload Time" "4"
"Projectile Spread" "0.025"
"Heat to Target" "0"
"Explosion Radius" "200"
*DUMG & DUHMG
Clips  8==> 6


*3-slot railgun
*3-slot railgun
Line 333: Line 373:
*NF Medium Tank
*NF Medium Tank
Max Weight 1077==>1067
Max Weight 1077==>1067
*BE Medium Tank
axleration 0.6==>0.7 (More reverse power)


*Composite Armor
*Composite Armor

Revision as of 00:35, 8 December 2016

Script version: Devastation

Version 2.11.0

Initial release: 25 december 2016 (estimated)

Features

  • Voice pop-ups now display avatar and map coordinates.
  • Players can now execute specific binds for leading squads through editing squadleader.cfg
  • New mass unit selection feature for commanders. Holding the ctrl key (default bind) and clicking a unit will select all on-screen units of the same type. This can be used in conjunction with shift to add units to your current selection.
  • De-selection improvement for commander selection. Holding the ctrl key (default bind) and dragging a box over selected units will deselect them.
  • Commander recycle now sets the whole selection to one unified recycle state rather than reversing their current state.
  • Increased the speed of the animations used in the research menu, this should allow navigation of research trees to be twice as fast.
  • The squad menu now has a compass-like feature, the arrow directs you to your squad leader.
  • Added translation support to empires. Translation has started on the following languages:
    • Chinese (Traditional)
    • German
    • Polish
    • Russian
  • Added / updated various sounds
  • "Requesting air support" in F-menu replaced by "Requesting commander attention"
  • Added 8 achievements:
    • Back from the Dead
    • Drive Me Closer
    • Free Market
    • Just in Time
    • Never Give up, Never Surrender
    • Pacifist
    • Partybus
    • Quid pro Quo

Bugfixes

  • Fixed a bug where recycle was returning more resources than intended. Recycle percentages/times adjusted accordingly.
  • Fixed a bug where halted missiles weren't exploding. Causing instability with higher player counts and eventually causing the server to crash.
  • Fixed a crash with explosions occurring near emp_eng_map_brush entities.
  • Fixed an exploit related to crouching and stuck viewports.
  • Removed exploit using emp_gren_followProjectileView.
  • Fixed load order of hammer definition files.
  • Fixed warnings about unused EmpCloakProxy material.
  • Fixed some palm tree models missing collisions.
  • Commander under attack notification no longer plays when full damage is resisted.
  • Fixed crash on quit
  • Fixed crash on resize
  • Fixes for emp_isle by D.D.D. Destroyer:
    • Standardised health of bridges - 300 initial, 500 max [That's 3/5 RPGs to destroy]
    • Southern bridge is now harmable only by Grenadiers, like the rest of them
    • Lowered some hovering trees back into the ground
    • Fix for palm trees missing their collision boxes

Non-code changes

  • Fixed the crate models missing from NF vehicle factory LOD models.
  • Fixed floating particles on NF radar model.
  • Added static versions of the imp_dropship models for use by mappers.
  • New particles for bio cannon and 2-slot plasma cannon.
  • New weapon and skill icons for the class selection/loadout menu.
  • Disabled default quit bind
  • New arrow/scrollbar textures added
  • Updated the HUD icons - repairing, recycling, calls for assistance, etc
  • New Commander HUD textures and buttons

Script changes

Script version name: "Devastation"

  • New Research : "Enhanced Homing Missile AI"

"Parent" "Homing Missiles" "Time" "90"

  • New Research : "Enhanced Grenadier Missiles"

"Parent" "Upgraded Chassis" "Time" "45" Extra damage for Gren RPG : 30

  • New Research : "APCR Grenadier Missiles"

"Parent" "Advanced Chassis" "Time" "45" Extra damage for Gren RPG : 30

  • New Research : "Heavy-duty Missile Warhead"

"Parent" "Upgraded Missile Warhead" "Time" "120"

  • New Research : "Aerodynamic Shells"

"Parent" "Extended Range Cannon" "Time" "105"

  • New Research : "TOW Guided Missiles"

"Parent" "Guided Missiles" "Time" "120"

  • New Research : "Experimental Railgun"

"Parent" "Advanced Magnet Research" "Time" "90"

  • Research change: "Rail gun" --> "Overcharged Railgun"

"Parent" "Experimental Railgun" "Time" "90"

  • New Research "Enlarged Explosive Shells"

"Parent" "Explosive Shells" "Time" "105"

  • New Research "Virulent Shells"

"Parent" "Biological Cannon" "Time" "90"

  • New Research "Virulent Warhead"

"Parent" "Biological Warhead" "Time" "75"

  • Research : "Upgraded Chassis"

Time 60==>120

  • Research : "Advanced Chassis"

Time 180==>200

  • Research : "Heavy Tank Chassis"

Time 180==>240

  • New :

Improved Homing ML -- IH/ML "Size" "3" "Cost" "140" "Damage" "55" "Speed" "2500" "Heat" "10" "Weight" "80" "Cycle Time" "1.0" "Clip Size" "7" "Total Ammo Clips" "6" "Reload Time" "5.0" "Explosion Radius" "100" "Missile Range" "6000" "Lock On Time" "0.3" "Lock On Radius" "0.42" "Lock Range Modifier" "0.000290" "Turning Ability" "3.15"

  • New : TOW Guided ML -- TOW-G/ML

"Size" "3" "Cost" "135" "Damage Type" "Missile" "Damage" "75" "Speed" "1550" "Heat" "8.5" "Weight" "80" "Cycle Time" "1.3" "Clip Size" "5" "Total Ammo Clips" "6" "Reload Time" "5.5"

"Explosion Radius" "115" "Missile Range" "6500" "Turning Ability" "1.85"

  • New: "Heavy-duty ML"

"Size" "3" //number of slots required when selecting weapons "Cost" "110" "Damage Type" "Missile" "Damage" "66" "Speed" "2650" "Heat" "8.5" "Weight" "80" "Cycle Time" "1.05" "Clip Size" "7" "Total Ammo Clips" "7" "Reload Time" "4" "Explosion Radius" "125"

  • New : Advanced Salvo ML -- A-S/ML

"Size" "3" //number of slots required when selecting weapons "Cost" "135" "Damage Type" "Missile" "Damage" "34" "Speed" "1800" "Heat" "3.75" "Weight" "80" "Clip Size" "6" "Total Ammo Clips" "10" "Reload Time" "2.85" "Projectile Spread" "1.75" "Explosion Radius" "100"

  • New : High Energy Plasma MG.

"Size" "3" "Cost" "100" "Damage Type" "GeneralPhysics" "Damage" "6" "Speed" "1000" "Heat" "1.1" "Weight" "55" "Cycle Time" "0.28" "Clip Size" "30" "Total Ammo Clips" "7" "Reload Time" "3.5" "Projectile Spread" "0.02" "Heat to Target" "1.9"

  • New : Thermobaric Cannon -- Thermo. CN

"Size" "3" //number of slots required when selecting weapons "Cost" "130" "Damage Type" "Explosive" "Damage" "77" "Speed" "3000" "Gravity" "0.4" "Heat" "13" "Weight" "70" "Cycle Time" "2.0" "Clip Size" "30" "Inertia" "2.75" "Explosion Radius" "425" "Explosion Force" "600"

  • New : Heavy-duty Ranged Cannon -- H/Ranged CN

"Size" "3" //number of slots required when selecting weapons "Cost" "135" "Damage Type" "Kinetic" "Damage" "67" "Speed" "3650" "Gravity" "0.08" "Heat" "8.5" "Weight" "75" "Cycle Time" "1.5" "Clip Size" "40" "Inertia" "0.5" "Explosion Radius" "150" "Explosion Force" "100"

  • New : Railgun (2-slot)

"Size" "2" //number of slots required when selecting weapons "Cost" "80" "Damage Type" "Kinetic" "Damage" "45" "Speed" "3700" "Gravity" "0.32" "Heat" "6" "Weight" "60" "Cycle Time" "1" "Clip Size" "35" "Inertia" "0" "Explosion Radius" "100"

  • New : Virulent Cannon (3-slot Bio cannon)

"Cost" "130" "Damage Type" "BioArt" "Damage" "70" "Speed" "3000" "Gravity" "0.37" "Heat" "15" "Weight" "80" "Cycle Time" "2.25" "Clip Size" "30" "Heat to Target" "0" "Inertia" "0.8" "Explosion Radius" "250" "Explosion Force" "170" "Player Bio Damage" "3" "Player Bio Time" "7" "Player Bio Interval" "1" "Vehicle Bio Damage" "7" "Vehicle Bio Time" "4" "Vehicle Bio Interval" "0.4"

  • New : "Virulent Warhead" (3-slot bio ML)

"Size" "3" "Cost" "125" "Damage Type" "Missile" "Damage" "53" "Speed" "1850" "Heat" "8" "Weight" "80" "Cycle Time" "3.0" "Clip Size" "4" "Total Ammo Clips" "4" "Reload Time" "6.0" "Projectile Spread" "0.5" "Heat to Target" "0" "Explosion Radius" "300" "Player Bio Damage" "5" "Player Bio Time" "10" "Player Bio Interval" "1" "Vehicle Bio Damage" "8" "Vehicle Bio Time" "10" "Vehicle Bio Interval" "0.5"

  • New : "HE HMG"

"Size" "3" "Cost" "125" "Damage Type" "BulletExplosive" "Damage" "13" "Heat" "3" "Weight" "55" "Cycle Time" "0.4" "Clip Size" "25" "Total Ammo Clips" "6" "Reload Time" "4" "Projectile Spread" "0.025" "Heat to Target" "0" "Explosion Radius" "200"

  • DUMG & DUHMG

Clips 8==> 6

  • 3-slot railgun

Name : Railgun ==> Overcharged Railgun Damage 50 ==> 53 Projectile speed 3600=>3800 Clip Size 30 ==> 35

  • Plasma Cannon

Damage 82 ==> 84

  • HE Cannon (2-slot)

Explosive Radius 425 ==> 400


  • Homing ML

Lock On Time 0.3 ==> 0.55

  • Guided ML (2-slot)

Cycle Time 1.2 ==> 1.25 Clip Size 5 ==> 4 Total Ammo Clips 4==> 6 Reload Time 5.5 ==> 5 Explosion Radius 110=>100 Missile Range 6000 ==> 5500

  • 180 mm Artillery Cannon

Explosion Force 500 ==> 3750

  • 203 mm Artillery Cannon

Explosion Force 500 ==> 4500

  • Ranged Artillery Cannon

Explosion Force 500 ==> 2500

  • HE Artillery Cannon

Explosion Force 500 ==> 3000

  • Bio cannon

Heat 11 ==> 13

  • BE Heavy Rifle

Max ammo 140==>120

  • Scout Rifle

Max ammo 80==>60

  • NF Heavy Rifle

Falloff 2000==>2200 Minimal Damage 40 ==> 42 StandingSpread 0.0050 ==> 0.0048 StandingSpreadIncrement 0.0060==>0.0055

  • HMG

Clip Size 75 ==> 125 Max Ammo 225==> 250 Falloff 1500==>2000 Minimal Damage 15==>18

  • NF Commander Vehicle

Health 1500==>1750 Engineer Heal 3==> 3.5 Max Front Armor 6==>7 Max Rear Armor 4==>5 Max Left Armor 5==>6 Max Right Armor 5==>6

  • NF Heavy Tank

Base Cost 760==>820

  • BE Heavy Tank

Base Cost 800==>850

  • NF Medium Tank

Max Weight 1077==>1067

  • BE Medium Tank

axleration 0.6==>0.7 (More reverse power)

  • Composite Armor

Regeneration 0.02 ==> 0.019

  • Capacitive Armor

Damage to Heat 0.04 ==> 0.02 Research moved to main branch of Electrical Engineering Research time 60 ==> 90

  • Absorbant Armor

Bio damage modifier 0.45=>0.5

  • Deflective Armor

Bio damage modifier 1=>0.85

  • Scout

Explosive Resist 0 ==> 0.1 Infantry Mine Resist 0.1 ==> 0.3

  • Rifleman

Infantry Mine Resist 0 ==> 0.25

  • Grenadier

Explosive Resist 0.3 ==> 0.4 Infantry Mine Resist 0 ==> 0.3

  • Engineer

Explosive Resist 0 ==> 0.1 Infantry Mine Resist 0 ==> 0.2

  • Artillery Fission Reactor

Heat Output at Idle 5==>2

  • All engines, except for standard/bio will be able to output 5% power when overheated.

Fission 10% ==> 15%

  • Rifleman

Infantry Bullet Resist 30% ==> 26%

  • Scout Rifle

Headshot Modifier 2 -> 2.5

  • BE Assault Rifle

IronsightJumpSpread 0.8 -> 0.83 IronsightStandSpread 0.8 -> 0.83 IronsightDuckSpread 0.8 -> 0.83 IronsightProneSpread 0.8 -> 0.83

  • .50 cal HMG weight 65->60 DUHMG weight 65 -> 60
  • Jeep recycle percentage - 100% -> 50%
  • Light tank recycle percentage - 40% -> 50%
  • APC recycle percentage - 40% -> 50%
  • Medium recycle percentage - 40% -> 50%
  • Heavy recycle percentage - 40% -> 50%
  • Arty recycle percentage - 40% -> 50%
  • Time to recycle (with repair upgrade) Jeep - 15 -> 10s
  • Time to recycle (with repair upgrade) Light tank - 37.5s -> 30s
  • Time to recycle (with repair upgrade) APC - 37.5s -> 25s
  • Time to recycle (with repair upgrade) Medium - 50s -> 45s
  • Time to recycle (with repair upgrade) Heavy - 75s -> 60s
  • Time to recycle (with repair upgrade) Arty - 75s -> 60s