Version/2.12.x: Difference between revisions
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(Created page with "'''Script version: Devastation''' == Version 2.11.1 == ''Initial release: 25 february 2017 (estimated)'' === Features === === Bugfixes === === Non-code changes === === Sc...") |
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'''Script version: Devastation''' | '''Script version: Devastation''' | ||
== Version 2. | == Version 2.12.1 == | ||
''Initial release: 25 february 2017 (estimated)'' | ''Initial release: 25 february 2017 (estimated)'' | ||
=== Features === | === Features === | ||
* Class selection now remembers your previous choices for that class. | |||
* Class defaults to Engineer now instead of Scout. | |||
=== Bugfixes === | === Bugfixes === | ||
* Fix for infinite pumping on shotguns when at 0 ammo. | |||
* Fixed SDK bot spawning | |||
* Fixed shotgun using wrong sounds when firing | |||
* Reverted problematic sounds | |||
* Fixed more blurry textures on low settings | |||
=== Non-code changes === | === Non-code changes === | ||
* emp_money: | |||
** refinery resources increased from 3 -> 5 | |||
** vehicleclips added above platforms | |||
* emp_coast: | |||
** Fixed hole (https://forums.empiresmod.com/index.php?threads/2-6-emp_coast-has-a-hole-in-the-map.19123/) | |||
** Fixed texture behind ladder near BE spawn | |||
** Set all four displacement 4s to level 2 (all of them were on this brush: http://i.imgur.com/Ecyz49I.png) | |||
** BE and NF main bases now start with a pre-built refinery to prevent Commanders building anything BUT a refinery first and losing the game | |||
** Viscluster brush added to ceiling to improve performance. Visible clusters reduced from ~8 million to ~4 million. More optimization can be done, but this is a huge increase for now. | |||
=== Script changes === | === Script changes === | ||
* Shorten Heavy-duty ML's GUI name to fit. | |||
* Fixed ordering of tanks to prevent new players from accidentally building artillery. | |||
* Plasma Cannon heat to target buffed. | |||
* Plasma MG buff. | |||
* BE medium axleratio 0.7->0.85 |
Revision as of 23:25, 2 March 2017
Script version: Devastation
Version 2.12.1
Initial release: 25 february 2017 (estimated)
Features
- Class selection now remembers your previous choices for that class.
- Class defaults to Engineer now instead of Scout.
Bugfixes
- Fix for infinite pumping on shotguns when at 0 ammo.
- Fixed SDK bot spawning
- Fixed shotgun using wrong sounds when firing
- Reverted problematic sounds
- Fixed more blurry textures on low settings
Non-code changes
- emp_money:
- refinery resources increased from 3 -> 5
- vehicleclips added above platforms
- emp_coast:
- Fixed hole (https://forums.empiresmod.com/index.php?threads/2-6-emp_coast-has-a-hole-in-the-map.19123/)
- Fixed texture behind ladder near BE spawn
- Set all four displacement 4s to level 2 (all of them were on this brush: http://i.imgur.com/Ecyz49I.png)
- BE and NF main bases now start with a pre-built refinery to prevent Commanders building anything BUT a refinery first and losing the game
- Viscluster brush added to ceiling to improve performance. Visible clusters reduced from ~8 million to ~4 million. More optimization can be done, but this is a huge increase for now.
Script changes
- Shorten Heavy-duty ML's GUI name to fit.
- Fixed ordering of tanks to prevent new players from accidentally building artillery.
- Plasma Cannon heat to target buffed.
- Plasma MG buff.
- BE medium axleratio 0.7->0.85