Version/2.12.x: Difference between revisions

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'''Script version: Devastation'''
'''Script version: Devastation'''


== Version 2.11.1 ==
== Version 2.12.1 ==
''Initial release: 25 february 2017 (estimated)''
''Initial release: 25 february 2017 (estimated)''


=== Features ===
=== Features ===
* Class selection now remembers your previous choices for that class.
* Class defaults to Engineer now instead of Scout.


=== Bugfixes ===
=== Bugfixes ===
* Fix for infinite pumping on shotguns when at 0 ammo.
* Fixed SDK bot spawning
* Fixed shotgun using wrong sounds when firing
* Reverted problematic sounds
* Fixed more blurry textures on low settings


=== Non-code changes ===
=== Non-code changes ===
* emp_money:
** refinery resources increased from 3 -> 5
** vehicleclips added above platforms
* emp_coast:
** Fixed hole (https://forums.empiresmod.com/index.php?threads/2-6-emp_coast-has-a-hole-in-the-map.19123/)
** Fixed texture behind ladder near BE spawn
** Set all four displacement 4s to level 2 (all of them were on this brush: http://i.imgur.com/Ecyz49I.png)
** BE and NF main bases now start with a pre-built refinery to prevent Commanders building anything BUT a refinery first and losing the game
** Viscluster brush added to ceiling to improve performance. Visible clusters reduced from ~8 million to ~4 million. More optimization can be done, but this is a huge increase for now.


=== Script changes ===
=== Script changes ===
* Shorten Heavy-duty ML's GUI name to fit.
* Fixed ordering of tanks to prevent new players from accidentally building artillery.
* Plasma Cannon heat to target buffed.
* Plasma MG buff.
* BE medium axleratio 0.7->0.85

Revision as of 23:25, 2 March 2017

Script version: Devastation

Version 2.12.1

Initial release: 25 february 2017 (estimated)

Features

  • Class selection now remembers your previous choices for that class.
  • Class defaults to Engineer now instead of Scout.

Bugfixes

  • Fix for infinite pumping on shotguns when at 0 ammo.
  • Fixed SDK bot spawning
  • Fixed shotgun using wrong sounds when firing
  • Reverted problematic sounds
  • Fixed more blurry textures on low settings

Non-code changes

  • emp_money:
    • refinery resources increased from 3 -> 5
    • vehicleclips added above platforms
  • emp_coast:

Script changes

  • Shorten Heavy-duty ML's GUI name to fit.
  • Fixed ordering of tanks to prevent new players from accidentally building artillery.
  • Plasma Cannon heat to target buffed.
  • Plasma MG buff.
  • BE medium axleratio 0.7->0.85