Version/2.12.x: Difference between revisions

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=== Features ===
=== Features ===
* Class selection now remembers your previous choices for that class.
* Class selection now remembers your previous equipment choices for that class.
* Class defaults to Engineer now instead of Scout.
* Class defaults to Engineer now instead of Scout.



Revision as of 23:12, 3 March 2017

Script version: Devastation

Version 2.12.1

Initial release: 25 february 2017 (estimated)

Features

  • Class selection now remembers your previous equipment choices for that class.
  • Class defaults to Engineer now instead of Scout.

Bugfixes

  • Fix for infinite pumping on shotguns when at 0 ammo.
  • Fixed SDK bot spawning
  • Fixed shotgun using wrong sounds when firing
  • Reverted problematic sounds
  • Fixed more blurry textures on low settings

Non-code changes

  • emp_money:
    • refinery resources increased from 3 -> 5
    • vehicleclips added above platforms
  • emp_coast:
    • Fixed hole (https://forums.empiresmod.com/index.php?threads/2-6-emp_coast-has-a-hole-in-the-map.19123/)
    • Fixed texture behind ladder near BE spawn
    • Set all four displacement 4s to level 2
    • BE and NF main bases now start with a pre-built refinery to prevent Commanders building anything BUT a refinery first and losing the game
    • Viscluster brush added to ceiling to improve performance. Visible clusters reduced from ~8 million to ~4 million. More optimization can be done, but this is a huge increase for now.

Script changes

  • Shorten Heavy-duty ML's GUI name to fit.
  • Fixed ordering of tanks to prevent new players from accidentally building artillery.
  • Plasma Cannon heat to target buffed.
  • Plasma MG buff.
  • BE medium axleratio 0.7->0.85