Version/2.13.x: Difference between revisions
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'''Script version: | '''Script version: Equilibrium''' | ||
== Version 2.13.1 == | == Version 2.13.1 == | ||
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* Flags will now be (slowly) captured if the full team is present on that location, even if the amount of players is lower than the configured minimum. | * Flags will now be (slowly) captured if the full team is present on that location, even if the amount of players is lower than the configured minimum. | ||
* Added turret turning speed parameter to vehicle scripts. | * Added turret turning speed parameter to vehicle scripts. | ||
* Added gui element to warn players of CV attacks. | |||
* Added gui element to warn players of CV attacks | |||
* Research is now paused when the last radar is destroyed. | * Research is now paused when the last radar is destroyed. | ||
* Added tutorial bot spawner entity. | |||
* Added commander target entity. | |||
* Enabled [https://developer.valvesoftware.com/wiki/Detail_Shapes#Shapes detail shapes] | |||
* Detail models now hide when under a building. | |||
=== Bugfixes === | === Bugfixes === |
Revision as of 00:10, 3 April 2017
Script version: Equilibrium
Version 2.13.1
Initial release: 25 April 2016 (estimated)
Features
- Flags will now be (slowly) captured if the full team is present on that location, even if the amount of players is lower than the configured minimum.
- Added turret turning speed parameter to vehicle scripts.
- Added gui element to warn players of CV attacks.
- Research is now paused when the last radar is destroyed.
- Added tutorial bot spawner entity.
- Added commander target entity.
- Enabled detail shapes
- Detail models now hide when under a building.
Bugfixes
- Fixed chat swallowing character after a %.
- Flags no longer continue capping after a game ends.
- Vehicles are now lag compensated, allowing you to hit people with hitscan weapons while driving.
Non-code changes
- Included new cliff textures.
Script changes
- Amount of units required for getting a point by recycling 150-> 100.
- Lowering wages.
- Deflective & Capacitve cost 20 -> 18.
- Rename Seismic Grenade into Seismic Resonator.
- More explosive force for arty cannons.