Version/2.13.x: Difference between revisions
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=== Non-code changes === | === Non-code changes === | ||
* Included new cliff textures. | * Included new cliff textures. | ||
* Renamed stock maps to indicate play type to help players vote for maps: | |||
** Conquest maps (like district, vehicletraining) begin with ''con_'' | |||
** Commander maps stay ''emp_'' | |||
** Assault maps (like nuclear) begin with ''as_'' | |||
** Fun / intermission maps (like minigames) begin with ''fun_'' | |||
=== Script changes === | === Script changes === |
Revision as of 00:20, 3 April 2017
Script version: Equilibrium
Version 2.13.1
Initial release: 25 April 2016 (estimated)
Features
- Flags will now be (slowly) captured if the full team is present on that location, even if the amount of players is lower than the configured minimum.
- Added turret turning speed parameter to vehicle scripts.
- Added gui element to warn players of CV attacks.
- Research is now paused when the last radar is destroyed.
- Added tutorial bot spawner entity.
- Added commander target entity.
- Enabled detail shapes
- Detail models now hide when under a building.
Bugfixes
- Fixed chat swallowing character after a %.
- Flags no longer continue capping after a game ends.
- Vehicles are now lag compensated, allowing you to hit people with hitscan weapons while driving.
Non-code changes
- Included new cliff textures.
- Renamed stock maps to indicate play type to help players vote for maps:
- Conquest maps (like district, vehicletraining) begin with con_
- Commander maps stay emp_
- Assault maps (like nuclear) begin with as_
- Fun / intermission maps (like minigames) begin with fun_
Script changes
- Amount of units required for getting a point by recycling 150-> 100.
- Lowering wages.
- Deflective & Capacitve cost 20 -> 18.
- Rename Seismic Grenade into Seismic Resonator.
- More explosive force for arty cannons.