Version/2.13.x: Difference between revisions
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== Version 2.13.2 == | == Version 2.13.2 == | ||
'' | ''Beta only release'' | ||
=== Bugfixes === | === Bugfixes === | ||
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* Updated translations to latest version. | * Updated translations to latest version. | ||
* Hammer now uses default texture scale of 0.25 instead of 0.32 | * Hammer now uses default texture scale of 0.25 instead of 0.32 | ||
== Version 2.13.3 == | |||
''Initial release: 01 May 2017 (estimated)'' | |||
=== Features === | |||
* Added [http://empires_public.docs.empiresmod.com/empires_stdlib/ javascript moddable] HUD elements | |||
* Added static vehicle crosshair | |||
=== Bugfixes === | |||
* Fixed some issues with vehicle prediction |
Revision as of 06:37, 17 April 2017
Script version: Equilibrium
Version 2.13.1
Beta only release
Features
- Flags will now be (slowly) captured if the full team is present on that location, even if the amount of players is lower than the configured minimum.
- Added turret turning speed parameter to vehicle scripts.
- Rotation in second seat no longer coupled to turret rotation.
- View rotation is persisted when entering / exiting vehicles.
- Artillery now has slight horizontal movement ability.
- Slightly prettier tank deaths.
- Added HUD element to warn players of CV attacks.
- Research is now paused when the last radar is destroyed.
- Added tutorial bot spawner entity (emp_tutorial_bot_spawner).
- Added commander target entity (emp_commander_auto_target).
- Enabled detail shapes
- Detail models now hide when under a building.
- Detail draw distance is now controlled by the server instead of the client.
Bugfixes
- Fixed chat swallowing character after a %.
- Flags no longer continue capping after a game ends.
- Vehicles are now lag compensated, allowing you to hit people with hitscan weapons while driving.
Non-code changes
- Included new cliff textures.
- Renamed stock maps to indicate play type to help players vote for maps: (affected: district402, urbanchaos, eastborough, glycencity, escort)
- Conquest maps (like district, vehicletraining) begin with con_
- Commander maps stay emp_
- Assault maps (like escort) begin with as_
- Fun / intermission maps (like minigames) begin with fun_
- Better statistics tracking
Script changes
- Amount of units required for getting a point by recycling 150-> 100.
- Lowering wages.
- Deflective & Capacitve cost 20 -> 18.
- Rename Seismic Grenade into Seismic Resonator.
- More explosive force for arty cannons.
Version 2.13.2
Beta only release
Bugfixes
- Removed tank cannon kick to fix aiming with double cannons.
- Fixed urbanchaos cubemaps.
- Fixed broken Hammer config.
Non-code changes
- Updated translations to latest version.
- Hammer now uses default texture scale of 0.25 instead of 0.32
Version 2.13.3
Initial release: 01 May 2017 (estimated)
Features
- Added javascript moddable HUD elements
- Added static vehicle crosshair
Bugfixes
- Fixed some issues with vehicle prediction