Version/2.13.x: Difference between revisions
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=== Script changes === | === Script changes === | ||
* | * Modified anti-infantry MG damage to compensate for proper vehicle lag compensation. | ||
Standard MG | |||
Damage 30->12 | |||
Minimal Damage 15->10 | |||
Clip Size 60->50 | |||
.50 cal MG | |||
Damage 35->15 | |||
Reload Time 7.5->7.2 | |||
Minimal Damage 30->13 | |||
.50 cal HMG | |||
Damage 43->18 | |||
Clip Size 120->100 | |||
Reload Time 9.6->9 | |||
Minimal Damage 40->15 | |||
Chain Gun | |||
Damage 22->11 | |||
Cycle Time 0.04->0.43 | |||
Clip Size 125->120 | |||
Minimal Damage 10->8 | |||
Medium Chain Gun | |||
Damage 28->13 | |||
Cycle Time 0.03->0.037 | |||
Clip Size 175->160 | |||
Minimal Damage 15->10 |
Revision as of 02:26, 28 April 2017
Script version: Equilibrium
Version 2.13.1
Beta only release
Features
- Flags will now be (slowly) captured if the full team is present on that location, even if the amount of players is lower than the configured minimum.
- Added turret turning speed parameter to vehicle scripts.
- Rotation in second seat no longer coupled to turret rotation.
- View rotation is persisted when entering / exiting vehicles.
- Artillery now has slight horizontal movement ability.
- Slightly prettier tank deaths.
- Added HUD element to warn players of CV attacks.
- Research is now paused when the last radar is destroyed.
- Added tutorial bot spawner entity (emp_tutorial_bot_spawner).
- Added commander target entity (emp_commander_auto_target).
- Enabled detail shapes
- Detail models now hide when under a building.
- Detail draw distance is now controlled by the server instead of the client.
Bugfixes
- Fixed chat swallowing character after a %.
- Flags no longer continue capping after a game ends.
- Vehicles are now lag compensated, allowing you to hit people with hitscan weapons while driving.
Non-code changes
- Included new cliff textures.
- Renamed stock maps to indicate play type to help players vote for maps: (affected: district402, urbanchaos, eastborough, glycencity, escort)
- Conquest maps (like district, vehicletraining) begin with con_
- Commander maps stay emp_
- Assault maps (like escort) begin with as_
- Fun / intermission maps (like minigames) begin with fun_
- Better statistics tracking
Script changes
- Amount of units required for getting a point by recycling 150-> 100.
- Lowering wages.
Heal 20->15
Repair 20->15
Recycle 20->15
Sabotage 20->30
Destroy Vehicle 20->30
Squad leader bonus 20->15
Squad Participation 20->15
Revive 20->15
- Deflective & Capacitve cost 20 -> 18.
- Rename Seismic Grenade into Seismic Resonator.
- More explosive force for arty cannons.
Version 2.13.2
Beta only release
Bugfixes
- Removed tank cannon kick to fix aiming with double cannons.
- Fixed urbanchaos cubemaps.
- Fixed broken Hammer config.
Non-code changes
- Updated translations to latest version.
- Hammer now uses default texture scale of 0.25 instead of 0.32
Version 2.13.3
Beta only release
Features
- Added javascript moddable HUD elements.
- Added static vehicle crosshair.
Bugfixes
- Fixed some issues with vehicle prediction.
- Removed cannon kick due to issues with double shots.
Version 2.13.4
Initial release: 25 April 2017 (estimated)
Bugfixes
- Repositioned ammo hud element.
- Fixed crash issues.
Script changes
- Modified anti-infantry MG damage to compensate for proper vehicle lag compensation.
Standard MG
Damage 30->12
Minimal Damage 15->10
Clip Size 60->50
.50 cal MG
Damage 35->15
Reload Time 7.5->7.2
Minimal Damage 30->13
.50 cal HMG
Damage 43->18
Clip Size 120->100
Reload Time 9.6->9
Minimal Damage 40->15
Chain Gun
Damage 22->11
Cycle Time 0.04->0.43
Clip Size 125->120
Minimal Damage 10->8
Medium Chain Gun
Damage 28->13
Cycle Time 0.03->0.037
Clip Size 175->160
Minimal Damage 15->10