Version/2.14.x: Difference between revisions
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* Tank projectiles should now be predicted, so hopefully tanks stop hitting themselves. | * Tank projectiles should now be predicted, so hopefully tanks stop hitting themselves. | ||
* GUI tweaks | * GUI tweaks | ||
* More translatable texts | |||
=== Bugfixes === | === Bugfixes === |
Revision as of 23:13, 16 May 2017
Version 2.14.1
Expected release: 2017-05-25
Features
- Tank projectiles should now be predicted, so hopefully tanks stop hitting themselves.
- GUI tweaks
- More translatable texts
Bugfixes
- Fixed a crash involving turrets with no cannon.
- Fixed an issue with the commander warning HUD not hiding.
- Fixed a client-side crash relating to detail objects hiding under buildings.
- Fixed a crash related to commander building placement.
- Fixed an issue with machine gun weapons using the minimum damage as the maximum damage.
- mp_chattime is no longer multiplied by two.
- Fixed an issue with the 64th player being able to keep walking after round end.
Script Changes
- Std MG
- Damage 12->17
- Clip Size 50->60 (revert)
- MinimalDamage 10->13
- Falloff 1000->2000
- Bio MG
- Cycle Time 0.42->0.43
- Reload Time 3.5->4
- Vehicle Bio Time 3->2.8 (one less tick)
- DU MG
- Falloff 2500->3000
- DU HMG
- Falloff 2500->3000
- .50 cal med
- Damage 15->20
- MinimalDamage 13->16
- .50 cal heavy
- Damage 18->23
- Clip Size 100->120 (revert)
- MinimalDamage 15->19
- Chain gun
- Damage 11->14
- Cycle Time 0.043->0.04 (revert)
- Clip Size 120->125 (revert)
- MinimalDamage 8->11
- Falloff 1000->1500
- Falloffbase 0.7->0.75
- Medium Chain Gun
- Damage 13->17
- Cycle Time 0.037->0.035 (revert)
- Clip Size 160->175 (revert)
- MinimalDamage 10->12
- Falloff 1000->1500
- Falloffbase 0.7->0.75
- 3 phase engine
- Medium Tank
- Heat Output At Max 3->4
- Heavy Tank
- Heat Output At Max 3->4
- Medium Tank
- Enhanced Grenadier Missile
- Additional Damage 30->25
- APCR Grenadier Missile
- Additional Damage 30->25
- Wages
- Heal 15->13
- Repair 15->13
- Recycle 15->13
- Kill 20->18
- Sabotage 30->35
- Defuse 20->25
- Flag Capture 20->25
- Squad leader bonus 15->13
- Squad participation 15->13