Version/2.14.x: Difference between revisions

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* Fixed a remote code execution exploit related to server executed commands.
* Fixed a remote code execution exploit related to server executed commands.
* Fixed tanks hitting themselves when shooting a shell at high speed.
* Fixed tanks hitting themselves when shooting a shell at high speed.
* Fixed the create server dialog and Dedicated server GUI (SRCDS) configure tab.


=== Script Changes ===
=== Script Changes ===

Revision as of 01:34, 27 May 2017

Version 2.14.1

Expected release: 2017-05-25

Features

  • Tank projectiles should now be predicted, so hopefully tanks stop hitting themselves.
  • GUI tweaks
  • More translatable texts
  • Added tank weapon filter entity (emp_filter_activator_weaponname)
  • Added client side predicted shells for mortar and tanks.

Bugfixes

  • Fixed a crash involving turrets with no cannon.
  • Fixed an issue with the commander warning HUD not hiding.
  • Fixed a client-side crash relating to detail objects hiding under buildings.
  • Fixed a crash related to commander building placement.
  • Fixed an issue with machine gun weapons using the minimum damage as the maximum damage.
  • mp_chattime is no longer multiplied by two.
  • Fixed an issue with the 64th player being able to keep walking after round end.
  • Fixed a lot of purple textures on Linux
  • Fixed a remote code execution exploit related to server executed commands.
  • Fixed tanks hitting themselves when shooting a shell at high speed.
  • Fixed the create server dialog and Dedicated server GUI (SRCDS) configure tab.

Script Changes

  • Std MG
    • Damage 12->17
    • Clip Size 50->60 (revert)
    • MinimalDamage 10->13
    • Falloff 1000->2000
  • Bio MG
    • Cycle Time 0.42->0.43
    • Reload Time 3.5->4
    • Vehicle Bio Time 3->2.8 (one less tick)
  • DU MG
    • Falloff 2500->3000
  • DU HMG
    • Falloff 2500->3000
  • .50 cal med
    • Damage 15->20
    • MinimalDamage 13->16
    • Total Clips 3->4
    • Reload Time 7.2->6.8
  • .50 cal heavy
    • Damage 18->23
    • Heat 0.8->0.9
    • Clip Size 100->110
    • Total Clips 3->4
    • Reload Time 9->7.5
    • MinimalDamage 15->19
  • Chain gun
    • Damage 11->14
    • Cycle Time 0.043->0.04 (revert)
    • Clip Size 120->125 (revert)
    • MinimalDamage 8->11
    • Falloff 1000->1500
    • Falloffbase 0.7->0.75
  • Medium Chain Gun
    • Damage 13->17
    • Cycle Time 0.037->0.035 (revert)
    • Clip Size 160->175 (revert)
    • MinimalDamage 10->12
    • Falloff 1000->1500
    • Falloffbase 0.7->0.75
  • 3 phase engine
    • Medium Tank
      • Heat Output At Max 3->4
    • Heavy Tank
      • Heat Output At Max 3->4
  • Bio Diesel Engine
    • Jeep
      • Max Reverse Speed 25->45
    • APC
      • Max Reverse Speed 35->40
    • AFV/LT
      • Max Reverse Speed 32->48
    • Medium Tank
      • Max Reverse Speed 33->39
    • Heavy Tank
      • Max Reverse Speed 23->29
    • Artillery Tank
      • Max Reverse Speed 20->28
  • Fission Reactor
    • AFV/LT
      • Max Reverse Speed 34->42 (fix for inconsistency)
  • Enhanced Grenadier Missile
    • Additional Damage 30->25
  • APCR Grenadier Missile
    • Additional Damage 30->25
  • BE&NF Sniper Rifle
    • Headshot Modifier 2.5->3 (to guarantee one headshot kill)
  • Wages
    • Heal 15->13
    • Repair 15->13
    • Recycle 15->13
    • Kill 20->18
    • Sabotage 30->35
    • Defuse 20->25
    • Flag Capture 20->25
    • Squad leader bonus 15->13
    • Squad participation 15->13