Reference Material: Difference between revisions
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== UX == | == UX == | ||
* https://www.raphkoster.com/2015/06/29/game-design-ux-design/ | * https://www.raphkoster.com/2015/06/29/game-design-ux-design/ | ||
=== GAP Acessiblity Heuristic === | |||
* https://www.researchgate.net/publication/308084122_Heuristic_Evaluation_for_Gameful_Design |
Revision as of 18:27, 30 August 2017
Game Design General
- http://www.gamasutra.com/blogs/DanFelder/20150521/243962/Design_101_Complexity_vs_Depth.php
- http://www.gamasutra.com/blogs/FlavioCreasso/20151014/256145/Reverse_Engineering_Toxic_Behaviour.php
Command & Control
- How military command works: http://www.au.af.mil/au/awc/awcgate/army/cmd-hdbk.pdf
NF
Architecture
- https://en.wikipedia.org/wiki/Brutalist_architecture
- https://www.google.com/search?tbm=isch&q=brutalist%20architecture&tbs=imgo:1