Version/2.15.x: Difference between revisions
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* Update to research item descriptions | * Update to research item descriptions | ||
* Packed files into vpks for faster disk access | * Packed files into vpks for faster disk access | ||
* Changes to district | * Changes to district: | ||
** Fixed exploit where BE 2nd flag could be captured from outside its building | ** Fixed exploit where BE 2nd flag could be captured from outside its building | ||
** Added automatic attack/move targets that indicate the current objective | ** Added automatic attack/move targets that indicate the current objective | ||
** Slight optimizations for AI pathing | ** Slight optimizations for AI pathing | ||
* Changes to cyclopean: | |||
** Adjusted displacements around NW to fix visual 'leak' | |||
** Adjusted displacements in city to make area unclimbable | |||
** Fixed skybox fog density, should no longer be a wall of grey until you get very close to a map border | |||
** Fixed displacements sticking through terrain in BE main | |||
** Fixed displacements stkicking through terrain in NF main | |||
** Fixed an exploit where you could climb a hill into the NF main | |||
** Fixed (some) textures being needlessly rendered in northwest | |||
** Adjusted displacements around the southern bridge to prevent seeing under the map | |||
** New skybox | |||
** New lighting | |||
** New fog | |||
* Decompiled con_urbanchaos to get editable source files. | * Decompiled con_urbanchaos to get editable source files. | ||
* Changed falloff system to be easier to tweak | * Changed falloff system to be easier to tweak |
Revision as of 05:52, 11 September 2017
Version 2.15.1
unknown
Features
- Improved weapon descriptions
- Update to research item descriptions
- Packed files into vpks for faster disk access
- Changes to district:
- Fixed exploit where BE 2nd flag could be captured from outside its building
- Added automatic attack/move targets that indicate the current objective
- Slight optimizations for AI pathing
- Changes to cyclopean:
- Adjusted displacements around NW to fix visual 'leak'
- Adjusted displacements in city to make area unclimbable
- Fixed skybox fog density, should no longer be a wall of grey until you get very close to a map border
- Fixed displacements sticking through terrain in BE main
- Fixed displacements stkicking through terrain in NF main
- Fixed an exploit where you could climb a hill into the NF main
- Fixed (some) textures being needlessly rendered in northwest
- Adjusted displacements around the southern bridge to prevent seeing under the map
- New skybox
- New lighting
- New fog
- Decompiled con_urbanchaos to get editable source files.
- Changed falloff system to be easier to tweak
Bugfixes
- Corrected camera model selection in hammer
- Fixed crash on exit
Script Changes
- Normalized melee damage
- Fixed engine inconsistencies