Version/2.15.x: Difference between revisions
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* Update to research item descriptions | * Update to research item descriptions | ||
* Packed files into vpks for faster disk access | * Packed files into vpks for faster disk access | ||
* | * Changed falloff system to be easier to tweak | ||
** Fixed | |||
=== Bugfixes === | |||
* Corrected camera model selection in hammer | |||
* | * Fixed crash on exit | ||
** Adjusted displacements around NW | |||
** Adjusted displacements in city | === Map Changes === | ||
** Fixed skybox fog density | * Cyclopean: | ||
** Fixed | ** Adjusted displacements around NW | ||
** Fixed displacements | *** This removes a visual 'leak' under the southern NW refinery | ||
*** This makes it slightly easier to get up on the hill in the southeastern corner of NW | |||
** Adjusted displacements in city | |||
*** This prevents climbing an unintuitively climbable area in the southeastern corner | |||
** Fixed skybox fog density | |||
*** It's no longer a wall of grey until you get very close to a map border | |||
** Fixed displacement sticking through terrain in BE main | |||
*** Kudos to anyone else who noticed that one | |||
** Fixed displacements sticking through terrain in NF main | |||
** Fixed an exploit where you could climb a hill into the NF main | ** Fixed an exploit where you could climb a hill into the NF main | ||
** Fixed (some) textures being needlessly rendered in northwest | ** Fixed (some) textures being needlessly rendered in northwest | ||
*** If you find any others, post on the forums and they will be fixed | |||
** Adjusted displacements around the southern bridge to prevent seeing under the map | ** Adjusted displacements around the southern bridge to prevent seeing under the map | ||
** New skybox | ** New 2D skybox | ||
** New lighting | ** New lighting | ||
*** Please report any lighting issues you notice | |||
** New fog | ** New fog | ||
* District402: | |||
* | ** Preparing the map for AI players: | ||
* Fixed | *** Broadened staircase to BE 4th flag | ||
*** Slightly tweaked detail crates near BE 1st and 3rd flag | |||
*** Moved BE resupply boxes at BE 3rd flag | |||
*** Slightly moved poles near NF 1st and 4th flag | |||
*** Added [disabled] bot spawners | |||
** Behind the scenes optimisation efforts | |||
** Fixed exploit where BE 2nd flag could be captured from outside its building | |||
** Added automatic attack/move targets that indicate the current objective | |||
*Urbanchaos | |||
** Decompiled to get editable source files. | |||
** Fix for 1st BE flag dimensions | |||
*** It is no longer capturable from the western side of the barricades | |||
=== Script Changes === | === Script Changes === | ||
* Normalized melee damage | * Normalized melee damage | ||
* Fixed engine inconsistencies | * Fixed engine inconsistencies |
Revision as of 07:49, 11 September 2017
Version 2.15.1
unknown
Features
- Improved weapon descriptions
- Update to research item descriptions
- Packed files into vpks for faster disk access
- Changed falloff system to be easier to tweak
Bugfixes
- Corrected camera model selection in hammer
- Fixed crash on exit
Map Changes
- Cyclopean:
- Adjusted displacements around NW
- This removes a visual 'leak' under the southern NW refinery
- This makes it slightly easier to get up on the hill in the southeastern corner of NW
- Adjusted displacements in city
- This prevents climbing an unintuitively climbable area in the southeastern corner
- Fixed skybox fog density
- It's no longer a wall of grey until you get very close to a map border
- Fixed displacement sticking through terrain in BE main
- Kudos to anyone else who noticed that one
- Fixed displacements sticking through terrain in NF main
- Fixed an exploit where you could climb a hill into the NF main
- Fixed (some) textures being needlessly rendered in northwest
- If you find any others, post on the forums and they will be fixed
- Adjusted displacements around the southern bridge to prevent seeing under the map
- New 2D skybox
- New lighting
- Please report any lighting issues you notice
- New fog
- Adjusted displacements around NW
- District402:
- Preparing the map for AI players:
- Broadened staircase to BE 4th flag
- Slightly tweaked detail crates near BE 1st and 3rd flag
- Moved BE resupply boxes at BE 3rd flag
- Slightly moved poles near NF 1st and 4th flag
- Added [disabled] bot spawners
- Behind the scenes optimisation efforts
- Fixed exploit where BE 2nd flag could be captured from outside its building
- Added automatic attack/move targets that indicate the current objective
- Preparing the map for AI players:
- Urbanchaos
- Decompiled to get editable source files.
- Fix for 1st BE flag dimensions
- It is no longer capturable from the western side of the barricades
Script Changes
- Normalized melee damage
- Fixed engine inconsistencies