Version/2.15.x: Difference between revisions
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=== Map Changes === | === Map Changes === | ||
* Cyclopean: | * '''Cyclopean:''' | ||
** Adjusted displacements around NW | ** Adjusted displacements around NW | ||
*** This removes a visual 'leak' under the southern NW refinery | *** This removes a visual 'leak' under the southern NW refinery | ||
Line 33: | Line 33: | ||
** New fog | ** New fog | ||
* District402: | * '''District402:''' | ||
** Preparing the map for AI players: | ** Preparing the map for AI players: | ||
*** Broadened staircase to BE 4th flag | *** Broadened staircase to BE 4th flag | ||
Line 44: | Line 44: | ||
** Added automatic attack/move targets that indicate the current objective | ** Added automatic attack/move targets that indicate the current objective | ||
*Urbanchaos | * '''Urbanchaos''' | ||
** Decompiled to get editable source files. | ** Decompiled to get editable source files. | ||
** Fix for 1st BE flag dimensions | ** Fix for 1st BE flag dimensions | ||
*** It is no longer capturable from the western side of the barricades | *** It is no longer capturable from the western side of the barricades | ||
=== Script Changes === | === Script Changes === | ||
* Normalized melee damage | * Normalized melee damage | ||
* Fixed engine inconsistencies | * Fixed engine inconsistencies |
Revision as of 14:42, 11 September 2017
Version 2.15.1
unknown
Features
- Improved weapon descriptions
- Update to research item descriptions
- Packed files into vpks for faster disk access
- Changed falloff system to be easier to tweak
Bugfixes
- Corrected camera model selection in hammer
- Fixed crash on exit
Map Changes
- Cyclopean:
- Adjusted displacements around NW
- This removes a visual 'leak' under the southern NW refinery
- This makes it slightly easier to get up on the hill in the southeastern corner of NW
- Adjusted displacements in city
- This prevents climbing an unintuitively climbable area in the southeastern corner
- Fixed skybox fog density
- It's no longer a wall of grey until you get very close to a map border
- Fixed displacement sticking through terrain in BE main
- Kudos to anyone else who noticed that one
- Fixed displacements sticking through terrain in NF main
- Fixed an exploit where you could climb a hill into the NF main
- Fixed (some) textures being needlessly rendered in northwest
- If you find any others, post on the forums and they will be fixed
- Adjusted displacements around the southern bridge to prevent seeing under the map
- New 2D skybox
- New lighting
- Please report any lighting issues you notice
- New fog
- Adjusted displacements around NW
- District402:
- Preparing the map for AI players:
- Broadened staircase to BE 4th flag
- Slightly tweaked detail crates near BE 1st and 3rd flag
- Moved BE resupply boxes at BE 3rd flag
- Slightly moved poles near NF 1st and 4th flag
- Added [disabled] bot spawners
- Behind the scenes optimisation efforts
- Fixed exploit where BE 2nd flag could be captured from outside its building
- Added automatic attack/move targets that indicate the current objective
- Preparing the map for AI players:
- Urbanchaos
- Decompiled to get editable source files.
- Fix for 1st BE flag dimensions
- It is no longer capturable from the western side of the barricades
Script Changes
- Normalized melee damage
- Fixed engine inconsistencies