Version/2.17.x: Difference between revisions
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** Changed Bioweapon Damage Modifier from 0.85 to 0.75. | ** Changed Bioweapon Damage Modifier from 0.85 to 0.75. | ||
* APC grenade launcher is slightly buffed. | * APC grenade launcher is slightly buffed. | ||
** Changed Weight from | ** Changed Weight from 40 to 30. | ||
** Changed Cycle Time from 2.5 to 2. | ** Changed Cycle Time from 2.5 to 2. | ||
** Changed Clip Size from 8 to 10. | ** Changed Clip Size from 8 to 10. |
Revision as of 23:17, 17 October 2018
Version 2.17.2
Release: 2018-10-17
Features
- Shooting an NPC now gives you points.
Scripts
- Deflective armor is slightly buffed.
- Changed Bioweapon Damage Modifier from 0.85 to 0.75.
- APC grenade launcher is slightly buffed.
- Changed Weight from 40 to 30.
- Changed Cycle Time from 2.5 to 2.
- Changed Clip Size from 8 to 10.
- Changed Total Ammo Clips from 4 to 5.
- Changed Explosion Radius from 250 to 300.
Version 2.17.1
Release: 2018-10-15
Features
- Enabled new engine impact effects.
- Added scripts to add bot spawners on the crosshair location (`exec imp_npcs`, `exec nf_npcs`).
- Lobby now automatically redirects to the correct server instead of asking for confirmation.
- Buildings and tanks now have a ricochet effect if shooting at them is ineffective.
- Players now always spawn facing the front of the barracks.
- Added vehicle script reloading commands.
- Tutorial bot spawner has an input that can disable / enable it.
- Added tutorial trigger entity.
Bugfixes
- Fixed a crash that could occur when showing the class selection window.
- Fixed a crash in displaying death notices.
- Fixed a crash with refineries without resource nodes.