Version/2.24.x: Difference between revisions
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(Created page with "== 2.24.1 == === Bugfixes === * Brenodi muzzleflashes don't render through walls. * Researching grenadier upgrades by console commands now works. * Added muzzleflashes for veh...") |
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== 2.24.1 == | == 2.24.1 == | ||
== 2.24.1 == | |||
=== Scripts === | |||
* UML | |||
** Cost 70->80 | |||
** Heat 8->8.5 | |||
** Clip Size 7->6 | |||
** Reload Time 3.8->4 | |||
* Heavy-duty ML | |||
** Cost 110->125 | |||
** Heat 8.5->9.75 | |||
** Reload Time 4->4.5 | |||
=== Bugfixes === | === Bugfixes === | ||
* Brenodi muzzleflashes don't render through walls. | * Brenodi muzzleflashes don't render through walls. | ||
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* Added muzzleflashes for vehicle MGs | * Added muzzleflashes for vehicle MGs | ||
* Tweaked a bunch of particles. | * Tweaked a bunch of particles. | ||
* Fix incorrect range indicator for ML turret placements in command view | |||
[[Category:Patch_Notes]] | [[Category:Patch_Notes]] |
Revision as of 22:48, 17 February 2019
2.24.1
2.24.1
Scripts
- UML
- Cost 70->80
- Heat 8->8.5
- Clip Size 7->6
- Reload Time 3.8->4
- Heavy-duty ML
- Cost 110->125
- Heat 8.5->9.75
- Reload Time 4->4.5
Bugfixes
- Brenodi muzzleflashes don't render through walls.
- Researching grenadier upgrades by console commands now works.
- Added muzzleflashes for vehicle MGs
- Tweaked a bunch of particles.
- Fix incorrect range indicator for ML turret placements in command view