Version/2.24.x: Difference between revisions
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== 2.24.3 == | |||
=== Map Changes === | |||
==== Palmbay ==== | |||
* Restored all 3 cliffside paths | |||
** North of BE main | |||
** West of NF main | |||
** South of NF main | |||
* ADjusted textures around cliffside paths to better signal their presence | |||
* Fixed 3D skybox texture mismatch | |||
== 2.24.2 == | == 2.24.2 == | ||
=== Bugfixes === | === Bugfixes === |
Revision as of 06:14, 26 February 2019
2.24.3
Map Changes
Palmbay
- Restored all 3 cliffside paths
- North of BE main
- West of NF main
- South of NF main
- ADjusted textures around cliffside paths to better signal their presence
- Fixed 3D skybox texture mismatch
2.24.2
Bugfixes
- Fixed more issues with tickets not ending the game.
- Builtin javascript debugger now accepts quotes.
- Fixed some VGUI position issues with centered objects.
- Some small changes to lag compensation.
2.24.1
Scripts
- UML
- Cost 70->80
- Heat 8->8.5
- Clip Size 7->6
- Reload Time 3.8->4
- Heavy-duty ML
- Cost 110->125
- Heat 8.5->9.75
- Reload Time 4->4.5
Features
- Added muzzleflashes for vehicle MGs
Bugfixes
- Brenodi muzzleflashes don't render through walls.
- Researching grenadier upgrades by console commands now works.
- Tweaked a bunch of particles.
- Fix incorrect range indicator for ML turret placements in command view