Version/2.24.x: Difference between revisions

From Empires Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
== 2.24.3 ==
=== Map Changes ===
==== Palmbay ====
* Restored all 3 cliffside paths
** North of BE main
** West of NF main
** South of NF main
* ADjusted textures around cliffside paths to better signal their presence
* Fixed 3D skybox texture mismatch
== 2.24.2 ==
== 2.24.2 ==
=== Bugfixes ===
=== Bugfixes ===

Revision as of 06:14, 26 February 2019

2.24.3

Map Changes

Palmbay

  • Restored all 3 cliffside paths
    • North of BE main
    • West of NF main
    • South of NF main
  • ADjusted textures around cliffside paths to better signal their presence
  • Fixed 3D skybox texture mismatch

2.24.2

Bugfixes

  • Fixed more issues with tickets not ending the game.
  • Builtin javascript debugger now accepts quotes.
  • Fixed some VGUI position issues with centered objects.
  • Some small changes to lag compensation.

2.24.1

Scripts

  • UML
    • Cost 70->80
    • Heat 8->8.5
    • Clip Size 7->6
    • Reload Time 3.8->4
  • Heavy-duty ML
    • Cost 110->125
    • Heat 8.5->9.75
    • Reload Time 4->4.5

Features

  • Added muzzleflashes for vehicle MGs

Bugfixes

  • Brenodi muzzleflashes don't render through walls.
  • Researching grenadier upgrades by console commands now works.
  • Tweaked a bunch of particles.
  • Fix incorrect range indicator for ML turret placements in command view