Version/2.24.x: Difference between revisions
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Sgt.Security (talk | contribs) (→2.24.3) |
(→2.24.3) |
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* exec cubemaps now no longer analyzes the navmesh. | * exec cubemaps now no longer analyzes the navmesh. | ||
* NF refinery has a fixed missile target and smoke emitters. | * NF refinery has a fixed missile target and smoke emitters. | ||
* Fixed stamina bar | |||
== 2.24.2 == | == 2.24.2 == |
Revision as of 17:46, 28 February 2019
2.24.3
Scripts
- BE&NF APC :
- Friendly reimburse percentage 0.5->0.3
- Enemy reimburse percentage 0.5->0.4
- BE AFV/NF LT :
- Carcass Health 120->80
- Friendly reimburse percentage 0.5->0.4
- BE&NF Medium Tank :
- Carcass Health 180->120
- Friendly reimburse percentage 0.5->0.3
- Enemy reimburse percentage 0.5->0.4
- BE&NF Heavy Tank :
- Carcass Health 240->160
- Friendly reimburse percentage 0.5->0.3
- Enemy reimburse percentage 0.5->0.4
- BE&NF Artillery Tank :
- Carcass Health 240->140
- Friendly reimburse percentage 0.5->0.4
Map Changes
Palmbay
- Restored all 3 cliffside paths
- North of BE main
- West of NF main
- South of NF main
- Adjusted textures around cliffside paths to better signal their presence
- Fixed 3D skybox texture mismatch
Bugfixes
- exec testing now disables forced autoassign.
- exec cubemaps now no longer analyzes the navmesh.
- NF refinery has a fixed missile target and smoke emitters.
- Fixed stamina bar
2.24.2
Bugfixes
- Fixed more issues with tickets not ending the game.
- Builtin javascript debugger now accepts quotes.
- Fixed some VGUI position issues with centered objects.
- Some small changes to lag compensation.
2.24.1
Scripts
- UML
- Cost 70->80
- Heat 8->8.5
- Clip Size 7->6
- Reload Time 3.8->4
- Heavy-duty ML
- Cost 110->125
- Heat 8.5->9.75
- Reload Time 4->4.5
Features
- Added muzzleflashes for vehicle MGs
Bugfixes
- Brenodi muzzleflashes don't render through walls.
- Researching grenadier upgrades by console commands now works.
- Tweaked a bunch of particles.
- Fix incorrect range indicator for ML turret placements in command view