Version/2.26.x: Difference between revisions
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* Recycling built building now gives 50% refund instead of 50%*(building hp percentage) | * Recycling built building now gives 50% refund instead of 50%*(building hp percentage) | ||
* You can now recycle a building regardless of its current hp. (previously you couldn't recycle a building if it has less than 20 hp) | * You can now recycle a building regardless of its current hp. (previously you couldn't recycle a building if it has less than 20 hp) | ||
* Grenadier bots are now more accurate and have less pitch spread. | |||
=== Bugfixes === | |||
* New models now have collision meshes. | |||
* Game no longer crashes when you exit the game. | |||
* Fixed crash bug when changing resolution while playing. | |||
== 2.26.1 == | == 2.26.1 == |
Revision as of 07:52, 5 May 2019
2.26.2
Features
- Recycling unbuilt building now gives 85% refund instead of 33%*(building hp percentage), recycle time is also reduced to half.
- Recycling built building now gives 50% refund instead of 50%*(building hp percentage)
- You can now recycle a building regardless of its current hp. (previously you couldn't recycle a building if it has less than 20 hp)
- Grenadier bots are now more accurate and have less pitch spread.
Bugfixes
- New models now have collision meshes.
- Game no longer crashes when you exit the game.
- Fixed crash bug when changing resolution while playing.
2.26.1
Features
- Going out of stamina no longer makes you exhausted.
- Sprinting can only be started if you have at least one bar of stamina left.
- Jumping is only possible if you have at least 3 bars of stamina left.
- Sprinting stops if you have zero stamina and automatically resumes once you have one bar.
- Grenadier NPCs are less likely to clump together.
- Riflemen NPCs will ignore hits that are made at a very long distance.
Scripts
- Walls cost increased from 18 to 20.
Bugfixes
- Faster official gameserver detection.
- New grenadiers are now available in Hammer as well.
- sv_emp_vehicle_fadeout is now limited to 500 seconds.
- emp_sv_vehicle_fadeout_time_partial is now limited to 100 seconds.
- More lake trees now have collisions.