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Weapons Appendix
Pistols
Pistols are semi-automatic weapons designed for close quarter combat, although they can sometimes prove quite useful over longer ranges.
Brenodi Empire Standard Issue Pistol Brenodi Empire Standard Issue Pistol
Brenodi Pistol
Standard issue Brenodi pistol. Useful in a pinch.
Damage
30
Clip Size
14
Carry Limit
24 Bullets
Accuracy
Fair
Rate Of Fire
300 Bullets Per Minute
Class
Engineer , Scout , Grenadier , Rifleman
Brenodi Empire High Caliber Pistol Brenodi Empire High Caliber Pistol
Brenodi Heavy Pistol
A higher caliber version of its counterpart. It has a smaller clip, but each shot deals more damage.
Damage
40
Clip Size
10
Carry Limit
24 Bullets
Accuracy
Fair
Rate Of Fire
130 Bullets Per Minute
Class
Engineer , Scout , Grenadier , Rifleman
Northern Faction Standard Issue Pistol Northern Faction Standard Issue Pistol
Northern Faction Pistol
Standard sidearm for the Northern Faction. Remarkably unremarkable.
Damage
30
Clip Size
14
Carry Limit
24 Bullets
Accuracy
Fair
Rate Of Fire
300 Bullets Per Minute
Class
Engineer , Scout , Grenadier , Rifleman
Northern Faction Shot Pistol Northern Faction Shot Pistol
Northern Faction Shot Pistol
Armed with dual shotgun shells for close range action.
Damage
(shot of 9 pellets, per pellet) 12
Clip Size
2
Carry Limit
16 Shells
Accuracy
Poor
Rate Of Fire
120 Shells Per Minute
Class
Engineer , Scout , Grenadier , Rifleman
Submachine Guns
Submachine Guns are automatic weapons designed for close to medium quarter combat. They have a high rate of fire, but a low damage potential.
Brenodi Empire Standard Issue SMG Brenodi Empire Standard Issue SMG
Brenodi Engineer SMG 1
Standard issue SMG. Accurate but weak.
Damage
24
Clip Size
30
Carry Limit
120 Bullets
Accuracy
Good
Rate Of Fire
600 Bullets Per Minute
Class
Engineer
Brenodi Empire Balanced SMG Brenodi Empire Balanced SMG
Brenodi SMG 2
An average SMG with a good balance of firepower and accuracy.
Damage
14
Clip Size
30
Carry Limit
120 Bullets
Accuracy
Fair
Rate Of Fire
700 Bullets Per Minute
Class
Engineer , Scout
Northern Faction Standard Issue SMG Northern Faction Standard Issue SMG
Northern Faction SMG 1
Standard issue SMG. Accurate but weak.
Damage
10
Clip Size
35
Carry Limit
120 Bullets
Accuracy
Good
Rate Of Fire
700 Bullets Per Minute
Class
Engineer
Northern Faction Balanced SMG Northern Faction Balanced SMG
Northern Faction SMG 2
An average SMG with a good balance of firepower and accuracy.
Damage
20
Clip Size
40
Carry Limit
120 Bullets
Accuracy
Fair
Rate Of Fire
660 Bullets Per Minute
Class
Engineer
Northern Faction Powerful SMG Northern Faction Powerful SMG
Northern Faction SMG 3
A more powerful SMG, although the accuracy suffers.
Damage
28
Clip Size
30
Carry Limit
120 Bullets
Accuracy
Good
Rate Of Fire
600 Bullets Per Minute
Class
Engineer , Scout
Note This weapon is set to be removed in a future version.
Rifles
Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential.
Brenodi Empire Standard Issue Rifle Brenodi Empire Standard Issue Rifle
Brenodi Assault Rifle
The standard issue ranged rifle with medium zoom.
Damage
35
Clip Size
30
Carry Limit
150 Bullets
Accuracy
Good
Rate Of Fire
1080 Bullets Per Minute
Class
Rifleman
Northern Faction Assault Rifle
The standard issue ranged rifle with medium zoom.
Damage
42
Clip Size
30
Carry Limit
150 Bullets
Accuracy
Good
Rate Of Fire
1080 Bullets Per Minute
Class
Rifleman
Brenodi Empire Heavy Rifle Brenodi Empire Heavy Rifle
Brenodi Heavy Rifle
The standard rifle modified with a larger clip and tiny zoom.
Damage
50
Clip Size
40
Carry Limit
150 Bullets
Accuracy
Good
Rate Of Fire
920 Bullets Per Minute
Class
Rifleman
Northern Faction .50cal Rifle
Very heavy rifle with a small clip and no zoom.
Damage
60
Clip Size
10
Carry Limit
60 Bullets
Accuracy
Fair
Rate Of Fire
400 Bullets Per Minute
Class
Rifleman
Brenodi Empire Ranged Rifle Brenodi Empire Ranged Rifle
Brenodi Scout Rifle
Ranged rifle equipped with a good zoom but a small clip.
Damage
150
Clip Size
6
Carry Limit
60 Bullets
Accuracy
Excellent
Rate Of Fire
72 Bullets Per Minute
Class
Scout
Northern Faction Ranged Rifle Northern Faction Ranged Rifle
Northern Faction Scout Rifle
Ranged rifle equipped with a good zoom but a small clip.
Damage
150
Clip Size
6
Carry Limit
60 Bullets
Accuracy
Excellent
Rate Of Fire
72 Bullets Per Minute
Class
Scout
Heavy Weapons
Heavy weapons are (semi-)automatic weapons, often with high explosive compounds.
Northern Faction Heavy Machine Gun Northern Faction Heavy Machine Gun
Heavy Machine Gun
Equipped with a very large clip, this machine gun is ideal for suppressive fire.
Damage
25
Clip Size
200
Carry Limit
400 Bullets
Accuracy
Poor
Rate Of Fire
920 Bullets Per Minute
Class
Rifleman
Brenodi Empire Rocket Launcher / Mortar Brenodi Empire Rocket Launcher / Mortar
Rocket Launcher
Guided missle launcher, well suited to the anti-armor role.
Damage
80
Clip Size
1
Carry Limit
5 Rockets
Accuracy
Good
Rate Of Fire
20 Missiles Per Minute
Class
Grenadier
Mortar
Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures.
Damage
110
Clip Size
1
Carry Limit
10 Rounds
Accuracy
Excellent
Rate Of Fire
15 Rounds Per Minute
Class
Grenadier
Equipment
Equipment are all hand-held objects that may prove useful to the playing class. They range from binoculars to anti-personnel/anti-tank mines.
Brenodi Empire Binoculars Northern Faction Binoculars
Binoculars
Used to observe enemy activity and call in strikes.
Class
Scout
Brenodi Empire Mine (Side) Brenodi Empire Mine (Top)
Brenodi Mine
Defensive landmine that is effective for infantry and armor.
Damage
110
Carry Limit
5 Mines
Class
Grenadier
Northern Faction Mine (Side) Northern Faction Mine (Top)
Northern Faction Mine
Defensive landmine that is effective for infantry and armor.
Damage
110
Carry Limit
5 Mines
Class
Grenadier
Brenodi Empire Standard Issue Grenade
Smoke Grenade
Effective for assaults or temporary visual cover.
Carry Limit
5 Grenades
Class
Scout
Concussion Grenade
A blinding flash grenade that effects turrets and infantry.
Carry Limit
5 Grenades
Class
Scout
Explosive Grenade
A frag grenade that damages armor, buildings and infantry (damage dealt to buildings is reduced by 10).
Carry Limit
5 Grenades
Class
Rifleman
Seismic Grenade
Extremely effective at destroying buildings and defensive structures.
Carry Limit
5 Grenades
Class
Engineer
Brenodi Empire Engineer Tool Brenodi Empire Engineer Tool Northern Faction Engineer Tool Northern Faction Engineer Tool
Tips
Various skills can modify these default values. For example, the general "Ammo Increase" skill will double the ammo carrying capacity of all weapons and grenades, and the Rifleman's class specific skill "Damage Increase" will increase damage dealt by your pistols and rifles by 10%.
You can prime grenades. All grenades have a fuse of 6 seconds (except the concussion grenade, it has a fuse of 4 seconds). Just hold the grenade as long as you deem necessary. When released, the fuse will keep running, and the grenade will explode prematurely. Use this to your advantage to give the enemy no chance to escape. A grenade will always retain a minimum fuse of 2 seconds. You cannot blow yourself up when priming a grenade