Armed with dual shotgun shells for close range action, the Buckshot Pistol, or Grizzly, as it is affectionately known to its users, is deadly in close quarters combat.
One of the few new weapons used by the Jekotian Military, the MP12 is produced in small numbers by a small group of rebels who took over an abandoned Raven Arms factory during the Northern uprising. Uses the same 9mm cartridges as the Standard Issue pistol.
The Raven Arms DM-78 "WarFle" was originally meant to be called "WarFly", but it got it's current name from an error made by a factory worker. The WarFle is actually two weapons in one, having the ability to switch between a Guided rocket launcher and a Mortar. The guided rocket launcher configuration is well suited to the anti-armor role.
Tip: You can prime grenades. All grenades have a fuse of 6 seconds (except the concussion grenade, it has a fuse of 4 seconds). Just hold the grenade as long as you deem necessary. When released, the fuse will keep running, and the grenade will explode prematurely. Use this to your advantage to give the enemy no chance to escape. A grenade will always retain a minimum fuse of 2 seconds. You cannot blow yourself up when priming a grenade.
Equipment
Equipment are all hand-held objects that may prove useful to the playing class. They range from binoculars to anti-personnel/anti-tank mines.
Binoculars
Used to observe enemy activity and call in strikes.