Version/2.26.x
2.26.8
Features
Bugfixes
Scripts/Game Balance
- Absorbent Armor
- Damage to Heat Absorbed -0.2 -> -0.13
- Imperial APC
- Seats 8->7
- Cost 80->150
- NF APC
- Seats 8->7
- Cost 80->140
- Base Weight 579->569
- TOW Guided ML
- Guiding Range 6000->5500
- Salvo ML
- Damage 36->46
- Clip Size 5->4 (Missiles per salvo)
- Explosion Radius 100->125
- Advanced Salvo ML
- Damage 35->42
- Clip Size 6->5
- Explosion Radius 100->150
- Scout
- ExplosiveArtResist 0.15->0.35 (180mm/203mm/HE arty)
- Rifleman
- ExplosiveArtResist 0.15->0.35
- Grenadier
- ExplosiveArtResist 0.4->0.6
- Engineer
- ExplosiveArtResist 0.15->0.35
- NF Shotgun
- FalloffEnd 3000->3250 (Same as BE Shotgun)
- NF & BE Shotgun
- CycleTime 0.9->0.85
- JumpingSpread 0.3->0.06
- JumpingSpreadModifier 0.15->0.07
- Below shotgun changes can be ignored. They are written for logging purpose.
- JumpingSpreadMax 0.151->0.08
- StandingSpreadMax 0.061->0.06
- DuckingSpreadMax 0.041->0.06
- ProneSpreadMax 0.0351->0.06
- StandingSpreadIncrement 0.0022->0.001
2.26.7
Features
- Renamed Imperial Tank to Imperial Medium Tank.
- Added key prompts to spawning related messages.
Bugfixes
- Fixed loading navmeshes from VPK files.
- Script consistency check disabled itself on second map load.
Scripts/Game Balance
- Most CN/ML damage increased by 2% (rounded)
- 1~2 more damage.
- Exceptions:
- Artillery Cannons
- Nuke
- Standard weapons
- Imperial AFV
- Gains 2 more degrees of front-side turret depression (can aim lower)
- Reactive Armor
- Health 120 -> 125
- Deflective Armor
- BioArtResist 0 -> 0.1 (Bio Cannon) (This is to fix an inconsistency)
- Absorbent Armor
- APBulletResist 0.15 -> 0.1 (5% less resist against vehicle MG)
- BulletExplosive 0.15 -> 0.1 (5% less resist against vehicle MG)
- Damage to Heat Absorbed -0.3 -> -0.2 (Will reduce less heat when taking damage)
- Capacitive Armor
- Health 160 -> 170
- Guided ML
- Guiding Range 5500->5000
- TOW Guided ML
- Guiding Range 6500->6000
- Homing ML
- Lock Range Modifier 0.0003 -> 0.0005 (At 5000 range, it would take 1 more second than now to lock-on)
- Improved Homing ML
- Lock Range Modifier 0.00029 -> 0.00045(At 5000 range, it would take 0.8 more second than now to lock-on)
- Salvo Homing ML
- Lock Range Modifier 0.0004 -> 0.0005(At 5000 range, it would take 0.5 more second than now to lock-on)
- Upgraded ML
- Heat 8.5->9.5
- Reload Time 4->5
- Heavy-duty ML
- Reload Time 4.5->5.5
2.26.6
Bugfixes
- Updated main menu layout.
- Fix crash when executing npc_create on server console.
- Attempt to reduce water rendering issues.
- More autobalance fixes.
2.26.5
Features
- Added Patreon button to main menu.
Scripts/Game Balance
- Building Carcass Removal Time
- Barrack 25->15
- Radar 20->10
- Repair Pad 25->20
- Vehicle Factory 25->20
Bugfixes
- Discord button now becomes gray when hovered over.
- Autobalance fixes.
- Fixed a bug that could crash the commander.
- Fixed a bug that would crash the game when quitting.
- Fixed a bug that could crash the server when making an engineer buildable.
2.26.4
Features
- Added discord link to main menu.
Game Balance
- Rifleman dig-in skill
- Stamina consumption doubled : 25% of damage -> 50% of damage (damage reduction remains at 25%)
Bugfixes
- Added emp_sv_official_portoverride <port> configuration variable to allow fix official gameserver status detection.
2.26.3
Bugfixes
- Fix that recycling < 1 res per tick does not display message.
- Fixed coordinate calculation.
- Fixed a big performance issue for players playing from a hard disk instead of an SSD.
- Fixed a problem where the client could crash due to turret gibs.
2.26.2
Features
- Recycling unbuilt building now gives 85% refund instead of 33%*(building hp percentage), recycle time is also reduced to half.
- Recycling built building now gives 50% refund instead of 50%*(building hp percentage)
- You can now recycle a building regardless of its current hp. (previously you couldn't recycle a building if it has less than 20 hp)
- Recycling unbuilt building now takes 1/2 time.
- Unbuilt building carcass time halved.
- Unbuilt building takes 25% more damage.
- Grenadier bots are now more accurate and have less pitch spread.
Bugfixes
- New models now have collision meshes.
- Game no longer crashes when you exit the game.
- Fixed crash bug when changing resolution while playing.
- Should now gain XP if the server you're playing on becomes official while playing.
2.26.1
Features
- Going out of stamina no longer makes you exhausted.
- Sprinting can only be started if you have at least one bar of stamina left.
- Jumping is only possible if you have at least 3 bars of stamina left.
- Sprinting stops if you have zero stamina and automatically resumes once you have one bar.
- Grenadier NPCs are less likely to clump together.
- Riflemen NPCs will ignore hits that are made at a very long distance.
Scripts
- Walls cost increased from 18 to 20.
Bugfixes
- Faster official gameserver detection.
- New grenadiers are now available in Hammer as well.
- sv_emp_vehicle_fadeout is now limited to 500 seconds.
- emp_sv_vehicle_fadeout_time_partial is now limited to 100 seconds.
- More lake trees now have collisions.