Weapons
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Weapons Appendix
Pistols
Brenodian Pistol - Standard issue Brenodi pistol. Useful in a pinch.
Damage: 30
Clip Size: 14
Carry Limit: 24 Bullets
Accuracy: Fair
Rate Of Fire: 300 Bullets Per Minute
Brenodian Heavy Pistol - A higher caliber version of its counterpart. It has a smaller clip, but each shot deals more damge.
Damage: 40
Clip Size: 10
Carry Limit: 24 Bullets
Accuracy: Fair
Rate Of Fire: 130 Bullets Per Minute
Northern Faction Pistol - Standard sidearm for the Northern Faction. Remarkably unremarkable.
Damage: 30
Clip Size: 14
Carry Limit: 24 Bullets
Accuracy: Fair
Rate Of Fire: 300 Bullets Per Minute
Northern Faction Shot Pistol - Armed with dual shotgun shells for close range action.
Damage: (shot of 9 pellets, per pellet) 12
Clip Size: 2
Carry Limit: 16 Shells
Accuracy: Poor
Rate Of Fire: 120 Shells Per Minute
Submachine Guns
Brenodi Engineer SMG 1 - Standard issue SMG for the engineer class. Accurate but weak.
Damage: 24
Clip Size: 30
Carry Limit: 120 Bullets
Accuracy: Good
Rate Of Fire: 600 Bullets Per Minute
Brenodi SMG 2 - An average SMG with a good balance of firepower and accuracy.
Damage: 14
Clip Size: 30
Carry Limit: 120
Accuracy: Fair
Rate Of Fire: 700 Bullets Per Minute
Northern Faction Engineer SMG 1 - Standard issue SMG for the engineer class. Accurate but weak.
Damage: 10
Clip Size: 35
Carry Limit: 120 Bullets
Accuracy: Good
Rate Of Fire: 700 Bullets Per Minute
Northern Faction SMG 2 - An average SMG with a good balance of firepower and accuracy.
Damage: 20
Clip Size: 40
Carry Limit: 120
Accuracy: Fair
Rate Of Fire: 660 Bullets Per Minute
Northern Faction SMG 3 - A more powerful SMG, although the accuracy suffers.
Damage: 28
Clip Size: 30
Carry Limit: 120
Accuracy: Good
Rate Of Fire: 600 Bullets Per Minute
Rifles
Northern Faction / Brenodi Assault Rifle - The standard issue ranged rifle with medium zoom.
Damage: 40 / 35
Clip Size: 30
Carry Limit: 150 Bullets
Accuracy: Good
Rate Of Fire: 800 / 1080 Bullets Per Minute
Brenodi Heavy Rifle - The standard rifle modified with a larger clip and tiny zoom.
Damage: 50
Clip Size: 60
Carry Limit: 150 Bullets
Accuracy: Good
Rate Of Fire: 920 Bullets Per Minute
Northern Faction .50cal Rifle - Very heavy rifle with a small clip and no zoom.
Damage: 60
Clip Size: 10
Carry Limit: 60 Bullets
Accuracy: Fair
Rate Of Fire: 400 Bullets Per Minute
Scout Rifle - Ranged rifle equipped with a good zoom but a small clip.
Damage: 150
Clip Size: 6
Carry Limit: 60 Bullets
Accuracy: Excellent
Rate Of Fire: 72 Bullets Per Minute
Heavy Weapons
Heavy Machine Gun - Equipped with a very large clip, this machine gun is ideal for suppressive fire.
Damage: 20
Clip Size: 200
Carry Limit: 400 Bullets
Accuracy: Poor
Rate Of Fire: 920 Bullets Per Minute
Rocket Launcher - Guided missle launcher, well suited to the anti-armor role.
Damage: 80
Clip Size: 1
Carry Limit: 5 Rockets
Accuracy: Good
Rate Of Fire: 20 Rockets Per Minute
Mortar - Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures.
Damage: 110
Clip Size: 1
Carry Limit: 10 Mortars
Accuracy: Excellent
Rate Of Fire: 15 Mortars Per Minute
Equipment
Scout binoculars - Used to observe enemy activity and call in strikes.
Carry Limit: N/A
Mine - Defensive landmine that is effective for infantry and armor.
Damage: 110
Carry Limit: 5 Mines
Smoke Grenade - The smoke is colored to represent the team who threw it, effective for assaults or temporary visual cover.
Carry Limit: 5 Grenades
Concussion Grenade - A blinding flash grenade that effects turrets and infantry.
Carry Limit: 5 Grenades
Explosive Grenade - A frag grenade that damages armor, buildings and infantry. (damage dealt to buildings is reduced by 10)
Carry Limit: 5 Grenades
Seismic Grenade - Extremely effective at destroying buildings and defensive structures.
Carry Limit: 5 Grenades
Engineer Tool - Used by the Engineer class to build friendly structures, heal friendly units or deconstruct enemy structures / vehicles.
Damage: 26
Carry Limit: N/A