Version/2.31.x
Appearance
2.31.1 (Hotfix)
Release: (2021/03/20)
Features
- Player names and revive icons now follow ragdolls correctly rather than staying at the death location.
- Changed the revive icon to something simpler that is able to be re-colored in code and faded as to not block too much space on screen.
- Revive icon is now red for team mates and yellow for squad mates.
- Revive icon now fades out when close to the crosshair and if the player is too far away. (3000 units)
- Tweaked player name fade distance and position on screen in an effort to make them less likely to block your view.
- Player health colors are now drawn Red->Orange->Yellow->Green, rather than a linear transition of Red->Green.
- Tweaked position of ammo/health request icons along with the squad member icon.
Bug fixes
- Fixed an issue causing spotting/targeting to be unreliable, this was due to incorrect parameters on the collision traces.
- Fixed bad parameters on prone collision checks causing team mates to be able to block a prone attempt.
- Bullets no longer collide with projectiles, this should fix issues where tanks would shoot their own shells/missiles. (Although this affects all bullets)
Script/Game Balance
Vehicle Handling
- Armored Fighting Vehicle
- Reduced Max Steering at Slow Speed from 50 to 45
- Armored Personnel Carrier (NF)
- Reduced Max Steering at Slow Speed from 40 to 35
- Medium Tank (BE)
- Increased Max Steering at Fast Speed from 10 to 12
Research
- Plasma Cannon Projectile
- Increased Cost from 240 to 360
- Increased Time from 60 to 90
- Plasma Tipped Rounds
- Increased Cost from 240 to 360
- Increased Time from 60 to 90
- Upgraded Missile Warhead
- Reduced Cost from 360 to 240
- Reduced Time from 90 to 60
- Salvo Missile Launcher (NEW)
- Cost = 180
- Time = 45
- Guided Missiles
- Reduced Cost from 360 to 240
- Reduced Time from 90 to 60
- Chemical Dispersion (NEW)
- Cost = 120
- Time = 60
- Contains Biological Warhead
- Contains Biological Grenades (NEW)
- Cost = 120
- Time = 30
- Projectile Coating (NEW)
- Cost = 120
- Time = 60
- Contains Biological Projectile
- Reduced Cost from 360 to 240
- Reduced Time from 90 to 60
- Contains Biological Cannon
- Upgraded Chassis
- Increased Cost from 480 to 600
- Medium Tank Chassis
- Increased Cost from 360 to 450
- Artillery Tank Chassis
- Increased Cost from 480 to 600
- Advanced Chassis
- Reduced Time from 150 to 120
- Heavy Tank Chassis
- Reduced Time from 180 to 120
- Reduced Cost from 720 to 600.
Armors
- Increased Composite Cost from 20 to 30.
Weapons
- Biological Warhead
- Reduced Player Bio Damage from 5 to 4
- Reduced Player Bio Time from 10 to 8
- Reduced Player Bio Interval from 1 to 0.5
- Increased Vehicle Bio Damage from 7 to 8
- Reduced Vehicle Bio Time from 10 to 8
- Biological Grenade Launcher (NEW)
- Removed Weapons
- Machine Guns
- Plasma Machine Gun (2 slot)
- Cannons
- Plasma Cannon (3 slot)
- Heavy-duty Ranged Cannon (3 slot)
- Thermobaric Cannon (3 slot)
- Biological Cannon (2 slot)
- Missiles
- Heavy-duty Missile Launcher (3 slot)
- Virulent Missile Launcher (3 slot)
- Advanced Salvo Missile Launcher (3 slot)
- TOW Guided Missile Launcher (3 slot)
- Homing Missile Launcher (2 slot)
- Salvo Homing Missile Launcher (3 slot)
- Machine Guns
Infantry Weapons
- HMG - Both teams
- AccuracyUpgradeModifier 0.90 -> 0.85
- StandingSpread 0.06 -> 0.18
- DuckingSpread 0.003 -> 0.009
- ProneSpread 0.002 -> 0.0045
- StandingSpreadModifier 0.06 -> 0.028
- DuckingSpreadModifier 0.01 -> 0.009
- ProneSpreadModifier 0.005 -> 0.0045
- JumpingSpreadMax 0.7 -> 0.5
- StandingSpreadMax 0.5 -> 0.3
- DuckingSpreadMax 0.4 -> 0.2
- ProneSpreadMax 0.152 -> 0.125
- DuckingSpreadIncrement 0.0040 -> 0.0050
- ProneSpreadIncrement 0.0030 -> 0.0040
- JumpingSpreadDecrement 0.01 -> 0.08
- StandingSpreadDecrement 0.1 -> 0.08
- DuckingSpreadDecrement 0.15 -> 0.1
- ProneSpreadDecrement 0.15 -> 0.1
- Northern Faction SMG3
- AccuracyUpgradeModifier 0.9 -> 0.85
- JumpingSpread 0.08 -> 0.05
- DuckingSpread 0.125 -> 0.02
- ProneSpread 0.0075 -> 0.015
- StandingSpreadMax 0.235 -> 0.1
- DuckingSpreadMax 0.16 -> 0.075
- ProneSpreadMax 0.135 -> 0.05
- StandingSpreadIncrement 0.235 -> 0.1
- JumpingSpreadDecrement 0.01 -> 0.09
- StandingSpreadDecrement 0.06 -> 0.09
- DuckingSpreadDecrement 0.06 -> 0.09
- ProneSpreadDecrement 0.1 -> 0.09