Version/2.37.x
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2.37.0
Release: (TBA)
Features
- Grenades and mines make sounds when they bounce against surfaces.
- Added armor impact sounds.
- Distinct sounds play when a vehicle's armor is damaged, a vehicle's hull is damaged, and when a sticky grenade latches to a tank hull.
- Different armors can have different sounds, though most armors currently do not.
- Enabled several unused NF taunts.
Bugfixes
- Fixed the game phase material proxy not updating correctly.
- Fixed MG turrets continuing to play the shooting sound effect after game end.
- Fixed spectator HUD not displaying observer target info correctly.
- Added warning message when the vehicle customization menu fails to open because your team has no chassis researched.
- Changes to team physics content masking.
Script/Game Balance
Vehicle Weapons
- Guided Missile
- Increased Maximum Guiding Range from 5500 to 8000
- Homing Missile
- Increased Maximum Lock On range from 7000 to 8000
- Biological Missile
- Reduced Bio Duration from 8 to 5s
Vehicle Armors
- Regenerative
- Reduced Health Regeneration from 4 to 3
Vehicle Engines
- Bio Diesel
- Reduced Cooling by 0.25
Known Issues
- Armor impact sounds are often too quiet to be heard well.