Version/2.37.x
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2.37.0
Release: (TBA)
Features
- Grenades and mines make sounds when they bounce against surfaces.
- Added armor impact sounds.
- Distinct sounds play when a vehicle's armor is damaged, a vehicle's hull is damaged, and when a sticky grenade latches to a tank hull.
- Different armors can have different sounds, though most armors currently do not.
- Enabled several unused NF taunts.
- Updated the commander view's zoom functionality.
- Added zoom-to-cursor functionality. The camera will zoom towards the cursor position when enabled. An option will be added to the advanced section of the multiplayer settings menu.
- Camera smoothing has been updated, updated cvars added to control this.
- emp_comm_zoom_stepsize - Controls how many units to increment/decrement the target zoom amount per scroll.
- emp_comm_zoom_speed - Original cvar, original values should still work with updated smoothing method.
- Added the trigger_portal entity.
- trigger_portal is an brush entity in the Source base code. It moves touched entity to a target location, changing the model's orientation to match the exit target. It differs from trigger_teleport in that it "reorients physics" and (probably) preserves velocity.
Bugfixes
- Fixed the game phase material proxy not updating correctly.
- Fixed MG turrets continuing to play the shooting sound effect after game end.
- Fixed spectator HUD not displaying observer target info correctly.
- Added warning message when the vehicle customization menu fails to open because your team has no chassis researched.
- Changes to team physics content masking.
Script/Game Balance
Vehicle Weapons
- Guided Missile
- Increased Maximum Guiding Range from 5500 to 8000
- Homing Missile
- Increased Maximum Lock On range from 7000 to 8000
- Biological Missile
- Reduced Bio Duration from 8 to 5s
Vehicle Armors
- Regenerative
- Reduced Health Regeneration from 4 to 3
Vehicle Engines
- Bio Diesel
- Reduced Cooling by 0.25
Known Issues
- Armor impact sounds are often too quiet to be heard well.